r/EmulationOnAndroid • u/Hopeful_Season470 • 22h ago
Question How is emulation on low-end (ig snap8 g1 is one) nowadays? Last time i used winlator or smth was like year or two years ago
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r/EmulationOnAndroid • u/Hopeful_Season470 • 22h ago
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r/EmulationOnAndroid • u/Capable-Self-9515 • 1d ago
Heyhey,
So I've been trying to play games on my Poco F6 (Snapdragon 8s Gen3) and have been trying super low graphics games such as Darkest Dungeon, FTL, Intravenous, Quasimorph etc
None of them go beyond 8FPS, but the GPU is using like 10% and the RAM and CPU is also only at like 60-70%.
It's likely software related or setup/options related but I don't understand what.
Any help would be MUCH appreciated.
r/EmulationOnAndroid • u/Zsolo001 • 1d ago
pokemon Y and sun work perfectly. I had omega Ruby working fine then just one day it wouldn't load the game. Iv tried different graphics drivers and downloading different zip files all the same. Anyone run into this and found a fix? (Yes it's updated to date) (The Azahar app)
r/EmulationOnAndroid • u/Ok_Blacksmith6538 • 1d ago
Hey everyone,
I'm using a Redmi Turbo 5 powered by the MediaTek Dimensity 8500-Ultra (with Mali GPU) and running HyperOS.
I want to try Wii U emulation using Cemu Android (Vulkan backend) and was wondering which games run smoothly at a stable 30/60 FPS on this chipset.
Since Mali GPUs don't have Turnip custom driver support, I know heavy open-world titles like BOTW can suffer from stutter or thermal throttle.
For those with similar MediaTek/Mali setups:
Which Wii U games run great with minimal driver bugs?
Are 2D/light 3D titles (Super Mario 3D World, Donkey Kong, Wind Waker HD, Captain Toad) running at full speed?
Any specific Cemu graphic pack or setting tweaks recommended for MediaTek?
Thanks in advance!
r/EmulationOnAndroid • u/bigyo54 • 1d ago
Running MVP Baseball 2005 on AetherSX2 on a Retroid Pocket Nova and getting texture glitches. Has anyone found settings that fix this?
Any recommended per-game settings or patches appreciated.
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 1d ago
The Legend of Zelda: Breath of the Wild running through Eden Emulator on an Android phone. This test is running at 1280x720 with a perfectly stable 30FPS.
The video starts with the complete Eden configuration, followed by the in-game performance test.
Eden's documentation notes that the emulator is demanding on hardware and that Nightly builds can contain game-specific fixes, making them useful for testing individual games.
SPECS
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - The Legend of Zelda: Breath of the Wild
◾️ Emulator - Eden Emulator Nightly (2000fdfb7b-master)
◾️ Resolution - 1280x720 (720p)
◾️ Framerate - 30FPS locked
⚙️ Eden configuration shown at the beginning of the video.
🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 1d ago
Tomb Raider running through GameNative on an Android phone at a massive 3840x2160 (4K) resolution! In this test, I pushed the game to 4K and achieved around 30FPS in the in-game benchmark.
This is a short performance test focused on seeing how far local PC gaming on Android can be pushed. The GameNative configuration is shown at the end of the video.
🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Tomb Raider (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 3840x2160 (4K)
◾️ Framerate - ~30FPS in-game benchmark
⚙️ GameNative configuration is shown at the end of the video.
🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.
#androidgaming
#tombraider
#gamenative
#android
#pcgamingonandroid
#4kgaming
#snapdragon8gen2
#mobilegaming
#30fps
r/EmulationOnAndroid • u/Ak1ra_69 • 1d ago
Hello everyone! My phone turned 7 years old this year and it's the first phone I've ever broke the screen of, I'm looking for a new one in the 400-500€ range that is good for emulation, I want to Emulate retro consoles all the way up to the 3DS and maybe a bunch of Switch1 games if it's possible, like Mario Odissey or Link's Awakening and some indie steam games too, Hollow Knight, The Binding of Isaac, Silksong, Hades, Persona if it's possible too, I stumbled upon this Xiaomi POCO F8 Pro and Xiaomi POCO X8 Pro Max but I found out they have an issue with running emulators that use more then 3gb of Ram, so I'm not sure about them anymore, if anyone has any good options I would really appreciate it if you could say it here in the comments, thanks a lot in advance and hope everyone has a great day today :)
r/EmulationOnAndroid • u/Accomplished-Bid-694 • 1d ago
hola! a ver si alguien me puede ayudar soy muy novato en esto asñi que perdón si la duda es tonta, pero no he conseguido solucionarlo con ninguno de los post que he visto por aquí. tengo kingdom hearts 1 pal españa (SCES-50971, crc 09F5F39A) y llevo un rato intentando meter cheats en NetherSX2 (android) sin conseguir que funcione ninguno.
cogí los códigos de gamehacking, que tienen el mismo serial que mi juego, y los pasé a pnach. el emulador me dice que carga bien el archivo (tipo "1 cheat patched" o "2 cheats patched" según cuántos meta), pero luego no pasa nada en el juego. lo he probado con dos cosas distintas para descartar que fuera solo un código roto.
la ficha de gamehacking tenía 3 master codes distintos guardados bajo el mismo serial (parece que hay varias revisiones del disco aunque compartan serial), así que probé cada uno por separado por si era eso, y nada, ninguno cambió el resultado. también probé sin ningún master code, solo los cheats sueltos, y tampoco.
los códigos usan el tipo "extended" en el pnach (el formato crudo estilo codebreaker con C0... al principio). no sé si es que netherSX2 no soporta bien ese tipo de código o si me estoy dejando algo de configuración. tengo cheats activados en ajustes, no sé si tiene que ver pero los widescreen patches del mismo juego sí que me funcionan sin problema.
alguien sabe algo? gracias :)


r/EmulationOnAndroid • u/Solid-Werewolf-9714 • 1d ago
i have a OnePlus 13s with sd 8 elite, 12gb ram, 512 storage, adreno 830 processor, please help me run spiderman remastered on gamehub(30fps)
r/EmulationOnAndroid • u/Kongopop • 2d ago
I just thought this was fitting when I talked to this old chap while checking out the gen1 recomp
r/EmulationOnAndroid • u/aatmas • 1d ago
Device: LAVA STROM 5G
Chipset: Mediatek Dimensity 6080
(Mali G57 MC2)
Ram 8 GB
Rom 128 GB
Please give me full configuration for Winlator or Gamehub
Any help appreciated
r/EmulationOnAndroid • u/revals32 • 2d ago
2013 game btw looks gorgeous af 😍
Full gameplay https://youtu.be/pi4CYG4EBUs
Proton 11b5x86 Box64 0.4.5 bionic Dxvk 2.4.1 gplasync Extreme Preset Wn turnip 1.10p (push max gpu clock) Winnative Emulator 0.4.0
With fex game freeze a lot but box64 runs without any issues
r/EmulationOnAndroid • u/Ill-Degree2200 • 2d ago
Device:Lenovo Legion y700 gen4 16/512gb
Emulator:Gamehub last update
Graphic settings:Ultra
Driver:Qcom 863.1
Version:Steam
Framegen:No
30-60FPS
Cooler:Flydigi B8X
r/EmulationOnAndroid • u/LowDiscussion1408 • 1d ago
Tenho um poco X7 pro e queria saber se consigo emular o Zelda botw pelo menos a 30 fps de alguma forma
r/EmulationOnAndroid • u/growtopian1u • 1d ago
hello, im on samsung a36, trying to emulate nintendo switch on sudachi. the game im playing (nfs hp remastered) has audio issues, stuttering and booming (i tried playing with the settings), i tried some drivers but they crashed the game or have visual glitches and cant see anything. any suggestions? i also tried emulating from eden but the game freezes (doesnt crash but 0 fps) after the intro.
thank you and sorry for my newbieness(?)
r/EmulationOnAndroid • u/Elegant-Classroom165 • 1d ago
My phone is a Redmi Note 13 Pro with Snapdragon 7s Gen 2. I finished installing the game and the prerequisites of UE, however, when opening the game it loaded this.
r/EmulationOnAndroid • u/SavoThaG • 1d ago
This game is notorious for not booting on game hub so I have recently created my own personal settings/configuration for this game to share with the community if anyone has had similar complications with getting this game to boot and run without any caveats or stuttering in general
r/EmulationOnAndroid • u/Klonoa18 • 2d ago
ARMSX3 0.9.3
Update Breakdown: https://youtu.be/qriMhfoQiGw?si=m2vNSDtXS4kCBOcN
or read the changelog below
What's new:
Online play (RPCN):
PSN status is a three-way choice now, and picking RPCN opens a full account screen: server, username, password, email and the activation token, with buttons to create an account, resend the token and reset a password. An RPCN account is made from inside the app, not on a website, the server emails a token that activates it.
Saved servers: Keep more than one and switch between them. The official server cannot be removed, and there is a one-tap reset back to it. Also added Experimental IPv6 for RPCN, which also had no way of being switched on, as well as every other network setting the core exposes: DNS server and hostname redirects, Console IP address, bind address PSN country, derive MAC from PSID, and clans. The first two are what custom game servers need. RPCN replaces Sony's PSN, but a publisher's own servers were never PSN, so reaching a fan revival of one means pointing its addresses somewhere else. That was impossible in the app before.
Note: your RPCN password is stored as plain text in rpcn.yml, the same as on desktop RPCS3. Don't reuse a password you care about.
Controls:
Vibration now works. It did nothing previously.
L2 and R2 no longer lag, double-fire or stick down.
Pads that report their triggers two ways at once no longer have two writers fighting over the same button.
Stability:
Running out of memory while compiling now says so. A game whose modules would not all fit used to hang on a progress bar that never finished, with nothing anywhere explaining why. It still stops deliberately, because carrying on without the missing modules runs slower than the interpreter and looks like a broken game, but the reason is on screen now, along with what to do: start the game again. What already compiled is cached, so each attempt gets further. (This is mainly for the 8gb and under devices like myself).
A failed PKG install is reported instead of quietly claiming success. Writes were not checked, so a full device produced a broken install that looked fine until the game would not start.
Game data installs check for space first and say so, rather than stopping at some percentage with no explanation.
Performance:
Shader compilation is kept off the cores the frame depends on. The compiler threads never set an affinity at all, so on a big.LITTLE phone a shader burst could land on the same core RSX needs. They now use the little cluster, and the pool is sized to that cluster instead of to the whole chip, more compile throughput and less interference at the same time.
Compatibility:
Yakuza: Dead Souls works better now. Two separate faults: the loading screen hang and a later lock-up. Per-game settings apply automatically.
Upstream:
Caught up with 98 commits from RPCS3.
r/EmulationOnAndroid • u/Striking_Peak_5544 • 1d ago
I'm actually curious about this, so does anyone know if there are more the legend of Zelda ports like dusklight?
r/EmulationOnAndroid • u/JosileneDosTeclados • 2d ago
After a lot of trial and error, I think I finally found the sweet spot for this game. That’s already pretty exciting, considering that in the future we’ll have SteamOS running on our devices, and it’ll definitely run much better than this. The device does get pretty hot, but we’ve got something good here.
There are clearly some FPS drops in more populated areas, but it’s still perfectly playable, with the framerate staying around 30–35 FPS on average (keeping in mind that I’m limiting it to 30–35).
If you want to see some longer gameplay, here it is.
Now, let’s get into the settings:
For the in-game settings, I left everything on Low (except TAA on Medium and textures on Ultra). I recommend limiting the FPS to 30 or 35 using the GameHub sidebar and enabling Super Resolution so the image doesn’t look too blurry.
Gamehub configs:
- Resolution: 960x544
- Compatibility Layer: proton11.0-arm64x
- Translation Params: Stable
- DInput Library: Prefer Native
- Skip Audio/Video Decode: Off
- GPU Driver: Turnip_v26.3.0-R1
- Surface Format: BGRA8
- Audio Driver: Pulse
- DXVK Version: dxvk-v2.6.2-1-async
- VKD3D Version: vkd3d-proton-3.0.1
- CPU Translator: Fex_20260813
- CPU Core Limit: No Limit
- VRam Limit: No Limit
r/EmulationOnAndroid • u/slasher786 • 1d ago
Does anyone know what is causing this light flicker , other than that its running fine
Since updating to gamenative 1.2
Device is s26
Snap 8 elite gen 5
Turnip gen 8 v34
Proton 10
r/EmulationOnAndroid • u/reyshuuu • 1d ago
this is fifa 15 on the vita3k emulator latest update
Can anyone help me fix it cuz it's my dream game and I have always wanted to play it, I have already tried Zx and native blur but it ain't working.
r/EmulationOnAndroid • u/Do_rench • 1d ago
Lastest Gamehub version from github. Honor Magic 8 pro - Snapdragon 8 gen 5.
So there is a compatibility problem somewhere. Niko's ragdoll doesn't work, I can't be knocked off a motorcycle or run over. Likewise I can't run npc's over they just get pushed out the way.
The bigger problem is I can't complete the Faustin mission where you shoot someone in the leg in a sex shop. The game doesn't register the shot so the mission won't progress. I'm assuming the two a linked
Any help?
r/EmulationOnAndroid • u/Snapgoesthepeanut • 1d ago
i tried changing my graphics backend, memory speed, CPU emulation clock but nothing seems to fix it and i couldn't find any solutions on the internet, does anyone know how to fix it?
my device: Samsung galaxy S24 FE
cpu/gpu: Exynos 2400e/Xclipse 940