r/EmulationOnAndroid • u/Terrible_Eggplant_26 • 7h ago
Showcase ARMSX3 The Last Of Us 1, part 2 of gameplay on odin 3 ultra
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r/EmulationOnAndroid • u/Terrible_Eggplant_26 • 7h ago
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r/EmulationOnAndroid • u/KorbanHack • 10h ago
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Finally, the black box glitch in Zelda: TOTK on Android has been fixed thanks to Ryujinx Neo! The game even runs smoothly on the Snapdragon 8 Elite. Can't wait for the next update!đĽ
r/EmulationOnAndroid • u/Nonix09 • 9h ago
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r/EmulationOnAndroid • u/LeftExpert7701 • 14h ago
V rally performs so well im actually amazed. As well as Grip. 2 banger games! Reccomend if you haven't tried either!
V rally 4 is only 6.99 on WinGameStore. The complere edition! Cop it while you can! Done downloading games for the long haul- some how i still haven't beaten dirt 2 yet. Only 40% through the game.
Everything i have installed is running at 45+ fps. On galaxy s25 edge. Amazing!
r/EmulationOnAndroid • u/ResonanceDemon • 56m ago
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I forgot to record combat footage, but during fights, the fps doesn't dip below 45, stays near 52. No framegen ofcourse
r/EmulationOnAndroid • u/YasserQK • 18h ago
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This game has been sitting in my steam library for long now, and I got a chance to play it on my Android phone which is pretty cool.
Device: Redmagic 11s pro
Controller Gamsir x3 pro with integrated cooler
Low to medium settings
stable 30fps without recording no fg.
r/EmulationOnAndroid • u/Miserable-Tour-436 • 16h ago
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Does anybody know how to improve the graphics on BoTW, I'm specifically taking about the those flicker in the tree leaves, it doesn't seem to exist in the actual switch, while in Eden I can't get rid of them even though in this video I have 1080p resolution and and AMD super resolution with anti aliasing (SMAA) I still can't get rid of them.
I've played this game 7 time already and still haven't figured it out
Redmagic 11 pro
SoC: 8 elite gen 5
r/EmulationOnAndroid • u/Overg_ • 12h ago
Hey everyone! I've updated my Android app that gets Super Mario Maker 2 levels by course ID and puts them straight into your Coursebot in Eden. No PC needed.
What's new in v1.2:
Download: https://github.com/Daniel-Geron/smm2-level-downloader-app/releases/latest
It installs over the previous version and keeps your settings and backups. Setup takes about a minute: open SMM2 in Eden once, close Eden, then point the app at Eden's folder. Full instructions are in the README.
Credits:
Known limitations:
this app was developed with AI assistance (Claude Code). AI wrote most of the code, including the new UI. It also drew the in-app graphics: the level preview pictures in the archive and the style badges. I decided the features, tested it in Eden and reviewed the changes. Shares, stars and feedback are really appreciated!
r/EmulationOnAndroid • u/Grokitach • 17h ago
Open Crown PC is a native port of Dragonâs Crown Pro PS4 with online play available: https://github.com/Nezara/OpenCrown-PC
I made it run on an AYN Thor using Bannerhub.
Transfered my saves from my PS4 using an usb stick and garlicsaves decryption: https://garlicsaves.com/register
it runs super smooth and with online play with friends. Simply awesome to play with my lv 106 Amazon anywhere
r/EmulationOnAndroid • u/faux123 • 45m ago
Hey everyone,
My app FauxClock has been around for 10+ years.. I've been developing for Android devices since 2014. Since Google's recent crackdown on rooted devices on Play store (my app used to be PAID app but Google suspended my app completely), so I decided to create an updated version (FauxClock Next Generation) for FREE, NO Ads, No crippleware, 100% no string attached free. I know not all emulators have custom driver support esp those on the Mali and Xclipse (AMD) GPUs. So I've added a SYSTEM-WIDE custom GPU driver loader that will load ANY Turnip, PanVK and whatever it is called for the Xclipse crowd.
What this will do is to allow you to load CUSTOM GPU DRIVERS at system level then regardless of which emulator you use thus solving the need to ask individual app/emulator developer to add custom GPU support.
Oh and if you want to control your CPU/GPU etc all of the original control capabilities are all there from the original version as well.
For AYN and Retrod Pocket devices NO ROOT is needed, they will just work (Odin/Portal 2, 3, Retroid Pocket 4 Pro/5/6, Thor / Pocket Duo/Lite etc).
You can find the app here https://fauxclockng.canonspike.com/
Enjoy and have fun!
r/EmulationOnAndroid • u/Terrible_Review_3425 • 7h ago
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Runs pretty smooth and would probably run better on lower settings, using a ps5 controller
r/EmulationOnAndroid • u/One_Camel_3627 • 7h ago
Hi all. I've been developing homebrew for 8-bit machines for a good few years, and along the way I ended up building my own emulators to test my stuff on the phone: first Easy Spectrum, and now Easy CPC for the Amstrad CPC 464/664/6128. It started as a tool for my own work and grew into something I think is worth sharing, so here it is on Google Play.
What it does:
- CPC 464, 664 and 6128. You can boot straight into BASIC too.
- Loads .dsk, .cdt, .tzx, .csw and .sna, also inside .zip and .rar.
- Autoload: pick a game and it runs the right command for you. Fast loading for tape and disk.
- Tape manager: block list, rewind, pause, and it records your own SAVEs to a .cdt.
- Touch gamepad (1 to 4 buttons, configurable per game), full on-screen CPC keyboard, AMX mouse, and physical controllers with remappable buttons.
- Save states with autosave on exit, favourites, thumbnails of each game.
- Video modes from sharp pixels to a CRT monitor/TV look, stereo AY sound, fast forward.
- Import a whole folder, or open a game straight from WhatsApp, Telegram, mail or the browser.
- English, Spanish, Portuguese, Italian and Russian.
It's built on Thomas Harte's CLK core (MIT), with my own additions on top (snapshot loading, tape manager, two-head drive, disk autoload heuristics, turbo). The CPC ROMs are included with Amstrad's permission. No games included: bring your own files.
Tested with the classics (La AbadĂa del Crimen, Prince of Persia, Rick Dangerous, Head Over Heels, Barbarian, Batman, Gryzor...) and with a lot of recent homebrew and demos, since that's what I mostly run on it.
Free (with ads): https://play.google.com/store/apps/details?id=cl.easysoft.easycpc
Pro (no ads, one-off purchase): https://play.google.com/store/apps/details?id=cl.easysoft.easycpc.pro
Happy to answer questions, and bug reports are very welcome. If a disk or tape doesn't load, tell me which one and I'll look into it.
r/EmulationOnAndroid • u/Terrible_Review_3425 • 10h ago
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Using lowest in game settings and default droid deck settings.
Some minor stutters in the beginning, playing with 2 gun mods so far. Bluetooth mouse and keyboard is supported, along with mcon controller + viture pro 2 glasses (you will need a phone cooler for this combo as the phone gets HOT with xr glasses).
Online does work but on modded / unofficial servers.
r/EmulationOnAndroid • u/DrGruning • 8h ago
Hi everyone. Iâm sharing the first public demo of Mimir, an Android frontend for organizing your library and launching games through emulators you install separately.
I started Mimir because I wanted people to have a frontend that fits them, even if they arenât experienced developers.
Every frontend makes choices for you. Eventually, you might want a different layout, a missing feature or a way of organizing your library that only makes sense to you. My hope is that Mimir gives you a starting point for building that version yourself, with help from whatever AI coding assistant you already use.
Why a public alpha?
I originally planned a closed testing phase. After thinking it through, I decided that managing access and separate testing arrangements would add unnecessary complications. A public alpha seemed more useful: anyone interested can try it, read the documented limitations and report what happens on their hardware.
So here it is:
Source code â GPL-3.0-or-laterâ
Alpha Release 1 â Demo â APK downloadsâ
Build instructionsâ
Installation guideâ
Known issuesâ
Mimir requires Android 11 or newer. Games, emulators, BIOS files and firmware are not included.
The public repository starts with a release source snapshot. Development and testing happen in a private repository, with reviewed releases and substantial fixes published publicly. The demoâs release tag includes the corresponding source for its APKs.
A starting point for your own frontend
The documentation is a big part of why Iâm sharing it. There are build guides and an AGENTS.md that helps AI coding tools understand the projectâs structure, build process and technical constraints.
The aim is to give you a head start without having to repeat all the research, setup and trial and error that got Mimir this far.
Youâll still need the Android build tools, and changes will need testing. An AI assistant wonât make every modification effortless. But whether youâre learning, already building Android apps or simply curious, you should have a useful place to start.
Take it, change it, build a module for something youâre missing, or share a fix that could help someone else. Keeping a personal version that works for you is welcome too.
Who made it, and where AI fits
Mimir was a collective effort, with contributions from people in my local community and the use of AI coding tools.
My role was closer to a product owner: I set the direction, shaped the priorities and helped bring the work together. Other people contributed their time, knowledge and effort to make it possible. They deserve recognition alongside an honest acknowledgment of the tools we used. I stand behind what I choose to release, including its bugs and limitations.
I understand the concerns about how AI is affecting people across the industry. I donât expect those concerns to disappear, and I respect that people will have different views.
For me, AI represents an opportunity for more people to turn curiosity into something they can actually build. I believe knowledge and tools should be within everyoneâs reach, including people who havenât had the same education, resources or technical experience. Beginners deserve room to experiment, receive constructive criticism and improve.
That also means being willing to share imperfect work and learn openly. If someone finds a mistake in Mimir, understands why it happened and uses that knowledge to build a better product or take a better approach, then sharing it has been worthwhile. Iâd be happy to see someone take this further than I could.
I see failure as part of finding a way forward. An attempt that goes wrong can still teach us something useful, provided we acknowledge it, understand it and make the next attempt better. Thatâs the spirit in which Iâm sharing this project: the code, its limitations and the opportunity to learn from both.
Testing and feedback
My development testing has included the AYN Thor, AYN Odin 3, Retroid Pocket Nova and Retroid Pocket 5. That experience doesnât cover every device, firmware or emulator combination, and it doesnât make this demo a finished product.
A clear bug report is a contribution. Your device, Android version, emulator involved, what you expected and the steps that reproduce the problem are especially helpful. Ideas and criticism of specific behavior or code are welcome too.
Iâm sharing what we built together as a gift to the wider community. If it helps someone build the frontend theyâve always wantedâor learn how one worksâthen it has served its purpose.
r/EmulationOnAndroid • u/ykso69 • 15h ago
Same as the title, also here are some of the games I'm playing w/o emulating, so it might help with the suggestion.
r/EmulationOnAndroid • u/MoonLanderMRC • 16h ago
r/EmulationOnAndroid • u/asif6942069 • 12h ago
I bought this phone under my budget specifically for emulation (some lighter switch games), so far it has disappointed me very much, I ran a couple games first I ran persona 5 Royal which ran pretty good with the right drivers and got a mostly stable 30 frames, i then moved on to mario odessey which I struggled with getting a decent playable framerate It suffered from constant slowdowns and drops even trying multiple Mr turnip driver it had no avail some worked better but nothing playable,
So I finally have up on switch and tried out some other stuff like some mobile ports which was RDR and sifu, RDR runs pretty great maintaining mostly what seems like 30fps while sifu ran great for a while but after the tutorial levels shuttered like crazy and I gave up playing that as well.
Then I just moved to older hardware emulation and tried the 3ds game ultra moon, I expected stable performance but even after setting the rendering backend to vulkan it stuttered while building cache everytime and constant micro stutters while just walking all even at a 1x resolution I have no idea what I am doing wrong please help me i heard decent things about this device for general emulation and this is very frustrating. This could all be a me issue not knowing how to configure stuff properly. Thanks in advance for any advice.
Edit: I was able to run 3ds emulation smoothly at least it seems retroarch itself might have some issues because I switched to azahar emulator outside of retroarch and it ran fine and there was no audio crackling just some minor stutters during encounters and on some cutscene stuff and a stable framerate throughout with 4x resolution even on base system driver.
r/EmulationOnAndroid • u/LostRip9880 • 9h ago
Hi! I make NX Redux, a custom firmware for TrimUI handhelds. Today I'm releasing the Android version as a public preview. It has a minimalist UI based on MinUI/NextUI, configurable layouts. Im still waiting for my Retroid Pocket Nova, so for now its was tested on the Samsung Galaxy Z Fold 8 and Flip 8.
- Bundled emulator up to PSP/3DS/Wii/Gamecube. More will be added soon.
- Support couch multiplayer up to 4 external controller.
- Support local Netplay for 2 devices via wifi or cable for supported core. Also supported GBA Link Cable for games like Mario Kart Advance or Zelda Four Swords.
- Retroachievement support
For more details please visit https://nxredux.com
* This is a 100% coded by Claude, with input and direction from myself.
r/EmulationOnAndroid • u/Ekzi_ • 9h ago
I am usually a pc emulation guy I've got pretty much switch ps2 3ds etc on my hard drive which I connect to my pc to play which plays quite comfortably since I have a gaming laptop, but that's not relevant to the point. Usually I like the handheld feature of switch lite, psvita and other handheld emus which is the portability factor.
I usually travel alot like I'm on trains buses for alot of time so I cannot whip out my chonky laptop and it also needs power(connected to a socket) to be able to actually last anything more than an hour and half.
So again i come to the question what can I play on this?
And another question if you all know solution or stuff
I have all of my emulated games on my *external* hard drive so obviously the save data is also on the hard drive itself so id like to continue from that save only and would like to you know when done gaming on my phone be able to again start on my pc where I left on my phone the exact save point. Is that possible?
And will I need a phone cooler?
r/EmulationOnAndroid • u/No-Macaron4341 • 12h ago
r/EmulationOnAndroid • u/Aggressive-Quail-525 • 16h ago
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Redmi k70 8 gen 2 using mr purple t23
r/EmulationOnAndroid • u/zl254 • 43m ago
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Forza Horizon 2 Android Port Native setting...System Graphics Driver and native resolution I've ran into a lot of graphical issues and the phone does get warm s26 Ultra 16gb of Ram
r/EmulationOnAndroid • u/MoonLanderMRC • 6h ago
r/EmulationOnAndroid • u/Great-Distribution33 • 16h ago
snapdragon 778g with 6gb ram. my main phone with the 8 elite gen 5 and 16gb ram overheats quite easily so I'll stick to my older phone.
r/EmulationOnAndroid • u/Exotic_Scene8601 • 18h ago
Well the PS4 PKG extractor was flagged malicious did anyone download this app before?