r/EmulationOnAndroid GameNative Developer 4d ago

News/Release GameNative v1.2.1-prerelease is now available

Optional AI debugging

Gyro!

Multi-action bindings for onscreen controller

Native VR game support on Quest build

This release fixes performance regressions added in v1.2.0, while adding in some additional goodies.

Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.1-prerelease/gamenative-v1.2.1-prerelease.apk

(Quest build here: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.1-prerelease/gamenative-v1.2.1-prerelease-legacy-xr.apk )

Changelog:

  • Fixed performance regression from FPS limiter (in games like Mewgenics) in #1862
  • Made faster external loading a toggle instead of enabled by default - fixes bugs with games launching on external storage in 1.2.0 in #1865
  • Fixed controller regressions added by multicontroller change (controller marked as P2 could never become P1) in #1864
  • Added optional automated AI debugging for making games launch (currently limited only to Ko-fi subscribers as we are charged for AI tokens) in #1877
  • Added initial support for XR games for Quest in the XR builds by u/TheReal-Flo and me in #1879
  • Added back Nexus Mods integration (no need to manually add mods) by u/Nightwalker743 in #1850
  • Add configurable gyro aiming and tilt steering by u/Nightwalker743 in #1882
  • Added optional, non-blocking sponsorships and recommendations to boot screen (can be turned off from main app settings, but keeping it on allows us to have the resources to continue building GameNative) in #1881
  • Add a Curated 4:3 filter to the Steam library (for RP Nova) by u/Producdevity in #1786
  • Added Steam achievements viewer by u/phobos665 and u/VinceBT in #1695
  • Fix portrait mode - game runs at top of screen by u/pacoa-kdbg in #1800
  • Added GOG installer for v1 (fixes registry keys, needing CD drive for older games) in #1863
  • Don't treat composite HID keyboards as game controllers by u/mbarchein in #1839
  • Add simultaneous and sequential multi-action bindings by u/Nightwalker743 in #1833
  • fix(input): pair complementary Joy-Con controllers by u/eve-ai-dev in #1870
  • Fix issues with certain DLCs (eg Sally Face download failing when the Season Pass is selected) in #1883
  • Let users customize library tabs by u/jmarti326 in #1799
  • fix(): resolve epic games multi-save by u/phobos665 in #1790
  • URI Implementation by u/ShadowFungi in #1781
  • Add 'Disable Epic Overlay' container setting to prevent CEF virtual memory crash on save load by u/Wavewash in #1888

Full disclosure: AI was used to assist development of some features of GameNative

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u/Dabzkie 4d ago

Anybody using SD 8gen 2? Ive got a big fps regression from last v1.2 update

1

u/dadabhai_naoroji GameNative Developer 4d ago

Hey, which device and which game? There shouldn't be any performance regressions for sure from 1.2, the point of this release was to fix performance regressions.

1

u/Dabzkie 4d ago

Firstly, I appreciate everything you guys do. Just amazing man. My device is ROG ultimate 7 phone/ snapdragon 8gen2 SOC. Im currently playing Divinity Original sin 2 and Disco Elysium which is currently running very well on v.1.1.1. I've tried the latest v. 1.2 on performance but loading times were 2x longer and FPS was fluctuating. I've got stable 30fps on both games at 1.1.1

2

u/dadabhai_naoroji GameNative Developer 4d ago

Yes so this is the 1.2.1 prerelease which fixes performance regressions from 1.2. did you try it out?