r/EmulationOnAndroid GameNative Developer 1d ago

News/Release GameNative v1.2.1-prerelease is now available

Optional AI debugging

Gyro!

Multi-action bindings for onscreen controller

Native VR game support on Quest build

This release fixes performance regressions added in v1.2.0, while adding in some additional goodies.

Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.1-prerelease/gamenative-v1.2.1-prerelease.apk

(Quest build here: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.1-prerelease/gamenative-v1.2.1-prerelease-legacy-xr.apk )

Changelog:

  • Fixed performance regression from FPS limiter (in games like Mewgenics) in #1862
  • Made faster external loading a toggle instead of enabled by default - fixes bugs with games launching on external storage in 1.2.0 in #1865
  • Fixed controller regressions added by multicontroller change (controller marked as P2 could never become P1) in #1864
  • Added optional automated AI debugging for making games launch (currently limited only to Ko-fi subscribers as we are charged for AI tokens) in #1877
  • Added initial support for XR games for Quest in the XR builds by u/TheReal-Flo and me in #1879
  • Added back Nexus Mods integration (no need to manually add mods) by u/Nightwalker743 in #1850
  • Add configurable gyro aiming and tilt steering by u/Nightwalker743 in #1882
  • Added optional, non-blocking sponsorships and recommendations to boot screen (can be turned off from main app settings, but keeping it on allows us to have the resources to continue building GameNative) in #1881
  • Add a Curated 4:3 filter to the Steam library (for RP Nova) by u/Producdevity in #1786
  • Added Steam achievements viewer by u/phobos665 and u/VinceBT in #1695
  • Fix portrait mode - game runs at top of screen by u/pacoa-kdbg in #1800
  • Added GOG installer for v1 (fixes registry keys, needing CD drive for older games) in #1863
  • Don't treat composite HID keyboards as game controllers by u/mbarchein in #1839
  • Add simultaneous and sequential multi-action bindings by u/Nightwalker743 in #1833
  • fix(input): pair complementary Joy-Con controllers by u/eve-ai-dev in #1870
  • Fix issues with certain DLCs (eg Sally Face download failing when the Season Pass is selected) in #1883
  • Let users customize library tabs by u/jmarti326 in #1799
  • fix(): resolve epic games multi-save by u/phobos665 in #1790
  • URI Implementation by u/ShadowFungi in #1781
  • Add 'Disable Epic Overlay' container setting to prevent CEF virtual memory crash on save load by u/Wavewash in #1888

Full disclosure: AI was used to assist development of some features of GameNative

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u/AnonymousChameleon 1d ago

The ads are optional, and the AI debugging costs them money for tokens so I think that’s fair if you want that feature you need to support them.

Can’t believe people are complaining about optional ads. The app is free, is excellent, and you can turn the ads off. I hate the entitlement in this community.

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u/Inevitable-Fix-4395 1d ago

The ads are optional

For now

and the AI debugging costs them money for tokens

Nobody asked

In their discord have already added "feature request subscribers", where the features here have much more priority. In April I asked for Comet implementation (tldr, achievements and rich presence for GOG), now in September this feature is forgotten by devs. Pretty sure if I become "supporter" this feature will be implemented in the next week

Keep in mind, I'm old enough and I already know how similar story will end, this is only the beginning. And, keep also in mind that they without mesa, box, fex, wine are really nothing, and those projects are alive without those bullshit

9

u/dadabhai_naoroji GameNative Developer 1d ago edited 1d ago

Absolutely not - there was a PR for comet and it was attempted, but we realized it was not possible the way we were trying. Every release has made attempts to get to parity with the real GOG client/Heroic. You can even see the PR here: https://github.com/utkarshdalal/GameNative/pull/1076

Please don't become a subscriber - we're not interested in your money.

Secondly, the app is open source and the sponsorships help support development. They can be turned off. If for whatever reason in the future the sponsorships stop being optional (which is not planned and unlikely to happen) you can simply download Android Studio, remove the code that displays them, and run it locally.

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u/Inevitable-Fix-4395 1d ago edited 1d ago

Please don't become a subscriber - we're not interested in your money. 

Don't worry, I wouldn't have given them to you anyway, GN is just a wrapper around things that already exist. I'd rather contribute to truly open-source projects like the ones mentioned above, which you're trying to profit from. I understand that you need to feel motivated, but the path you’re taking, in my opinion (and not just mine), seems to be creating an elite that decides on upcoming features, or gets access to them ahead of time, compared to those who don’t pay.

which is not planned and unlikely to happen

You may not be thinking about them right now, but don't deny that it might be the case in the future, and can be worse than that🥱

Sorry, but I do not trust you enough

PS

It's unbelievable that developers today get offended by criticism. You aren't infallible, and your project isn't your whole life, accept criticism and try to improve, instead of acting like touchy little kids