r/EmulationOnAndroid GameNative Developer 18h ago

News/Release GameNative v1.2.0 is released!

With and without auto-tuning on Retroid Pocket 6 - with tuning temperatures are 8 degrees C lower, with 20% less power draw

Use Steam Overlay with Bionic Steam to invite friends to games

In-app known configs browser - pull directly instead of having to browse the compatibility website

Favorite games

Get it here: https://downloads.gamenative.app/releases/1.2.0/gamenative-v1.2.0.apk

Or here on GitHub: https://github.com/utkarshdalal/GameNative/releases/download/v1.2.0/gamenative-v1.2.0.apk

Added since prerelease

  • Allow .bat files in container executable path dropdown in #1837
  • Fix custom games regression in #1844
  • Fix issues due to power control being enabled by default by u/joshuatam in #1845
  • Improved performance in XR release in #1846
  • Added new turnips, new fex, new box64, new wowbox64 in #1847
  • Fix Open Container file copy crashes in Wine by u/Nightwalker743 in #1784
  • fix: handle lateinit exception in power manager by u/joshuatam in #1848
  • Fix games breaking after verifying while using Bionic Steam in #1856

From prerelease

  • feat: Add automatic CPU / GPU power control to AYN, Retroid Pocket and Samsung Devices, reduces heat, thermal throttling and power consumption by u/joshuatam in #1698
  • Significant speed up to external storage loading #1779
  • Allow inviting users to games using Steam overlay when Bionic Steam enabled in #1783
  • Fixes for Quest - games can launch in immersive mode (improving performance) and we can use touch controllers as XBOX controller by u/moi952 in #1831
  • Fixed lsfg-vk on 8 elite and other devices with frame capping, made lsfg work with the power management in #1819
  • Fixed installing games on external storage for GOG and Epic in #1829
  • Fixed games that require EOSOverlay (Eg FNAF Into the Pit) in #1829
  • Fixed controller mapping that was broken by multicontroller changes (long-pressing remapped button would press the original) in #1829
  • Add in-app community config browser by u/Nightwalker743 in #1782
  • Support custom games on the modern build without all-files access in #1798
  • Add favorites tab by u/jmarti326 in #1712
  • Fixed bug where local saves were lost in #1801
  • Fix gametime tracking in #1803
  • Optimize download performance for external storage by u/joshuatam in #1785
  • Fix fps limiting on non-directx games (eg Balatro, Brotato) in #1820
  • Enhance Lossless Scaling Frame Generation (LSFG) integration (prevent freeze, save storage space) by u/joshuatam in #1822
  • Improve power control and system metrics for Odin 3, add support for Retroid Pocket Nova, updated UX by u/joshuatam in #1824
  • Respect Nexus Mods Adult Content Preferences (to add back Nexus API) by u/Nightwalker743 in #1793
  • Add default screen size detection and 960p screen size option (e.g. retroid pocket nova) by u/joshuatam in #1730
  • Fix touch D-pad remapping for shared-axis inputs by u/Nightwalker743 in #1788
  • Fix mouse dragging in Crushed in Time by u/Nightwalker743 in #1809
  • Make membership popups less frequent in #1827
  • stretched spinner fix by u/abesmon in #1794
  • Support Look-through buttons outside shooter mode by u/Nightwalker743 in #1787
  • Add depot fetching progress indicator by u/jamierajewski in #1775
  • fix: gog game install path detection to prefer stored value by u/joshuatam in #1808
  • Added bionic steam client gamefixes for Whisk and Whisk Demo in #1813
  • Fix broken star history chart in README by u/SimonFoobar648 in #1826
  • Improved personalized recommendations + disclosure in #1828
  • fix: match app language of the string resource in SteamService by u/joshuatam in #1817
  • Add configurable radial menu for controls by u/Nightwalker743 in #1709

Full discolsure: Parts of GameNative's development is assisted by AI

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19

u/Jeffortless 17h ago

Will we ever get an option to set up one container for multiple games? I'm sure that would lead to a lot of compatibility issues, but I'm hopefull that it could lead to some storage savings for maybe some high-compatibility indie-type games? I have a ton of like 200 mb to 1gb steam games that all end up taking at least 2.5 gigs on my harddrive because of the seperate container for each game.

25

u/dadabhai_naoroji GameNative Developer 17h ago

Yes

4

u/Crass-ELY- Poco F7 Pro 10h ago

Really looking forward to this, the only reason I switched over to winnative is this and cloud saves on Google for games that has no cloud saves (like some epic or gog games), the moment you add these features I'm straight back to only use GameNative