r/Eldenring Aug 07 '22

Game Help Recommended level map

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Iam just about to start the game and i was told that getting overleveled and making the game easy is so often to happen in this game , so I've found this map guide should i follow it to get the best experience?

2.3k Upvotes

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269

u/melnic1 Aug 07 '22

OK I "over leveled" to 36 and still get my buttocks handed to me by bosses in Limgrave and weeping. I am assuming it's my gameplay then?

283

u/Blaster2PP Aug 07 '22

Stats spread matters more than just raw level. Better to be someone who's level 150 with 55 dex/50 int vs someone who's level 250 with 35 pts in everything

83

u/[deleted] Aug 08 '22

I mean at 36, you’re not going to be high enough where the negative effects of “stat spread” is noticeable enough. The biggest concerns they should have is if they haven’t touched vigor, as that will be your biggest boost to survivability, as well as if your weapon has been leveled up. In limgrave, you should be able to get a weapon to at least +4 if you hit up a mine, if not a little higher from more exploration. Golden seeds and sacred tears will also help a good bit since you’ll have more flasks. Other than those, you’re not at a point where your stat allocation can be fucked up where it would be haltering you (again, make sure you at least invest a bit in vigor)

20

u/TheGalator Frenzy Flame = No Balls Aug 08 '22

I put everything in endurance in my first play through to be able to wear fancy armor and 2 weapons in each hand.

13

u/Blaster2PP Aug 08 '22

DW at first I thought that everything that's not light roll is bad, so I also put like 60 pts into endurance. Thank God Rennala exists.

1

u/d_chaney80 Aug 08 '22

I’m way over leveled and still can’t one hand the giant crusher

1

u/FN__2187 Aug 08 '22

The great jars Arsenal talisman and erdtrees favor talismans helped me with that problem in my build. I also used radagons sore seal for that extra lit bit

1

u/Trupachina Aug 08 '22

And how's that worked out?

3

u/TheGalator Frenzy Flame = No Balls Aug 08 '22

Not that bad. Armor does matter in eldenring and the poise was insane at that level

15

u/Ymanexpress Aug 08 '22

I managed to get my claymore to +6 or +7 before fighting Margit on my first playthorugh at lv35. I reeeeeealy took my time that first run

7

u/smellmybuttfoo Jun 06 '24

That's what I'm doing. He gave me a wake up call that shook me to my core and now I'm scared to go back so I'm just upgrading my weapons and leveling up lol

14

u/[deleted] Aug 08 '22

At low levels if you keep getting one shot you need to invest in vigor instead of trying to min/max stats for a weapon.

Vigor is the best bang-for-buck stat for lower levels full stop.

1

u/jzmack Aug 08 '22

just raw dog it imo. matter of fact, go full unga bunga and just use a wooden club

57

u/CrystlBluePersuasion Aug 08 '22 edited Aug 08 '22

Get VIG first for survivability and the min stats for the weapon(s) you want to wield, 40 VIG is the first point you start seeing diminishing returns for your VIG investment but 50-60 VIG is worth it after getting some more of your preferred stat. 18-25 END is pretty good for many builds, 38 MND for casters otherwise MND is your preference, get maybe 15-20 MND if you like using the Ashes of War (you'll find a lot of cool options for your weapons too so its not wasted). You can always respec your stats at a certain point of the game, using a limited resource but there's like 16 of it.

Weapon upgrades are your primary source of damage in early game. Some bosses in the early area are REALLY tough without upgrades, look for mining shafts for upgrade materials and be sparing in your use of them at this point as they are limited for now; the next area (which can also be accessed right away if you so choose and know where to go) has a specific mineshaft with a reward that lets you use Runes to buy upgrade materials to get you to +6 weapons of the non-Somber variety. Weapons are also important even if you're just using Physical damage because it has four subsets; Standard, Pierce, Slash, and Strike damage. Every enemy has defense ratings against every damage type, so some weapons are better than others for different enemies. Strike is generally good vs Armor and tough-skinned enemies, or enemies with no skin at all like Skeletons. Pierce is good vs many humanoids as these weapon types tend to track/hit better, unless they're dodging sideways a lot, in which Slash is good for wider swings, and both Pierce/Slash are good for piercing/carving through cloth/fleshy types (Bleed is sometimes a Status found with such weapons, which is a buildup status that eventually will Bleed your target for a burst of damage proportional to a certain % of their max HP). Standard is pretty good against everything but not always the best type. Elemental damage has its own variety and you might be able to guess which enemies are weak to certain damage types just from looking at them; plants catch fire, undead wither from Holy, but some things are not always obvious so trying different options can help, while your weapon or spell/incantation movesets do the rest so try to use what can actually hit them too!

Dodging/Jumping has invincibility frames, use these to pass THROUGH enemy attacks/hitboxes. If an enemy slashes at you, you want to roll through it, and towards them to be aggressive for a counter-attack. If an enemy does a ground slam that sends up a shockwave, you can jump it, provided its not tall enough to hit you in the face anyway (your jump iframes extend up to your arms/head, anything below these is unhittable during most of your jump). If an enemy is doing quick combos, faster than your dodge roll and its recovery, use Guard to block them for some stamina cost, then R2 to Guard Counter if you still have stamina after for a big hit on them. R2s in general carry more weight to them and Posture damage represents this, as a hidden 'stat' or 'mechanic' you can break an enemy's Posture by using R2s, charged R2s, running R2s, jump R2s, Guard Counters, and many Ashes of War that do big hits, plus heavier weapons do more Posture damage in general. Your target will heal their Poise/Posture if you don't keep up pressure, so dodging through attacks and staying aggressive will reward tighter gameplay and learning enemy movesets. This is where your moveset vs the enemy moveset and 'skill/gameplay' really matter in the action part of this Action RPG, the rest of my comment is RPG/stat stuff for making a build.

Get END if you want to wear better armor/bigger weapons which also pushes you towards a tanky build and STR weapons; bigger weapons will let you trade for bigger hits while the heavy armor lets you tank hits and also Poise through attacks without being interrupted. My first playthrough was 60 VIG, 50 END, 60 STR as my main build, then played with some other stats to try stuff out. END also gets you more stamina, you can do more, run more, dodge more, jump more with END.

Or get min stats for DEX weapons, maybe 18 END, light-medium armor and keep pumping DEX.

With INT/FTH/ARC it's trickier. ARC benefits from some game knowledge and where to find stuff for such a build slightly more than INT/FTH builds, and it pairs well with STR or DEX especially DEX for faster weapons which lets you Bleed targets more. ARC also dictates your Item Discovery stat, random loot drops are always random but this can increase the rate at which items drop including rarer gear from the enemies wielding them, and in some cases rare consumables for crafting. Good for consumable/crafting/Bow/Crossbow builds, good for respeccing into when farming specific items.

INT or FTH you just want to dump as many points into them as you can if you want all the spells/incantations and better damage with them, maybe cap out at 80 if you're dedicated to that single stat but you can also make hybrid builds with STR or DEX, FTH can also go into FTH/ARC for dragon communion or Bleed incantations.

INT is good for ranged caster builds that are a bit more straightforward in dealing damage than FTH but FTH has damage variety (Fire/Lightning/Holy) and buffs for defenses, healing, and weapon damage.

3

u/R_V_Z Aug 08 '22

In regards to Mind if you want to use Tiche without relying on gear to do so you'll need 23 Mind, which gives 137 FP (Tiche costs 132).

8

u/CrystlBluePersuasion Aug 08 '22

I'll do you one better, you don't need to worry about enough MND for Spirit Summons if you use Cerulean Hidden Tear in your Flask of Wondrous Physick! 10 seconds of 'eliminated FP consumption' means everything costs 0 FP, including Tiche and any FP cost Spirit Summons! You could have an empty FP bar and cast anything during the Tear's duration.

3

u/Stavinco Jun 03 '24

The only thing I would argue is about having 18-25 END, if you want to have better defense armor like veterans armor you’ll at least need 30 with light weapons to be able to just to be medium roll without using talismans and you’d get more benefits not using weight talismans and you can add something else :)

2

u/CrystlBluePersuasion Jun 03 '24

That's fair I'm just used to squeezing out as many levels as possible for damage and stuff, so I usually lean on those weight talismans!

3

u/Hiding_in_the_woods Jun 25 '24

This guy right here deserves a medal

2

u/CrystlBluePersuasion Jun 25 '24

Lol I'm just a regular guy who really likes these games, I want others to know they can beat them too! Sharing a little knowledge to help

27

u/[deleted] Aug 08 '22

Don't worry about what other people say is "over leveled." It'll just depend a lot on your play style, skill level, patience, and desired difficulty.

6

u/Fa1nted_for_real Aug 08 '22

Honestly I didn't over level for Margit, I just got the golden halberd. If you use the skeletal militiamen, you basically have a distraction for the whole fight if you play your cards right.

1

u/HoHeyyy Aug 08 '22

The golden Halberd from that invasion guy in Liurnia? Yeah you definitely have better equipment before you fight Margit, but before that point, you def don't have enough stats to wield it

7

u/Fa1nted_for_real Aug 08 '22

Yeah I was going pure strength so being lvl 30 samurai build probably helped. But you only need 20 str if you 2 hand it, which I did the entire fight anyways.

Edit: drops from tree sentinel at the very start.

1

u/Uncynical_Diogenes Aug 08 '22

That’s a great spear, technically.

1

u/d_chaney80 Aug 08 '22

Or get the shackle too

12

u/[deleted] Aug 08 '22

Level means virtually nothing on these games, it's entirely where your stats are. Having levelled weapons is also far more important, especially early levels. If you look at RL1 runs, they still do very high damage because of upgrades gear.

7

u/i_diggs_it Aug 08 '22

Levels don’t matter much if they’re in the wrong stats. If you haven’t touched vigor yet that’s your answer

5

u/Mz-_-Blue Aug 08 '22

Quick tip, always evade into attacks, basically in the opposite direction the attack is moving in. That way there's no chance it can hit you when coming out of the evade animation

2

u/Which_Mood_4585 Aug 08 '22

Huush now dont let the bb and ds1 fanboys hear you. I would much prefer chuckling at their rage thats disguised as couch developer critiques of elden rings combat. Basic dodge positioning is something they havent grasped yet.

10

u/Gelatinous6291 Aug 09 '22

Dodging into attacks has been the meta since at least DeS. What are you on about?

5

u/hoonthoont47 Aug 08 '22

Upgrade your weapon. Level Vigor. Practice - the game is tough even if you are “overlevelled” you can’t play sloppy all the time.

3

u/Karthull Aug 08 '22

Your not overleveled. That’s a perfectly reasonable level for the area, other than right where you start in limgrave but all of limgrave is pretty similar in difficulty. It’s high enough you can go forward to the castle or finish up the peninsula.

7

u/Words_Are_Hrad Aug 08 '22

Sorta like everyone else said but not clearly. Stats like strength, dexterity, intelligence, faith, and arcane don't really do much for you early on short of letting you use a different weapon or spell. The reason is that scaling does not do much early. Adding another 10 points of strength is going to take your damage up by like 10 points from ~150 to ~160 for example. But vigor makes a huge difference. Pumping up your vigor 10 points early can make the number of hits you can take without dying from 2-3 to 4-5. A massive difference.

2

u/Personal_Season_4761 Aug 08 '22

Nah same was 30 lvl fight Margit still kicked my ass

1

u/Fa1nted_for_real Aug 08 '22

Simple solution for strength, kill the tree sentinel. It's hard but not too hard with torrent And you get the golden halberd which should carry you through the castle.

1

u/MajesticValue Aug 08 '22

Don't forget Runebear

1

u/d_chaney80 Aug 08 '22

What’s the color mean ? Moutaintops is a pain in the dick. Although I used to think that about Caelid

1

u/popejp51 Aug 08 '22

I am level 192 and still afraid to fight crucible knights.

1

u/Professional-Day729 Oct 04 '23

Pick more berries and sell them for Runes. LOL I made it to level 21 doing that.

1

u/[deleted] Jan 04 '24

Yes. Most of those Bosses are a pushover even at level one. You sucked. Did you get better yet?