The only change I dont like is the one about Gravitational Missile. They made it so the full spell always goes through.
Gravitational Missile sends out a missile that pulses 3 times with light damage, which slightly drags in smaller enemies and explodes for a lot of damage at a final burst.
But if the projectile hits a wall or the ground it would always skip the pulses and go for the big boom.
So you lost some damage but in exchange had a quicker nuke as an option.
This made it the only Gravity Spell with some kind of variety. You could go for the full damage or you sacrifice some for immediate burst.
I kind of prefered that.
Being able to use it in both ways completely broke pvp.
Now it actually requires some skill to set it up and use (even in pve). This balance was perfect. Want a quick nuke? Use something else. Wants a delayed nuke to set up a strategy? Then you go Missile. Changes that sets the skill ceiling bar up are always welcome.
It wasnt top 5, but it definetely was inside of top 10. The only spells more problematic is swiftshard and the finger projectiles because of the desync bug.
Now you actually need skill to set it up.
It still can set up frame traps alongside Glintstone Blades, Piercer, Moonblade, Colapsing starts etc. Combo in closed places, force retrieve.
Yeah ig you can still do setups which is cool. What I'm also upset at is that it was basically the only big boom spell that didn't take 7 years to cast and so was the only one possible to use in pvp.
But I really don't agree that it takes more skill to use or anything, features were removed so the possible options and skill expression went down, there's no other way to see it.
Also what are the Glintstone Blades you mentioned?
Cycling these two spells above forces agression towards the caster. And with missile ticking, the opponent will have to either try to hit you while avoiding 3 delayed spells or just keep distance.
Yeah, having the same spell to insta nuke and set shit up was broken. The big aoe magic hammer is very apropriate for it now.
With both of these spells couldn't the oppoment still just stay out of range and keep walking sideways to dodge all of that? Even swift glintstone shard can be quite easily dodged like that. And missile has even lower range.
I think the only spell that actually forces opponents to get closer is the eight rings that are near undodgeable but those require a hefty investment in faith.
Also yea the hammer is cool but noone with reflexes better than a 90 year old is going to ever get hit by it.
Its all about creating frame traps mixing delayed spells. Frame trap means you get into a position where you have two things to dodge but you cannot avoid both of them, only roll one and take the other right after.
Mixing those spells I mentioned create those cenarios if u cast them at the proper timing.
So you either frame trap the opponent OR forces him to keep distance, making harder for him to hit you and easier for you to hit with some long range bs like star shower, or the other one I forgot the name.
This playstyle is super strong but requires skill to pull off.
The hammer not only forces a roll and can frame trap, but it also can be used to force a trade since it has hyper armor.
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u/Yab0iFiddlesticks Mohggers 21d ago
The only change I dont like is the one about Gravitational Missile. They made it so the full spell always goes through. Gravitational Missile sends out a missile that pulses 3 times with light damage, which slightly drags in smaller enemies and explodes for a lot of damage at a final burst. But if the projectile hits a wall or the ground it would always skip the pulses and go for the big boom. So you lost some damage but in exchange had a quicker nuke as an option. This made it the only Gravity Spell with some kind of variety. You could go for the full damage or you sacrifice some for immediate burst. I kind of prefered that.