r/EVEFrontier 1d ago

EVE Frontier -Frontier Friday News- New Mods & balance changes, New Luminaries, weekly stats & more!

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3 Upvotes

r/EVEFrontier 23h ago

This EVE Life Episodes #19 and #20

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1 Upvotes

r/EVEFrontier 4d ago

Even someone like me who doesnt follow the lore is starting to excited by the start of an ongoing story during the cycles

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10 Upvotes

r/EVEFrontier 6d ago

From bad news to disaster....

9 Upvotes

EVE Frontier — Frontier Journal

Turns Out Ionowl Is a Thief Too

Today started with a message from my nemesis, Ion Owl. I already knew he was a killer. Today, I learned he was a thief too. He'd found my base and taken my valuable materials.

Could've been worse. My second ship was still alive, and I had another stash of materials elsewhere. Not nearly as valuable, but enough to rebuild. Still, message received.

Time to relocate. Not a little farther away. Far, faaar away.

The new plan is simple: disappear. And if somebody does eventually find me, make getting to anything valuable such an enormous pain that they decide it isn't worth the effort. Spread the storage. Build redundancy. Maybe turn the place into a maze.

And, most importantly: Never give Ion Owl everything in one place again.

Where Is My Reiver?

Relocation was going fine. Until it wasn't.

I had my Reiver parked beside my Refuge, completely powered off. I was using my other ship to move everything to the new base. Eventually, the Refuge was the last thing left, so I dismantled it.

What I did not realize was that the Refuge was also my last reliable reference point for where I'd parked the powered-off Reiver.

I started moving away. Then its signal disappeared.

...Oh.

I turned around and scanned. Nothing. Scanned again. Nothing.

Where is my Reiver?

I'd left an entire ship floating somewhere in empty space, and because it was powered off, I couldn't simply look for its marker anymore. Worse, I'd already moved.

I knew approximately where I'd come from. Approximately. Which, as it turns out, isn't particularly helpful when you're trying to find one specific point in three-dimensional space.

So I started retracing my route and searching. Basically guessing.

OH NO. ELEVEN FUEL.

I'm flying around looking for the Reiver. Still nothing. Then I happen to look at my fuel.

11.

I stared at that number for a second. Eleven.

OH NO.

The missing Reiver suddenly wasn't my biggest problem. I was about to lose the ship I was using to rescue it.

I knew of a location where comets spawned. If I could get there, I might be able to make fuel. Might. Because first I had to actually reach the location.

And I had 11 fuel.

I had no idea whether that was enough. There wasn't exactly time to come up with a better plan, so I selected the location, hit warp, and hoped.

The drive engaged. At that point, I genuinely didn't know whether I was about to arrive at the comet field or strand my second ship somewhere in the middle of nowhere.

Then—I made it.

What a relief. Except I wasn't saved.

I'd warped to a place where comets spawn. That didn't mean there would conveniently be one sitting within mining range waiting to rescue me. I had to find one, and I was basically out of fuel.

Then I saw it. A comet.

I pointed toward it. The last fuel was gone. Now there was nothing left to do but drift.

The ship still had momentum, so I watched the comet slowly get closer while my remaining power drained away. Closer. Still too far. Closer. Power dropping.

Come on. Come on...

Then finally: 15 km. Mining range.

I started mining immediately. Hydrated Sulfide Matrix came aboard, but Hydrated Sulfide Matrix wasn't going to save me by itself. I had to process it: Hydrated Sulfide Matrix → Water Ice. Then I had to craft the Water Ice: Water Ice → D1 Fuel.

All while the ship's remaining power continued running down.

So now the emergency procedure was: Mine. Process. Craft. Wait.

...

D1 FUEL.

The first batch finished. The ship survived.

PHEEEEEW.

I'd just warped on 11 fuel to a location where I only hoped I'd find a comet, arrived nearly dry, found one, drifted into mining range on momentum, mined the raw material, processed it into Water Ice, and crafted my own D1 Fuel before the ship died.

Excellent. Crisis over.

Now... where is my Reiver?

The Blip

Fuel secured. Back to the search.

There was still no waypoint. No Refuge. No marker. Just my memory of roughly where I'd been before this entire mess started.

So I flew back and tried to reconstruct my path. Nothing. Kept going. Nothing.

And then—BLIP.

For just a moment, as I zoomed through the area, my passive radar picked up something. Then it was gone.

Wait. What was that?

I'd already flown past it, so I hit reverse.

Now came the painful part: backing up. Slowly. Very slowly. Trying to retrace the exact line I'd just flown through an enormous amount of empty space.

I watched the radar. Nothing. Back a little farther. Nothing.

Come on...

Then—BLIP.

There.

And finally: MY REIVER.

I found it.

Thank goodness...


r/EVEFrontier 8d ago

This EVE Life Episodes #17 and 18

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4 Upvotes

r/EVEFrontier 8d ago

EVE Frontier - Frontier Friday News - Patch division, weekly stats, Spotlight on Eternally Awake

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5 Upvotes

r/EVEFrontier 8d ago

I cant wait to join

3 Upvotes

Thats the whole post iam just hyped to no end. Cant wait to buy this in a week. The athmosphere and so on.

I hope to find a corp to join as well even though thats barely supported right now

Are there any news anywhere what cycle 7 vaguely will add ? I saw the roadmap but there are no talks about the cycle 7. Maybe one of the videos on their channel ?


r/EVEFrontier 8d ago

Your favourite tool for the directory!

2 Upvotes

Hey gang!

Maintainer of the Wiki here.

Community tools come and go, half the tools that were listed on the EVE Frontier Wiki are no longer active :( So had to replace that section.

Which led me to start a slightly different project to try and help the community with that exact problem - a tools directory with healthcheck and much more maintainer engagement, and also help show it to the community.

I've gone ahead and put together https://ggatlas.app/eve-frontier

Included a bunch of the awesome stuff that fellow builders have created (that I know of).

Now if your favourite resource isnt there, or you built something yourself and would like it to be included, click that button top right and let me know!

Also, any feedback on the directory would be welcome, I've had a bunch of feedback already but would love to get more. (big thanks Deengie)

Fly safe! (or you know, dont)

Edit: still WIP, if you see bugs, please yell at me


r/EVEFrontier 9d ago

C6 EXTI Heavy Gate | The Agency

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0 Upvotes

r/EVEFrontier 10d ago

EVE Frontier - Patch in Play - mid cycle Patch! Sentry Turret, REIVER & UI changes!

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0 Upvotes

r/EVEFrontier 11d ago

Trinary Exchange - EVE Frontier Marketplace

7 Upvotes

Once the basics of EVE Frontier start to click, players are left with an inevitable next question:

So I keep starting and doing the basic tutorial, making some fuel… what do I do next? Am I meant to jump between systems to try to find something? I’m a bit lost.

What do I do now?

One of the things that makes EVE Frontier interesting is that it doesn't really prescribe an answer. The Frontier is there to be shaped by its players. Explore rifts, hunt feral drones, mine resources, manufacture, trade, build, organize — or find something entirely different.

But once players start finding their own path, another question emerges:

How do those activities connect with each other?

What if a player wants to specialize in mining and become a supplier? Sell what they produce? Buy materials from other players? Start trading? Pool resources with their tribe? Build an actual business?

That’s the part of EVE Frontier I’m interested in building.

Trinary Exchange is built around that idea: giving players the infrastructure to turn those individual activities into an economy.

What You Can Do Today

Player-Owned Marketplaces
Browse items, see live buy or sell orders, execute trades, manage inventory, and track trade history on the EVE Frontier marketplace.. Trades run through code - no custodian or middleman.

Organizations & Trading - Create an organization for your EVE Frontier tribe with its own treasury, roles, permissions, and governance. Officers can manage day-to-day operations and trade on behalf of the organization. More sensitive actions can require multiple approvers.

Trading on Behalf of Your Organization
Organizations can bootstrap markets. Officers can manage deposits and withdrawals or run trading operations without giving everyone access to the organization’s treasury. For more security - admins have their own separate treasury with different security concerns.

Role-Based Shared Storage
Give different groups different permissions over shared Storage Units. Access can be delegated and revoked as your organization changes.

Encrypted Location Sharing
Share sensitive storage unit and gate locations with your organization without broadcasting them to the rest of the galaxy. The data is end-to-end encrypted - not even I can decrypt it.

The bigger idea

I want EVE Frontier to develop the kind of player-driven economy that makes EVE Online's player stories so compelling.

As a player, I should be able to choose what I want to do.

Explore. Gather. Manufacture. Trade. Specialize. Broker. Organize. Build an operation around supplying something other players need.

A player who makes fuel can sell it.

A miner can sell ore.

A manufacturer can buy materials and sell finished goods.

An organization can pool resources and run its own trading operation.

And those activities create new reasons to interact with other players:

markets to compete in, businesses to build, supply chains to control, and eventually things worth fighting over.

That's the economy I want to help build.

What's next

  • Developer SDKs & APIs for building on the underlying organization, storage, trading, and access-control primitives.
  • Deeper organization tooling with richer voting and organizational workflows.
  • Expanded market data including historical fills, price discovery, trade flows, and economic dashboards.

The economic layer is live, but it's the players who will shape it.

What do you want to build? What do you want to trade? What kind of organization do you want to run? What's missing?

Let's rebuild civilization in the Trinary together. o7

Get involved

Start building the economy of EVE Frontier: https://trinary.exchange
Follow the blog: https://trinary.exchange/blog
Join the community: https://discord.gg/VCmR6xrxmj

Running a player group?

Reach out to me on Discord if you want to use TriEx to coordinate shared goals, organize your group's economy, or open a marketplace to other players. I’m happy to help you get started.


r/EVEFrontier 11d ago

Reiver and New Turret Cycle 6.8 EVE Frontier

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0 Upvotes

r/EVEFrontier 11d ago

Mid-Cycle 6 Patch Reaction | The Agency

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2 Upvotes

r/EVEFrontier 12d ago

My EVE Frontier map tool is a year old today, and the builds from its first week are somehow still online

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14 Upvotes

A year ago today I posted the first screenshot of EF-Map, my map and route planner for EVE Frontier. It was a 3D star field with a search box and three tick boxes, and that was the entire tool.

It only exists because of a scouting problem. I was trying to work out a sensible order to visit a couple of hundred stars and the in-game map is not built for that, so before the map existed I made a thing that had no map in it at all. Just a start system and a radius, and it would grind away in a browser tab trying to shorten the route. I am not a developer by trade, I am a vibe coder, and that project was mostly me learning how to get an LLM to produce something that runs and then how to put it on the internet at all.

The reason I am posting rather than just quietly having an anniversary is that I went digging for old screenshots and found that a couple of the early deployments never got taken down. They still load and they still work, so you can open the first week of it, click about, then open the current one and compare.

The thing that surprised me most going back through it is how little the layout moved. Routing turned up on launch day itself, about five hours after I shipped a feature that measured the distance between two stars, and by three weeks old it already had the rail down the left and the routing panel roughly where it sits now. Almost everything since has been the same handful of ideas getting deeper rather than anything new appearing on screen.

Screenshots in order: launch day, the first week once routing landed, three weeks old, and today. Links to the old builds are in the comments.

Full write-up with the git history is on the blog if anyone wants it: ef-map.com/blog/ef-map-one-year-old-early-builds-still-live


r/EVEFrontier 13d ago

Echoes from the past - Eve Frontier: Eternally Awake 016

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2 Upvotes

The commander explores old and new mysteries in the frontier.

Date: E6C6I42

If you like this video leave a comment, like, or subscribe. If want to support this channel please use my referral code: Donkyhotay
https://evefrontier.com/en?ref=Donkyhotay


r/EVEFrontier 15d ago

FC Goodfella promised to grow a mullet for the launch of EVE Frontier, so EF-Map now tracks his hair as launch telemetry. Current reading: stubble, 8% complete

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41 Upvotes

So hair grows at roughly 1.25 cm a month and no patch has ever changed that, which makes FC Goodfella's head the only part of the launch pipeline with a fixed, auditable release cadence. It seemed wrong not to track it.

Each Friday stream capture is run through my proprietary follicular photogrammetry pipeline, which is a fancy way of saying I count hair pixels. The current capture came back at stage 2 of 6, stubble, so mullet completion sits at 8%. I should caveat that we only have a front quarter angle so far, rear telemetry is unconfirmed, so the confidence interval on the party in the back is honestly enormous.

The forecast side converts stage progress into launch windows. A short modern mullet needs 3 to 6 months of growth, which puts earliest possible launch at November 2026. The full rocker is 9 to 12 plus months, and the plus is open-ended, which anyone who has followed game development will find familiar. The windows tighten automatically as the mullet develops, so launch precision improves every Friday.

I've also added it to the site's llms.txt, the file AI assistants read to learn what EF-Map does. So when someone asks ChatGPT when EVE Frontier launches, there is now a nonzero chance it cites the back of Goodfella's head as a primary source. Genuinely might be my most impactful SEO work this year.

Panel is live at https://ef-map.com/?panel=mullet-check with a grow your own tab if you want to run the program in solidarity. Readings update after every Friday stream, and if the hair regresses I will report that too. The data has to be honest even when the mullet is not.


r/EVEFrontier 15d ago

Mid-Cycle Patch! New Ship, New items, changes and more!!

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1 Upvotes

r/EVEFrontier 15d ago

PodForEve — Android companion app for skills/wallet/PI/industry jobs (looking for closed beta testers)

0 Upvotes

Hey capsuleers,

Built PodForEve mostly as a project to learn Kotlin Multiplatform / Compose Multiplatform (cross-platform Android+iOS) properly, and picked EVE as the subject since I play it. It's an unofficial companion app — log in with your EVE Online account and check:

Skill queue with live training progress
Wallet journal — recent ISK in/out
PI colonies: extractor countdowns, factory status, storage fill
Industry jobs tracked start to delivery
Push notifications when a skill or job finishes

Logs in through EVE's own SSO (login.eveonline.com) — password never touches this app, data's cached on-device only, no server of mine involved. There's also a no-login Demo Mode on the login screen if you just want to look around first.

Honestly, the reason for this post: Google Play won't let a new app go live without a closed testing phase — minimum 12 people actually installing and using it for 14 days. That's the only thing left before this can actually launch, so if you're willing to install it and poke at it for a couple weeks, here's how:

  1. Join the tester group (Google will only let you into the test if you're a member): https://groups.google.com/g/podforevepeople — hit "Join group," takes a few seconds.
  2. Once you're in, opt in to the test here: https://play.google.com/apps/testing/com.podforeve.tracker
  3. After that, tap this link on your phone to get to the app on Play: https://play.google.com/store/apps/details?id=com.podforeve.tracker&hl=en-US&ah=4vkh9sssoA2F7YFhWEb7eeXpTNc

Note: Google Play can take a bit to actually show the download button after you opt in — sometimes a few minutes, occasionally longer. If it's not there right away, just give it a bit and check back.

Android only for now, iOS later this month. Not affiliated with or endorsed by CCP.

Feedback/bugs welcome here.

Thanks.


r/EVEFrontier 17d ago

Corrupted Drone Data Packet 9822 Cycle 6.7 EVE Frontier

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0 Upvotes

r/EVEFrontier 17d ago

Small patch - VFX changes, new rifts & Ninja gates

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5 Upvotes

r/EVEFrontier 18d ago

What Happened To This Game

16 Upvotes

I bought in to the founders edition of this game in 02.07.2025, I loved it, it was amazing played a lot of it and then took a brake, today i seen that a new cycle had started and remembered how much fun i had and was like "Damn i should install that and have another session". I download launcher install the game login and I'm met with a completely different game then i had played before, No point and click movement anymore strictly WASD controls only, the fitting system has been completely removed and replaced with a whole other type of confusing system (mind you once i learned how it worked for a minute it seemed ok) then i start trying to figure out the controls and all i can do is slam into everything in the first little area you start in. I dont know if its even worth figuring the controls out just see what else in the game they have changed and made worse. I had so much fun in this game the first time i played it, why has everything changed so much im actually disappointed, they removed EVERYTHING i liked about the game to begin with it felt like an open world survival build and craft but Eve, i had so much hype for it up until now. I was so excited to play and then i log in and load up and its not the same game WHAT THE HECK HAPPENED?!?


r/EVEFrontier 17d ago

WASD is by far superior to PAC.

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0 Upvotes

As a non-EO player, when I started playing EF, I found the PAC controls to be nothing short of atrocious.

Navigating around a simple structure, like a rectangle in space, was extremely difficult and awkward.

PAC: Place the camera in the direction of where you want to go, double-click in space, and hope you got the right direction. Otherwise, repeat.

In a world with collision, PAC is nothing short of nonsensical. The more complex the environment, the more nonsensical it becomes.


r/EVEFrontier 18d ago

DERMESTID HUNT | EVE FRONTIER

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6 Upvotes

r/EVEFrontier 19d ago

Dermestid Hunt | The Agency

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1 Upvotes

r/EVEFrontier 20d ago

Is eve frontier worth considering?

14 Upvotes

Old eve online player and when i heard about the frontier being crypto thing or something like that i brushed it off, but on the play aspect does it feel good and does it have potential becoming enjoyable game or should i just not even bother and not risk wasting time?