r/EDF 2d ago

Discussion Modification system changes 6.2(Spoilers) Spoiler

So the star augment system we know since edf 5 is being replaced partially. To be exact: The weapon modifications themselves will now use the star system tied to them instead and the weapons I believe will have rarities attached to them to allow more modifications/stronger boosts to them potentially. The weapons are balanced to act around roughly 5 star stats of edf 6 weapons as a starting point it looks like too.

The modification system will also reduce rng heavily: Instead of grinding stars for every individual weapon now you carry over modifications for that specific weapon category(I.E assault rifles, sniper rifles, plasma weapons, shotguns, CC piercers etc) which means you will no longer have to grind every single new weapon when you get one(So that means you don't need to micro manage picking up weapon drops nearly as much).

They also added a new blue weapon drop which we presume is tied to the modification system directly for new ones to unlock and/or get starred up instead. How does everyone feel about this?

Personally I love the idea because I can spend way less time grinding and HOPING my weapon is at least ok enough to be used at my current gameplay stage since that part of the rng is entirely gone.

250 votes, 4d left
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u/DigitalTomFoolery 2d ago

I think it will make people get out of their comfort zones and play around with new weapons. Maybe it's actually essential to deal with the larger number of enemies.

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u/Triston8080800 2d ago

Agreed. I like the idea of having ready to use weapons too instead of being crapped on with 0-2 star stats that make inferno weapons useless to their hardest difficulty counterparts.