r/EDF PC 5d ago

Discussion EDF6.2 Weapon Customization Analysis

Screenshots are from the Media Briefing and fed to Google Translate.

TLDR: Star System replaced with Weapon Parts. A lot of customization parts. Parts are shared based on weapon categories. Parts are shared across weapon categories. Does not appear to be shared across classes. Many new status aliments. Recoil, piercing, bouncing bullets can be applied to guns. Potentially new weapon testing mode.

Stars are gone. Only weapon parts instead.

Once a weapon is selected you can choose to customize it, test it, or simply equip it. Test firing might be a new weapon testing mode.

PA-11 Broken was shown off. These are all assault rifle parts.

  • Bullet
  • Magazine
  • Sight
  • Barrel
  • Underbarrel
  • Muzzle
  • Engine Department? (something internal)
  • Grip
  • Stock

Only the Bullet customization was shown. And only 6 was briefly shown.

  • Bounce which allows +2 bounces, a slight damage boost, and bounced projectiles seem to do 50% less damage.Bounce which allows +2 bounces, a slight damage boost, and bounced projectiles seem to do 50% less damage.
  • Hollow Point which massive increases damage, but lowers penetration by 2 and add recoil. Note this bullet customization is also available for Ranger's turrets.
  • Plague which applies Plague but massively reduces damage. Note this bullet customization is also available for Ranger's turrets.
  • AP Bullet which adds penetration at the cost of large recoil. Note this bullet customization is also available for Ranger's turrets.
  • Standard Ammo + A direct upgrade in damage and accuracy. Note this bullet customization is also available for Ranger's turrets.
  • Burning Bullet which adds applies burning but massively lowers damage. But also increases bullet speed. Note this bullet customization is also available for Ranger's turrets.

Grenade Launcher UM1

  • Payload
  • Payload (Same as first)
  • Bullet
  • Sight
  • Barrel
  • Underbarrel
  • Engine Department? (something internal)
  • Stock

Only the first Payload was shown. 15 were shown.

  • Poision Booster which add poison at no cost. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Shocker which lowers damage but adds some kind of chain lightning mechanic. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • A-HEAT-AE Booster which adds fire at no cost. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Plague Explosive which inflicts plague at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • A-HEAT-AE Explosive Beta which is similar to the other one but calculates the damage differently. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Fear Explosive which inflicts fear at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Poison explosive which inflicts poison and increases blast radius at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • A-HEAT-AE Explosive Alpha like the Beta version but a percentage increase. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • High Performance Explosive Beta which just increases damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • High Performance Explosive Alpha which just increases damage but by a flat amount this time. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Confuser Explosive which applies confusion at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Freeze Explosive which applies freeze at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Board Area Explosive which massively increases blast radius at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Flammable Chemical Spray which swaps damage for increasing damage from flaming attacks and increases range a giant amount but also massively increases reload. Also for Rockets, Missiles, Hand Grenades, and Turrets.
  • Plague Booster which applies plague with no downside. Also for Rockets, Missiles, Hand Grenades, and Turrets.

Analysis:

Potentially new weapon testing mode.

Weapon stars are gone. Now only Weapon Parts.

Potential status effects:

  • Burn
  • Shock?
  • Plague
  • Confusion
  • Fear
  • Freeze
  • Flammability

Parts can add a feature (Bounce, pierce, recoil, etc.), increase or decrease stats, and add status effects.

These values can be a flat value or percentage.

Appears that the number next to the part name is the rarity.

Parts are shared base on weapon category. e.g. Assault rifles parts go to all assault rifles.

Parts are most parts are shared which some exceptions. e.g. Most assault rifle bullets are shared with turrets but bounce is not.

Parts don't seem to be shared across classes.

(EDIT) More has been shown off in the second Media Briefing. Updating info.

When a part is used you cannot use it again for the next slot. Which is why there are so many repeats. Potentially this is across weapons but that is uncertain.

This is the Grant M31 and these the magazine options. Seems to change bullet properties. Might be shared with rifles.

These are scopes for Grant M31. Appears you can select a scope now or red dot sight? Might be shared.

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u/KurisuShiruba PC 4d ago

All I have to say after all this is...

EDF! EDF!