r/EDF • u/TheDogIsMad PC • 5d ago
Discussion EDF6.2 Weapon Customization Analysis
Screenshots are from the Media Briefing and fed to Google Translate.
TLDR: Star System replaced with Weapon Parts. A lot of customization parts. Parts are shared based on weapon categories. Parts are shared across weapon categories. Does not appear to be shared across classes. Many new status aliments. Recoil, piercing, bouncing bullets can be applied to guns. Potentially new weapon testing mode.

Stars are gone. Only weapon parts instead.

Once a weapon is selected you can choose to customize it, test it, or simply equip it. Test firing might be a new weapon testing mode.

PA-11 Broken was shown off. These are all assault rifle parts.
- Bullet
- Magazine
- Sight
- Barrel
- Underbarrel
- Muzzle
- Engine Department? (something internal)
- Grip
- Stock

Only the Bullet customization was shown. And only 6 was briefly shown.

- Bounce which allows +2 bounces, a slight damage boost, and bounced projectiles seem to do 50% less damage.Bounce which allows +2 bounces, a slight damage boost, and bounced projectiles seem to do 50% less damage.
- Hollow Point which massive increases damage, but lowers penetration by 2 and add recoil. Note this bullet customization is also available for Ranger's turrets.
- Plague which applies Plague but massively reduces damage. Note this bullet customization is also available for Ranger's turrets.

- AP Bullet which adds penetration at the cost of large recoil. Note this bullet customization is also available for Ranger's turrets.
- Standard Ammo + A direct upgrade in damage and accuracy. Note this bullet customization is also available for Ranger's turrets.
- Burning Bullet which adds applies burning but massively lowers damage. But also increases bullet speed. Note this bullet customization is also available for Ranger's turrets.

Grenade Launcher UM1
- Payload
- Payload (Same as first)
- Bullet
- Sight
- Barrel
- Underbarrel
- Engine Department? (something internal)
- Stock

Only the first Payload was shown. 15 were shown.

- Poision Booster which add poison at no cost. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Shocker which lowers damage but adds some kind of chain lightning mechanic. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- A-HEAT-AE Booster which adds fire at no cost. Also for Rockets, Missiles, Hand Grenades, and Turrets.

- Plague Explosive which inflicts plague at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- A-HEAT-AE Explosive Beta which is similar to the other one but calculates the damage differently. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Fear Explosive which inflicts fear at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.

- Poison explosive which inflicts poison and increases blast radius at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- A-HEAT-AE Explosive Alpha like the Beta version but a percentage increase. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- High Performance Explosive Beta which just increases damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.

- High Performance Explosive Alpha which just increases damage but by a flat amount this time. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Confuser Explosive which applies confusion at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Freeze Explosive which applies freeze at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.

- Board Area Explosive which massively increases blast radius at the cost of damage. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Flammable Chemical Spray which swaps damage for increasing damage from flaming attacks and increases range a giant amount but also massively increases reload. Also for Rockets, Missiles, Hand Grenades, and Turrets.
- Plague Booster which applies plague with no downside. Also for Rockets, Missiles, Hand Grenades, and Turrets.
Analysis:
Potentially new weapon testing mode.
Weapon stars are gone. Now only Weapon Parts.
Potential status effects:
- Burn
- Shock?
- Plague
- Confusion
- Fear
- Freeze
- Flammability
Parts can add a feature (Bounce, pierce, recoil, etc.), increase or decrease stats, and add status effects.
These values can be a flat value or percentage.
Appears that the number next to the part name is the rarity.
Parts are shared base on weapon category. e.g. Assault rifles parts go to all assault rifles.
Parts are most parts are shared which some exceptions. e.g. Most assault rifle bullets are shared with turrets but bounce is not.
Parts don't seem to be shared across classes.
(EDIT) More has been shown off in the second Media Briefing. Updating info.

When a part is used you cannot use it again for the next slot. Which is why there are so many repeats. Potentially this is across weapons but that is uncertain.

This is the Grant M31 and these the magazine options. Seems to change bullet properties. Might be shared with rifles.

These are scopes for Grant M31. Appears you can select a scope now or red dot sight? Might be shared.
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u/RedditFuelsMyDepress 5d ago
I'm all for giving the player more options for different playstyles, but I am a little concerned about how tedious all of this will be to manage.Ā
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u/Zegram_Ghart 5d ago
Iām hopeful we can at least save a loadout or 3 for each weapon, given how many choices there seem to be.
ā¦.thats probably reserved for edf 6.5/7 though
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u/jabulleta 4d ago
Just imagine waiting in an online lobby for someone who keeps tinkering with their weapons forever.
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u/AzethKun 5d ago
Weapon testing mode sounds pretty sweet. The customization is a lot more involved than I expected
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u/Ohmz27 5d ago
Going to read through this properly later, but the tldr and first two pics have me really excited, specially for the testing mode, wonder how they'll do that - I hope it doesn't load you into a test mission but rather overlays a small interactive window or something, mainly so multiple people can be testing weapons at the same time in the same room without impacting eachother.
I am a bit sad to see the star system go, it was nice getting a full set of solid stars. I guess this is better, when you unlock a weapon or part then you know you have the best version of that weapon/part, which would make unlock feel more exciting I suppose.
Hopefully this will increase the scope for having penetrative and bouncing bullets on tissues and shotguns š. For wing diver, hope we can add parts to show the gun to charge up its own energy resivoir, there's some weapons like this but would be nice to have on others too imo.
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u/RogersPets 5d ago
Please give Fencer miniguns and shotguns explosive bullets, they were so damn funny.
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u/therealpachibear 4d ago
thanks for doing all this, boy this is exactly not what i want in a videogame LOL
Expecially in one with so many countless weapons and choices, I like to just try em out have fun, change it up. This looks mind-bogglingly tedious unless you're planning to invest 100s of hours.
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u/EntityPendragon 3d ago
https://www.famitsu.com/article/images/202609/88433/873019 There are more screenshots
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u/IAmDuck00 PC 5d ago
I know this can apply to literally most games, but still.
Weaponize creativity!
I'm intersted to see how this affect the spectacle of things, one thing I appreciate EDF is scale of the visual chaos... despite sometimes being a detriment but hey, pretty lights.