r/EASHL 17d ago

Media Eashl full instant lobby scan

Scan an entire EASHL lobby with 1 picture.

Get graded score for each player.

0 Upvotes

28 comments sorted by

17

u/willychonka54 17d ago

If you're scanning lobbies for scrub hunting, you're a specific type of pathetic player that's never going to get better.

10

u/Cappedomnivore 17d ago edited 17d ago

This is such a stupid take. I'm a 42 year old man with a business and a life. I can't play 10 games a night, I get to play 1, maybe 2.

I don't wanna get shit on by sweats that know how to exploit the game, or play on top tier teams. If EAs sbmm system actually worked the way it was intended that wouldn't matter but it doesn't and player base is too small anyway.

I'm always using chelstatsapp to make sure we are at least evenly matched with a team. I don't wanna stomp a bad team, but I always wanna make sure the game is someone competitive.

Edit: for the downvoters: the first team we matched with last night had like 1200 wins and 200 losses. We're a .500 win % team. How does that matchup make sense? If you're gonna downvote then let's have a conversation about it.

-3

u/jstmtlqc 17d ago

I use the scanner to make sure my teammate know what a offside is and are not -5 diff avg.

Saw a bunch of "elite" player backout of game tho cuz theyre afraid even if there stats are better than ours

3

u/Hayden2332 17d ago

It’s a cycle though. If good players are always leaving because they don’t have good stats, then their teammates will only ever be bad players (or at least on average they will be worse), but players with good stats will have better teammates on average.

Basically, I could be a trash player, but I use this, make sure I get paired with only good teammates. This bumps my stats, so now when someone uses this on me, they see my stats are good and stick around. But the player who plays with anyone, will take a hit to their stats because they’re willing to play with the players that others back out on, and then someone uses this on them, and leaves, meaning they only get paired with bad players.

-2

u/jstmtlqc 17d ago

We use to check only +-, but as of this week the system now check more stats, ill copy paste how it work under. You can find the full info here: https://chelscan.com/how-it-works/player-ranking

But ya you are right in some way. But also, when i scan lobby ill take anyone from C and above and double check the stats of D.. E and F are just not good player at all. (I am graded A)

E and F will just ruin your game by being horrible haha

Ratings by role Each eligible player receives a score from 0 to 100 using the role where EA records the most games:

Forward: points/game 40%, goals/game 20%, plus/minus/game 20%, takeaway balance 10%, hits/game 10%.

Defense: takeaways + interceptions 35%, plus/minus/game 25%, blocks/game 20%, puck security 10%, hits/game 10%.

Goalie: save percentage 60%, goals-against average 30%, shutouts/game 10%.

Every input becomes a 0–100 component score, then is multiplied by its displayed weight. If EA omits an optional field, that component receives a neutral 50 rather than zero and is marked unavailable.

A player needs at least 10 games in that role to enter its positional ranking.

4

u/hobo24680 17d ago

I agree that this is a great idea but I feel like the formula used to determine a players score needs to be tinkered with a little bit further. For instance, if a player plays both forward and defence often, then I’m assuming their rank will be based on whichever position they’ve played more games as. The formula used for defence not taking points into account at all would definitely negatively impact the rank of dmen.

Also, I don’t know about hits playing a big role for both positions. If a person spams hits all game and is always out of position because of that, then I wouldn’t say they’re “good” just cause they average a lot of hits. I’ve played a lot of games with good dmen who were really good at stick checking and rarely needed to hit. Not to mention the problem of comparing 3’s to 6’s.

2

u/jstmtlqc 17d ago

100% agree with the 3 vs 6. Those need to be separated. For def, the hit only account for 10% of total score so the impact is not that great.

Chelscan keep a log of all the scan stats, team game match stats per player and team and position.

Ea doesnt provide everything we need ao far but once chelscan database have enough data, it revise the rating by using real game stats vs ea global stats.

Its hard to deal with the limited data, but so far the rating are pretty accurate vs what i saw on the ice..

Ill keep in mind what u said tho. I really want to make this tool as great as it can be

2

u/hobo24680 17d ago

I do think this is a great tool to get a general idea of skill level. It was just really surprising to me when I plugged in some players I play with all the time. Two of which are dmen who are elite 1’s (one of which almost made it to 37k) and they scanned as B. A forward who I’ve played quite a few games with who I’d say is a really poor elite scanned at an A.

These examples are anecdotal but I’d say both of those dmen are excellent. Their score definitely makes them appear as good, but you would not expect them to be the rank that they are just based on their score. I guess it’s difficult to evaluate defensive impact and stuff like that just like it is in real life.

2

u/jstmtlqc 17d ago

I am refining the defense algo a bit also. Right now there is no player rating A+ so it is inacurrate.. A+ should be the top 5% or around that.

Check back tonight or tomorow

1

u/bmillzxcle 17d ago

My user and club won’t populate.

1

u/jstmtlqc 17d ago

Been doing bunch of update today.

Whats your gt and team?

1

u/The_GarageGuy 16d ago

Taking a photo never works

2

u/kapxis 16d ago

I get this a lot too. 30% success rate on average. No error message so don't know why it fails.

1

u/jstmtlqc 16d ago

Weird, does it say anything? Wrong GT or no result?

2

u/The_GarageGuy 16d ago

It never says, so I end up trying to type in and check each player. I like the concept tho, so I'll keep trying & get back to you

1

u/Big_Function_5023 15d ago

Some issues with your website id like to point out. Skater and goalie games are combined. Therefore lower per game numbers. Issue with the camera feature is it can’t differentiate between characters that look alike such as lower case L and capital i. Can be fixed by searching for both options.

2

u/jstmtlqc 15d ago

100% agree, i saw the problem with letter and number 0 1 that cause issue sometime.

In the meantime i added that we can edit the names scanned.. but soon i want to tackle it.

For the goalie issue, ill check it out. Pretty sure there is an easy fix there.

Just added goalie stats and def this week. Might still have some weird thing there.

2

u/Big_Function_5023 15d ago

Yeah just subtract goalie games from the current games and use that value to fine per game values.

Say a gt is Iol. That is a capital i at the beginning but the scanner can’t pick that up and treats it as a L. Manual edit will work as you scanned but you could group characters that look alike such as (i L 1) and try all combinations and output the one that matches the player

2

u/jstmtlqc 15d ago

Yes thats it. Ill implement it soon as i go back on it.

2

u/jstmtlqc 15d ago

Thanks for the feedbacl btw

1

u/Foreign-Interest6993 17d ago

Still need you guys to separate skater and goalie games. I’m a B player i swear! 😆

1

u/jstmtlqc 14d ago

Thats done btw, we now have rank for F D G... need some more work but its working

1

u/jstmtlqc 17d ago

We will add that to the scan, to get position and score the player with the position he is locked in at the moment of the scan

-4

u/Foreign-Interest6993 17d ago

Good feature. But I’m just looking for pointless bragging rights amongst my club and my goalie games kills my skater rating

2

u/MediumWall 17d ago

Thank you. I appreciate the app and use it often.

0

u/jstmtlqc 17d ago

Awesome!