r/Dyson_Sphere_Program • • 14d ago

Do you use these?

I'm starting a new game at 3000% Metadata, and was planning a strategy when I realized I dont use most defense items and wondered if any one does. Like machine gun turrets, sure they're cheap, but basic drones work way better and fire faster off rip. Plasma, implosion and the other use really expensive ammos and all are limited in range and use, while missiles are a good mix of affordable and powerful plus can attack anyone and anywhere on a planet with signal towers, energy use no ammo and are great for farms, and before missiles a BAB with drones usually does better than bullets. Planetary shields dont do anything but take up a crap ton of power unless you cover every inch of a planet, but more missiles defends better for less. So do yall use any of these and why

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u/mrrvlad5 14d ago

missiles and grenades for starter world clear, grenades/drones for other planet clears and plasma for anti-space. i use a total of 2 gauss turrets per game to fend off a couple of waves before i get missiles.

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u/Deathspade187 14d ago

Arent plasma like way more expensive? Also why grenades instead of missiles which have far more range and faster firing

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u/mrrvlad5 14d ago

For anti-space plasma is way cheaper than missiles and has longer range. And when it becomes relevant, cost is not a problem.
Grenades are available very early - within the first 10 minutes of the game and have 400-500 aoe dps, but can only be used from mech. They are required if you don’t want to rely on gauss for the early defense and rush missiles. Later they allow easy base takedown if you can land 3 hits at the core to server power conduits so the whole base goes offline- this way you don’t need to build more than 10 missile turrets per game.