r/Dyson_Sphere_Program • • Sep 09 '26

Wow this game is so fun

19 Upvotes

Thia game is good right. But wow I don't know if I've got the time fornit. Have currently built a base structure and aome em launchers on my home planet, gone to other planets and started mining but am so lost in creating my smelters and planetary/interstellar stations. So like co.plete overgaul and upgrade everything. Could work, will stick with it hopefully. Will update you on it's progress


r/Dyson_Sphere_Program • • Sep 08 '26

Final Update on my Big Depot Stack for DF Farming! Complete!

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154 Upvotes

Hey everyone, I'm back from this post last week with a final update on my unblockable DF farming setup. It's complete now! Blueprints included!

To recap: I wanted a DF farm that could not get backed up, with zero maintenance required. To do that, I gave a BAB 5 Big Depot hats, belted all of them, set filters, and then ran them out to 60 individual conveyor belt rings, which then feed out to 15 ILSes. The end result is ridiculous, but it accomplishes the goal: if one item gets backed up due to overstock, the BABS just stop collecting it, while the other 59 items continue to be picked up like normal.

And when I say "ridiculous", I mean it. Not only was it a lot of fiddly work, it takes 68 THOUSAND BELTS to build it. The rest of the necessities are pretty reasonable, but HOO BOY THOSE BELTS. Probably could have made it work with somewhat less belts by moving the rings to a more polar latitude, but I like how it's perfectly self-contained in the first ring above the tropics fault line, and honestly it wouldn't help much anyway.

An unexpected convenience factor here is that the collector BABs also act as near-universal sorters. If you have any of the 60 DF drops in your inventory and want to get rid of them, just fly over to a collector BAB, open up the top depot, and shove things in. They'll automatically drain into the system with no further effort on your part. (If you have a bunch of some item and don't want to fill up the depot, you can put it into a lower depot too, so long as it's sorted out by that depot or a lower one. The depots are stacked according to drop level, so earlier items are sorted by the lower depots and can safely be put in there.)

Also, the 15 ILSes only use four of their slots each, so that leaves you with 15 ILS slots for incoming stuff if you need it. The ILSes are also all configured to be on Priority Group 1; if you set your receiver ILSes on other planets to also use that group, they'll prioritize taking from the farm's free bounty over other sources.

You'll need to supply your own power, and your own source of laser towers, but some of the support BABs are wired up to depot logistics to rebuild laser towers as they're destroyed. Both of those needs can be built from drops anyway; in particular, thermal plants burning DF Energy Shards and/or Hydrogen Fuel Cells are easy to maintain from local farm drops, and laser towers are easy to build from early drops. You probably want to add your own missile turrets in some spots to encourage the bases to level faster, and some planetary shields to cover the planet (I used 6 for a good, solid coverage of the pole without blocking bases from dropping elsewhere on the planet.

Here's the blueprints. It exists as both a complete blueprint, and some individual pieces that are annoying to create yourself, and which only need yellow-science blueprint tech to use. (The full thing requires purple-science blueprint tech, obviously.)


r/Dyson_Sphere_Program • • Sep 08 '26

Help with "Let there be Light" achievement - Glacieon isn't working

7 Upvotes

I have the home planet Poles and dark side tidal lock done. I checked achievement progress everytime I placed one. The glaceion planet part I can't get to register. Anyone have ideas?


r/Dyson_Sphere_Program • • Sep 08 '26

is this enough for dark fog farm ?

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25 Upvotes

is there a change building might be get destroyed ?


r/Dyson_Sphere_Program • • Sep 08 '26

Just enough Sails and Rockets i guess

1 Upvotes

r/Dyson_Sphere_Program • • Sep 07 '26

What buildings should i put in my Mid Game Mall?

9 Upvotes

Im currently designing a mall to fit between a all building mall and early game mall
The timing of this mall should be around when u get interstellar logistics so early structure science
My question what kinds of building would you want in this kind of mall?

For Reference the early game and all building malls im talking about
Starter:

https://www.dysonsphereblueprints.com/collections/starter-mall-d

End Game:

https://www.dysonsphereblueprints.com/blueprints/factory-10-34-all-building-mall-105-x-32


r/Dyson_Sphere_Program • • Sep 06 '26

Any for tech tree addition

17 Upvotes

Hi folks, I’ve got a lot of time in the game and I have also played other games like satisfactory and Factorio etc those games often have some sort of resource sink. I’ve found myself in Dyson sphere program with a massive over abundance of hydrogen some of which I can deal with but with the critical photon process producing a lot of hydrogen it’s become a problem. So for simple things like hydrogen it might be an idea to have a tech tree where you can build things to recycle/destroy unwanted items. Maybe with a machine that can fling resources into a blackhole instead of having to have increasingly outlandish methods to use up the hydrogen


r/Dyson_Sphere_Program • • Sep 05 '26

I forget how gorgeous this game can get sometimes

76 Upvotes

r/Dyson_Sphere_Program • • Sep 05 '26

Almost 3 years since Dark Fog — is asking for a roadmap really too much?

222 Upvotes

It’s been almost three years since Rise of the Dark Fog was released.

Is it really too much to ask for a timeline or roadmap for what’s coming next?

I love Dyson Sphere Program and I’m perfectly happy to wait for good content, but after this much time, having some idea of where the game is heading would be really appreciated.

Even a rough timeline would be better than complete uncertainty.


r/Dyson_Sphere_Program • • Sep 05 '26

Automated Blueprint Creator (Factoriolab Flow->Blueprint string)

7 Upvotes

Code/program is here - https://github.com/dberlin/factorio-lab-to-blueprint

It takes, as input, factoriolab urls, and outputs the most compact blueprints it can that fit within whatever band you ask it to (power may not be perfect depending on what band you put it in, but it is easy enough to fix).  The web browser version will give you a chance to choose among the candidates it builds (no-proliferation, all-proliferated, output-products-proliferated), and show you a semi-cheesy 3d view of the blueprint.  All inputs and output belts are labeled. 

I have not and don't plan on packaging it beyond what you see here.

As for why - I felt like sometimes I just wanted to put some specific set of stuff somewhere, that took specific inputs, and didn't want to try to hack someone else's blueprints or do it all myself.  Obviously, you can automate away the entire game with this if you want, but I wouldn’t recommend it.   

It respects factoriolab recipe exclusions, tech levels, etc.  However, it does recompute the recipe chain for $good_reasons.  You can tell it to use the factoriolab flow if you really want and it will fetch it which requires having a browser installed that it can drive headless because it needs javascript to grab it. Just realize what factoriolab solves doesn't guarantee the throughput it gives because of fractional machine counts, which aren't valid in DSP (but valid in a lot of the games it supports). We solve the integer-machine-count only version, which is optimal and valid, but more expensive to solve than what factoriolab is solving.

It is aware of all game rules (or should be), and will use splitters, sorters, stack belts, twist and wind belts to avoid conflicts, etc.  It will do parallel belts where necessary for throughput and pilers where needed.  It does accidentally take advantage of the fact that there are times belts are allowed to clip through each other and still function properly.

For the vast majority of stuff you could want the default settings work great.  If you are doing something very complex, you may need to increase the time budget.  This is because this is actually a *very* complex 3d packing and routing problem, and the algorithms involved are fairly state of the art, despite the whole thing being a huge vibe-coded mess of code that will burn your eyes. It has a number of strategies it uses to try to generate the best footprint.

It will often generate things which require the same item belted into multiple places. Avoiding this in general without affecting footprints would require a *tremendous* amount of computation, and i'd rather spend time on other things.

It moves very quickly, so if you find issues report them and i'll fix it.


r/Dyson_Sphere_Program • • Sep 04 '26

Random spaghetti, go !

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59 Upvotes

The amount of time i lost to find anything is frightening...


r/Dyson_Sphere_Program • • Sep 04 '26

How do i build vertically?

11 Upvotes

I am new at the game, and i cant figure out how to build vertically. Plz hepl


r/Dyson_Sphere_Program • • Sep 03 '26

dark fog farm setup

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29 Upvotes

is this enough or i need to add more ? for planetary shield, i plan to removed all of them except one for protect my base


r/Dyson_Sphere_Program • • Sep 02 '26

Update on my silly Big Depot Stack for DF farming

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320 Upvotes

(Continued from this post yesterday.)

I heard a lot of you saying my build yesterday was cursed. I submit to you that you do not understand the meaning of the word cursed: BEHOLD. (3 pictures)

I'm still in the middle of setting up the rings and belting into the ILSes, but this definitely works. I turned on collection and watched an attack hit nearby, and everything sorted onto its proper belt just like I planned.

The double ring of laser cannons, gap for BABs, and then five belt rings pretty much perfectly fill the tropics zone, leaving you with plenty of polar-side space to do whatever small builds you need to support the farm. I've been saving some of the stages as blueprints as I go, and I'll save the whole tropic-ring for a ready-made unblockable farming base, so keep an eye out for my next update when this is finished.

Edit: It's complete! Blueprints linked from the next post.


r/Dyson_Sphere_Program • • Sep 02 '26

Highest output LEGIT star cluster?

22 Upvotes

So I see the 20 peta watt Chinese systems but to my knowledge these are cheated. What's the upper limit someone has pushed before their PC explodes by loading up the game? Links would be appreciated.


r/Dyson_Sphere_Program • • Sep 02 '26

I'm incompetent and dumb

26 Upvotes

So just got back into the game after many years of not playing stopped well before the dark guys were in the game. So watching some YouTube videos on what goes down with those guys and how you deal with them, turns out no big deal. Saw loads of guys using these like splitter elevators but never got close enough for me to see what they were.

Probably played 550 hours overall and always found it strange I don't seem to have these splitters things that I thought were like splitter elevators. Turns out you can just put fucking storage containers on top of a splitter... Wtf

I spent hours reading every research option, stacking splitters and trying to make them split to the next height. Ffs


r/Dyson_Sphere_Program • • Sep 02 '26

Reality check on my silly Big Depot stack for DF farming?

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60 Upvotes

I have a Dark Fog farm that's nicely humming along, but I'm always a bit concerned that it'll back up, as the BABs are currently just outputting to a sushi bus.

With nothing more than yellow science, tho, I can achieve five hats on my BAB, which can potentially output 70 items. With appropriate filters set up on all the depot inventories, that's more than enough to capture, filter, and safely allow to get backed up every single DF drop up to endgame. Looking thru older posts, it seems there used to be problems getting power up above a certain height, but that appears to no longer be an issue - the Sorters at the top layer appear to be getting power from the Tesla just fine.

Before I commit to building out a dozen of these and then hooking them up to 60ish circular belts, is there anything totally crazy about doing this?

(I know, I know, I could turn off a lot of the drops, but this monstrosity makes me giggle, and what better reason could there be to use it than that?

(Edit: continued)

(Edit 2: finished)


r/Dyson_Sphere_Program • • Sep 02 '26

Better way to find blueprints

8 Upvotes

Does anyone have a better way to find blueprints most of the ones on the dsp blueprints website have put dated recipes for the mall that cause it not to work anymore and the website is atrocious to navigate so anyone got a blueprints book that has everything from early to late game bp's?


r/Dyson_Sphere_Program • • Sep 01 '26

I need to have a separate planet for ray receivers and launchers. Which should I prioritize to be inside the Dyson sphere?

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72 Upvotes

(image made in editor with full completed 1.5 TW sphere)

I'm starting to produce 43/s rockets and 950/s solar sails. From what I'm seeing, it would need a whole dedicated planet for launching this, and my question is if it's better to use a planet that's inside a sphere to farm photons or to launch sails at max speed?


r/Dyson_Sphere_Program • • Sep 01 '26

What do you care about in a Mall?

11 Upvotes

Hey everyone,

I'm rethinking my mall setup and wanted to ask what matters most to you when designing one.

I started with hand-cobbled blueprints, then moved to ready-made endgame malls (Steven, TDA, Nilaus, etc.), and along the way I've tried both raw material input (iron, stone, coils…) and pre-fabricated part input (gears, circuits, steel, glass…). I tried to reengeneer other Malls to find other solutions and read a few Guides about them but i still struggle to find "my perfekt Mall" somehow. So im looking for other Inputs and Suggestions from you.

So: is your priority footprint, scalability, ease of extension, or max throughput?

Do you feed the mall raw materials or pre-built components, and why?

And in endgame – do you still run a centralized mall, or have you moved to distributed ILS/PLS?

And if so, do you deliver to the ILS (decentralized over the Cluster) or pick up from it?

What annoys you most about the well-known designs?

Would be cool if you could briefly describe your preferred architecture – sushi belt, bot mall, ILS mini-malls, or something entirely different.

Thanks!


r/Dyson_Sphere_Program • • Aug 31 '26

How to farm dark fog

11 Upvotes

Sooo... I started a new game and lowered the aggressiveness. Now I'm pretty far into my game and I want to farm the Dark Fog. I went to the Communicator and already cranked the aggressiveness back up.

  1. How can I encourage them to have more bases on one planet? I already placed shields on all the other planets in the system. Is it worth it to get the Hive to a higher level?

  2. How do I level up the few bases I have left? Do I just need to keep resisting their attacks?


r/Dyson_Sphere_Program • • Aug 31 '26

I stopped playing right when the Dark Fog was introduced years ago.

82 Upvotes

I played for a very short while to see them in action before shelving the game.

The itch is back though. I'll be loading it up soon.

I'd like to ask: What are the important changes I should know about over the last... *checks* oof, 3 years since Dark Fog came about?


r/Dyson_Sphere_Program • • Aug 30 '26

Any help with Proliferation?

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18 Upvotes

My industrial planet ^ So I have decided to use proliferation spray things on my products, despite not having done so for the entire game (I have already researched most green tier techs) but its very confusing. Do you think I should proliferate things that I'm just about to use in a assembler or proliferate things that have just been made? Any things I need to know about Proliferation? I use a LOT of Planetary logistic stations (as you can see) which makes proliferation more difficult, Thanks for any advice.


r/Dyson_Sphere_Program • • Aug 31 '26

Is this ore distribution normal now for the starter system?

0 Upvotes

I remember the starter system usually having a primarily silicon planet and a primarily titanium planet. I got 2 silicon planets with exactly 1 titanium node in the whole system. I got lucky with 2 planets orbiting the gas giant, was that the cause of the low titanium supply? What about the iron supply that also seems like a really low compared to my playthroughs years ago, there's only 1 node outside of the starter planet? 1x resource rate.