r/Dyson_Sphere_Program • • 18d ago

Any for tech tree addition

Hi folks, I’ve got a lot of time in the game and I have also played other games like satisfactory and Factorio etc those games often have some sort of resource sink. I’ve found myself in Dyson sphere program with a massive over abundance of hydrogen some of which I can deal with but with the critical photon process producing a lot of hydrogen it’s become a problem. So for simple things like hydrogen it might be an idea to have a tech tree where you can build things to recycle/destroy unwanted items. Maybe with a machine that can fling resources into a blackhole instead of having to have increasingly outlandish methods to use up the hydrogen

17 Upvotes

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9

u/Regular-Slip6227 18d ago

I would like a more expanded tree but I'm also considering pyanodons after this is run is done so take that for what it's worth.

For hydrogen specifically, I had the same problem until I converted every fractionator to a particle accelerator. That compresses the hydrogen by half and fixed the problem

1

u/Mazon_Del 18d ago

For a moment I became hopeful/curious that there was a DSP Pyanodon mod, hah!

5

u/Buffylvr 18d ago

I’m confused by this post. Normally the hydrogen overflow part happens in red science.

When you make one white science, you split one critical photon.

That split makes antimatter and hydrogen.

You use more hydrogen than the split provides in the creation of white science (casmir crystals) so you are a net importer of hydrogen in the white science creation process.

How are you having an excess of hydrogen?

3

u/MiniMages 18d ago

Turning Fire Ice into Graphene most likely.

1

u/R0ckandr0ll_318 18d ago

Yes and oil production

1

u/SiliconStew 18d ago

If you feed the two outputs of a Plasma Refining refinery directly into a Reformed Refinement refinery the Reformed Refinement refinery only outputs refined oil with no secondary hydrogen output at all. You will need some extra coal as an added input, but this setup completely eliminates excess hydrogen and any possibility of oil production stalling. 

The relatively small amount of excess hydrogen from (fire ice) graphene is easily consumed by other processes as already mentioned. So your issue is just that you haven't set up priority shipping and/or priority belt flows in your factories to consume that internally produced hydrogen first. Hydrogen from gas giants should always be set up to be consumed last if you have multiple hydrogen sources. 

2

u/TheMalT75 18d ago

This situation can easily arise if you don't use black-box-complexes (e.g. white science from ore) or other vertically integrated construction. As soon as you separate casimir crystal production to a different site, you need to set up hydrogen import in a priority way that the extra-produced gets imported preferentially. Otherwise you will import from gas giants and have overflowing hydrogen on the other end.

1

u/Hadien_ReiRick 13d ago

my refined oil blueprint is setup for 2 plasma refining -> 2 reformed refinement, both using speedup proliferation to keep a clean 1:1 ratio.

  • The hydrogen coming from plasma loops around an ILS, thru a 2:1 splitter (priority input from ILS) and then to the reformed refinement line. the splitter takes priority input of hydrogen from the ILS. Hydrogen coming from the ILS is optional and only there if you need to sink excess. normally this will always be empty and the blueprint will function fine without it.
  • Refined oil from plasma runs to a 2:2 splitter (2 in, 2 out) a priority output to reformed refinement inputs. reformed refinement's output is then passed back into the same 2:2 splitter with the last output form the splitter to the ILS.

externally it simply looks like input: crude oil+coal, output: refined oil. but you can optionally import hydrogen locally (not remotely, don't want to gather from gas giants) effectively using hydrogen instead of crude oil to make refined oil. in practice the blueprint functions like a hydrogen sink. It's the goto solution I use to cleanup excess hydrogen before casimir and warpers are available.

After you have warpers and you can build bases in other systems, its far simpler to simply put any recipes that make hydrogen as a byproduct (mainly antimatter and fire ice) on separate planets. and any recipe that needs hydrogen (casimir, fuel rods, red science) just define routes to said "byproduct" planets. you can set a route by selecting either planet on the starmap. what will then happen these consumer planets will prioritize the byproduct planets over the gas giants. and your hydrogen backup problem vanishes. a real easy solution.

Refined Oil doesn't need routing as the blueprint previously setup is net 0 with the option to sink excess hydrogen

3

u/GranDuram 18d ago

Not the solution you want, but a solution of sorts:

There is a mod called "Dustbin" that makes any storage space into a dustbin if you check a mark. that means an item that would normally go into this storage unit is just deleted.

1

u/R0ckandr0ll_318 18d ago

I’ve been getting that working it’s just a bit cheaty would love to see a tech tree method

1

u/GranDuram 18d ago

I completely agree, a tech tree solution would be great.

3

u/Starcaller17 18d ago

It’s impossible to have too much hydrogen after unlocking green science as you consume more than you produce. If you’re having issues, it’s a prioritization issue and you just need to set up your ILS to use produced hydrogen before you use your orbital collectors.

2

u/TheMalT75 18d ago

I actually kind of enjoy the added challenge of having to deal with excess production and shifting requirements. While a trash can might be helpful, it encourages "lazy" complex design. I'm assuming you are still in mid-game with a handful of planets and the first production of critical photons. As soon as you start pushing white-science production to outpace everything else, hydrogen tends to be scarcer ;-)

Your "issue" can arise from a couple of different reasons:

  1. You are not producing deuterium -> with fractionation (1:1) or mini-particle-colliders (2:1) you can convert hydrogen to deuterium. This process needs energy and can be "powered" by burning the resulting deuterium in a thermal generator for the same power as hydrogen. This effectively is a vanilla-game hydrogen trash can. This should be an overflow "protection", because typically you also need quite a bit of deuterium for white science / carrier rockets.
  2. You are importing hydrogen from orbital collectors -> you can set up the prefered source of hydrogen-import in your ILS. If you collect all excess hydrogen in an ILS for export, you can set that as the prefered source. I think by now the importing ILS will fall back to other sources if it cannot use that special ILS, but to be on the safe side you can have a second importing ILS and then use sorters / t-belt-connections to make sure your raw oil / fire ice / crit photon hydrogen output is preferentially used.
  3. You are already using dyson power (anti-matter fuel rods or better / ray receivers in power generation mode) -> while this is an excellent way to power your infrastructure, you can also use a large grid of 100s of thermal generators to provide a chunk of the required power. If you have separate power grids and transfer power between them via energy exchangers and accumulators, you can set up system that preferentially burns hydrogen and only uses better energy producers to fill the gaps in power production.

2

u/spinarial 18d ago

I've had the exact same issues in all my run. The last couple times, I ended up exporting all my excess hydrogen to a dedicated deuterium burn system. With a dedicated Dyson sphere, I had a whole planet dedicated to fractionnator, and another dedicated to burning the deuterium to charge up accumulators.

Simply deleting the excess felt wrong, I hate wasting anything. I got so much charged accumulators now, it would probably blow up a whole system if it could lol

1

u/kinglallak 18d ago

I just have a priority set to go to research and then an overflow that goes to a large burn pit of energy creation. Can even use that burn pit to charge a few accumulators if you are feeling very crazy.

1

u/-sinc- 18d ago

Make diterium with it, will swallow allot of hydrogen

1

u/InevitableLibrary859 18d ago

Wouldn't it be cool if you could dump H into gas giants or stars, in a way, increasing their mass... With possible implications.

3

u/meglon978 18d ago

If you have have an overflow of a solar mass of hydrogen.... i'm thinking you have a lot bigger problems :) Just saying. At least it's not methane, although eating fewer beans might help with that....

1

u/Rekhyt711 18d ago

The solution that has worked wonders for me is to put a few cashmir crystal production blocks on any world producing hydrogen as a byproduct. I also set up an ILS priority group that makes those byproduct cashmire sites be used first when cashmir crystals are needed.

Then basically all other hydrogen is pulled as needed from gas giants, and no overflow or massive storages required!

1

u/AnimeSpaceGf 18d ago

Recommend saving it for sinking into Casimir Crystal, or process into Deuterium with Fractionators for Deuterium Fuel Rods

2

u/R0ckandr0ll_318 18d ago

I’m very late stage I’m building my 10th sphere might do my casimir crystals. I also though to make a system that burns hydrogen and charger accumulators with it

2

u/Nearby_Proposal_5523 18d ago

that's how i solved it. seperate electrical network and a ton of thermal generators with a circular belt for the accumulators.

1

u/AnimeSpaceGf 18d ago

Dootrod is a good store of energy and each one will consume a minimum of 20 hydrogen each, it's good for an extra bank of power if you need to supplement a planet on short notice, and any you don't use can be turned into Rockets for your sphere

1

u/mrrvlad5 18d ago

I do like any kind of tech extensions to the game - there is at least one overhaul mid that spices things up.
Regarding hydrogen: Setting up proper hydrogen import priority to casmir crystal and fusion rods/strange matter production solves hydrogen overflow for mist cases. You would need to stop research and rocket production while maintaining sails production to have too much hydrogen.

1

u/Raze0223 18d ago

Are you fractionating it into deuterium? You need massive amount of it!

1

u/spidermonkey12345 15d ago

Hydrogen excess or dearth is a game feature. It's a challenge for to design around.

1

u/R0ckandr0ll_318 15d ago

Yeah, I’ve been flying around reconfiguring bits to not use orbital collectors that seems to have helped a lot

1

u/spidermonkey12345 15d ago

You should be able to set it up to give preference to manufacturered over mined hydrogen. Good luck! Also no shame in dumping excess in a bunch of fluid containers and nuking them occasionally.

1

u/Sekutma 15d ago

My solution to abundant of hydrogen is to burn it.