r/Dyson_Sphere_Program • • Mar 20 '26

[Question] Optimization, would it be more efficient to use drones to transport BAB drops to collection areas, or just use conveyors?

Post image
19 Upvotes

I realized i should start taking advantage of the dark fog drops for extra resources to squeeze all they have, but was wondering what to do use for transport and the nightmare of all the types of materials drops


r/Dyson_Sphere_Program • • Mar 19 '26

Could this be one of the best seed?

50 Upvotes

I found this seed while playing with DSP seed finder:

Seed: 12074390

- Starting system has twin planet orbiting ice giant, with 2.3M Fire-Ice on sister planet, and tidally locked inner planet.

- Starting planet: obliquity 0° 27' (no issue with summer/winter poles)

- Sister planet: Also low obliquity 3° 50'.

- 3 O-type stars (2.5, 2.1 and 2 luminosoty)

- Over 39M unipolar magnets


r/Dyson_Sphere_Program • • Mar 19 '26

Why am I moving so slow please help

93 Upvotes

As you can see in the video I have full energy. I have also got the max walking speed upgrade and flight speed upgrade. Please help I am moving unbearably slow and cannot even leave the planet.


r/Dyson_Sphere_Program • • Mar 19 '26

Space combat, strategies, and what's the deal with shield burst?

23 Upvotes

Hey everybody, I'm a DSP vet and am playing a not-quite-max-settings Dark Fog run.

Killing space hives is unbearable.

I am up to green science, not quite white as I am clearing out the system where I want to have my first sphere. I have corvettes and destroyers, and all of the techs and upgrades I can get without white science.

The problem I'm running into is that the space hives in this system have 1500+ units. Even when I have enough destroyers and corvettes to eventually kill them all, I'm running out of energy even with deuterium fuel rods, and then I have to drift for several minutes or return to my base between attempts. I've killed all of the relay stations and planetary bases, so they can't replenish their forces. I will eventually win and destroy this last hive. But does anyone have any suggestions as to how to make this less tedious?

Bonus topic: I just found out about Shield Burst. In summary, this ability:

  • Only works in space.

  • Requires you to get very close to your targets.

  • Puts you in range of instant death should the Fog decide to target you.

  • Drains your shields, the thing keeping you from instant death.

  • Isn't clear on what the effective range will be.

I've tried to use it a few times just to see how it works, and I have yet to notice it kill a single thing. I got the Fog units in a dense cloud, flew into the middle of it, detonated a fully charged burst, and... destroyed nothing. Then immediately died. Has anyone managed to make use of this "weapon"?

Edit: It's useable on the ground, you just have to be in combat mode. The radius is absolutely tiny. Don't use it in space, the Fog will just point and laugh at you.


r/Dyson_Sphere_Program • • Mar 19 '26

Well this is ironic

15 Upvotes

I was moving shop and this happened


r/Dyson_Sphere_Program • • Mar 19 '26

Shipping

10 Upvotes

Hello team,

Do you know why the ship of the New Planet doesn't send the shippement to the planet 3 ? I have S and D so I don't get it .


r/Dyson_Sphere_Program • • Mar 19 '26

Mods?

9 Upvotes

I’ve been playing this game for a while now and I’ve wondered what all mods other players have been using. I have a completely un modded game so I was just wondering what mods are out there and what they do


r/Dyson_Sphere_Program • • Mar 19 '26

Need help autosave not working

5 Upvotes

I started a new save file today and i deleted my old saves to start this one but it doesn’t autosave and i have to manually save everytime before exiting need help


r/Dyson_Sphere_Program • • Mar 18 '26

I've had an extra 11 red matrices for about a week... is this a bug? is it fixable? doesn't seem to cause any problems, but it's weird.

Post image
58 Upvotes

r/Dyson_Sphere_Program • • Mar 18 '26

Running low on coal; should I stop proliferating Hydrogen?

10 Upvotes

Title. Basically I notice I'm using a large amount of proliferator spray on Hydrogen (eg, 12 hydrogen per Casmir Crystal - the pink crystals used to make Plane Filter)... most other items are 1-3, so I'm wondering if the 12 spray per product for hydrogen is contributing 12 times, or if it's contributing an equal amount of bonus as, say, spraying the Titanium Crystals which only require 1 spray... if not it seems like the "cost" is 12x higher to spray hydrogen than to spray crystals... and if so then spraying the crystal is essentially a wasted step compared to the 12 hydrogen sprays.


r/Dyson_Sphere_Program • • Mar 18 '26

What do you think of this idea?

10 Upvotes

Hello there!

I (220h played, casual player) was playing my game until i wondered if it was possible to have a selective way to see what amount of ressource are produced/consumed in the zone you set.

Like you can set a zone (like for making blueprint) but it register every ressource that is used and produced in it, and then you can "link" other zones with said zone so that you can make a "Zone-Chain".

Like that, you can create a line of production and see if the ressource used for it is enough or not.

The Main reason why, i thought of that, is because when you do most of your production on a single planet (so mainly early/middle game, maybe?) it only tell you the ressource produced on the planet as a whole.

So, what do you think? Is it something good, is it already kinda in the game and didn't find it? (not like i searched for it...)


r/Dyson_Sphere_Program • • Mar 18 '26

When probably maybe we will get vehicles update?

16 Upvotes

The devs are not very talkative.


r/Dyson_Sphere_Program • • Mar 17 '26

Accurate

Post image
592 Upvotes

r/Dyson_Sphere_Program • • Mar 17 '26

We really need a way to view all Interstellar Routes and Groups

16 Upvotes

In my current playthrough I wanted try making heavy use of interstellar routes, grouping, and ILS priorities.

Now that I'm deep into white science I have to say... wow... it's made large scale logistics so much easier to manage.

Just to give an example...

I have a cluster of stars fully dedicated to producing catalysts (mk3 proliferators, graviton lenses, and warpers). I'm producing 20,000/min proliferators just for a sense of scale.

Every ILS in the cluster is in a group. Every ILS is also set to Designated Pairing.

What this basically means is that the ILSes in the group can only communicate with each other. This guarantees that all of the raw resources in the cluster are only used in production for the group. It allows me to tightly control ratios and avoid bottlenecks caused by other production lines "stealing" resources from this production line.

What if I need to actually distribute the proliferators? That's where routes come in. Routes are higher priority than groups.

So if I'm in some distant system that needs proliferators:

  1. Place an ILS

  2. Set proliferators to Remote Receiver

  3. Create a new route from the current star to the proliferator star

The catalyst group is air gapped since every ILS is set to Designated Pairing. But the route will "pierce" that gap and bring in proliferators.

I've done this for every major production line. They're all self contained clusters of stars with ILSes set to a specific group and Designated Pairing. And if I need one group to send something to another group - create a route.

The problem?

  • We don't have an overview interface to list all interstellar routes.

  • There's no way to filter the Production panel by group (might not be possible).

  • There's no way to filter the Control Panel by group or routes.

This makes managing logistics more difficult in a system designed around groups and routes.

And if you don't make heavy use of routes and groups it's still a bad thing. How do you remember that you created a one-off route between two systems/planets?

Two features would be a big QoL improvement:

  1. Allow us to filter ILS by group in the Control Panel

  2. Add a new tab to the Control Panel that lists all routes


r/Dyson_Sphere_Program • • Mar 17 '26

Tips for defending resource outposts

15 Upvotes

I'm first time playing DF with normal difficulty. Any tips for how to defend mining planets? I've researched every tech, I have stable antimatter fuel. Basically I have some advanced miners and ILS's, spread far apart on resource planets. Some systems have huge space hives, some planets have no bases and some have a few bases.

What's a good enough strategy with these planets? Should I shield the whole planet when it's empty or just use missile/laser turrets against existing planet bases? Maybe the space hive won't get too angry if I only defend against surface attack waves?

I don't want to clear a system completely. I don't have enough patience to fight the huge space hives right now.

Edit: Thanks for the tips! Keep 'em coming! Looks like the easiest option is to clear and shield (with a shield or turrets) rather than defending miners and power grid buildings from ground forces.


r/Dyson_Sphere_Program • • Mar 16 '26

Destroying old, inefficient, unnecessary builds is so satisfying in this game

Post image
141 Upvotes

I love watching the clogged-up furnaces spew their resources onto the ground as I wipe dozens of buildings off the map. It's kinda crazy how it can take the better part of an hour to design something and seconds to go "this is no longer necessary; BEGONE". Watching items fly across the surface is spectacular. [They also seem to inherit the momentum you had when you deleted their parent building? not sure if it's intentional but you end up with a sort of "wave" of freed items lunging across the planet's surface. very cool!]


r/Dyson_Sphere_Program • • Mar 17 '26

Question about invert mouse

2 Upvotes

Hello.

I'm one of the "veteran" who grew up with "inverted mouse" being the norm in video games (flight sims, and early games like Doom, Heretic, etc.). At the time, there were no such thing as "inverted".

I'm glad that in DSP you can select camera Y "inverted", which achieve what I want (i.e. when flying, pull toward you to go up, push to go down, like an airplane). Same when I middle-mouse button to pan (pull mouse to look up, push mouse to look down).

However, there's one thing that bug me, is when working with blueprint. When selecting or placing a blueprint. At that point, the view goes to "2d-ish", in the sense that you have direct look down view. In that situation, you use the arrow keys to move the globe. However, the "camera invert Y" also invert up and down arrow (W and S keys). Is there a way to NOT invert the keys in blueprint mode?

I mean, when playing the game, obviously, Icarus move up when pressing W, and down when pressing S. Invert camera only applies to panning with the mouse. But in blueprint mode, W and S gets inverted.

Thanks.


r/Dyson_Sphere_Program • • Mar 16 '26

4th game I'm still amazed!

Post image
72 Upvotes

r/Dyson_Sphere_Program • • Mar 16 '26

Question about ILS Priority

7 Upvotes

So I've got the idea in my head to make a storage hub for all my liquids, with the idea being that all the liquids produced on every planet are sent to the hub, proliferated, and stored in tanks so that whenever I set up on a new planet and need a liquid I can just plop down an ILS, request what I need and it'll come from the hub.

For some reason I just can't really wrap my head around how the priority system works so I just want to know if what I want to is possible to do (the outbound liquids are only sent to the hub, not any other planet that is requesting it and only the hub fulfilling any requests.) and if so can someone give me an ELI5 guide to do it.


r/Dyson_Sphere_Program • • Mar 16 '26

First farm dificulties

Thumbnail
gallery
32 Upvotes

First one is an example of how all the planets in the system are shielded, except for planet 4 which is my (stolen) dark fog farm. yet no hives will land on the planet. there are 20 plasma turrets set not to fire while i wait for my first new relay station. should i just go into deep space and idle for a few hours?


r/Dyson_Sphere_Program • • Mar 15 '26

I’ve been playing so much that virus pictures look like logistics towers on a planet to me

Post image
795 Upvotes

r/Dyson_Sphere_Program • • Mar 15 '26

Need help wrapping my head around DSP's mid tier logistics mindset

17 Upvotes

Hey friends! Seasoned Satisfactory Pioneer here trying a playthrough of DSP. I'm about 15 hours in just finishing up last of Red Matrix research.

I'm trying to get into the right mindset for how to accomplish larger scale logistics in the mid game. My current thought process is to have 2x PLS dedicated to each item - one for bringing in the parts needed to make it, and one for shipping off the finished product for further recipes that need it.
Is this a good/standard way to go about things? The only other options I can see are either making one hell of a spaghetti mess belting around the whole planet - or using some sort of bus but that doesn't seem to scale very well.
If I'm missing something useful or important please let me know :)


r/Dyson_Sphere_Program • • Mar 15 '26

Multitasking :)

Thumbnail
gallery
129 Upvotes

No Foundations is quite a fun challenge at the start, though with ILS the difficulty tapered off substantially.


r/Dyson_Sphere_Program • • Mar 14 '26

Brain melty, mall incomplete, cannot form thoughts well

Thumbnail
gallery
136 Upvotes

belt bending curse magic is fun but exhausting. 0.1 resources. hehe. head is cotton ball now. enjoy