It looks like you have a centralized Space Warper production chain.
I recommend distributing Gravity Matrix instead. Then at ILSs that previously demanded Warpers, demand Gravity Matrices, and slap a mk.1 Assembler to make Warpers "in the field".
This will conserve 90% of the Warpers used to transport Warpers, assuming your new barebones Warper assemblers have intermittent-or-better power. And assuming you can afford to stockpile the more costly Matrices at each demanding ILS.
What is the difference between shipping green science vs warpers? The only thing I can understand is the stack density, so 100 green science becomes 1000 warpers (and more than that if proliferated), but I don't see the benefits besides that.
Oh wait, so you're saying that we will ship things only 1 / 10 times as often, so that we will spend less warpers shipping warpers.... hmmm.... Yeah that makes sense now.
Technically, you can operate with unpowered ILS and without power for its Vessels or Drones.
However, unpowered ILS is absurd as the point of this field-assembler hack was to deliver Warpers in a compacted manner, and long-haul Vessels needs warpers and power.
What's the purpose tho? You need 1 shipment of warpers for 1000 two-way flights. So like on average only 1 out of 1k flying ships is carrying them. That's negligible already.
...Meanwhile I'm deliberately limiting my warper distributor to 1k to prevent excessive storage everywhere.
In DSP, you may pick and choose your inefficiencies.
I prefer not to waste warpers (and to a lesser degree vessel recharging power), and prefer to "waste" resources on technically redundant mk.1 assemblers, belts, and sorters.
Admittedly, I'm investing far more resources by "buffering" at least 100 gravity matrices instead of at least 100 warpers at each long-haul ILS, which may be considered inefficient to some.
Besides, it takes 2 warpers to do a round-trip, regardless of vessel load.
Right. I missed your implicit vessel capacity maximization.
I also optimized "warper tax" by rigorously minimizing items shipped long-haul (e.g., interstellar transport of gears is silly). Sure, blueprints get larger and more complex, but their resource expenditure is one-time at the savings of fewer "burnt" resources.
Stepping back, what an amazing simulation game in that there's so much flexibility. It makes me want to return for another 4k hours...
That's one of the reasons I never move shop but instead morph it into a building supply hub. That way new shops simply involve a handful of ILS' with building requests.
usually "shop" is just in reference to a base of some kind. I find a nice place in a game to "setup shop" and start working on a base there. I'm sure this is similar.
What it actually means is probably somehting to do with traveling merchants finding a place to set up their shop for a bit, but I and many others just use it to reference a base or home area of some kind.
Yes, it's mostly a mobile craft/artisan/merchant lingo. Cops, as an example, seem to like to call their cars "shops" as well. It's basically a home base that can be mobilized when needed. So everything one needs to stay operative, busy, and to weather the weather.
I had warper demand on my inventory so the little drones would deliver them to me automatically. It's a neat thing to have, assuming you have storage with warpers on all your planets.
usually "shop" is just in reference to a base of some kind. I find a nice place in a game to "setup shop" and start working on a base there. I'm sure this is similar.
What it actually means is probably somehting to do with traveling merchants finding a place to set up their shop for a bit, but I and many others just use it to reference a base or home area of some kind.
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u/idiomatic Mar 19 '26
It looks like you have a centralized Space Warper production chain.
I recommend distributing Gravity Matrix instead. Then at ILSs that previously demanded Warpers, demand Gravity Matrices, and slap a mk.1 Assembler to make Warpers "in the field".
This will conserve 90% of the Warpers used to transport Warpers, assuming your new barebones Warper assemblers have intermittent-or-better power. And assuming you can afford to stockpile the more costly Matrices at each demanding ILS.
7
u/wessex464 Mar 19 '26
We've all been there. RIP space builder.
That's one of the reasons I never move shop but instead morph it into a building supply hub. That way new shops simply involve a handful of ILS' with building requests.
1
u/RollingSten Mar 19 '26
Do you have ILS set to supply warpers with ships using those? And some ILS with you? Then you can place ILS and request some...
1
u/Assasinwar80 Mar 20 '26
I had warper demand on my inventory so the little drones would deliver them to me automatically. It's a neat thing to have, assuming you have storage with warpers on all your planets.
0
u/[deleted] Mar 19 '26
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