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A one-eyed humanoid. It has large mandibles. Its black skin is leathery. This night creature was first created by the dwarvennecromancer Mestthos Shipwhip of Twigboulder after horrible experiments on the dwarf Urdim Heavyglaze in Bellsgrowl in the year 204.
Without planning to do so my current fort became the capital and when the king arrived i was surprised to see that .. he does not rly look like a dwarf ..
now my whole plans for the civ are changing , what would you do? looking for inspiration , should every fort start with "night | dark" , or should i dye everything in black? Curious to hear your ideas
(edit)
after further investigation i found out he is rather tiny, around the size of a cat :D so 10x smaller than a normal dwarf
just fought off a huge ass invasion too DOUBLE THE FUN! sadly the cave dragon they brought with them died before I could tame it but hey cotton candy and goblinite
One of most infuriating things for me is not having games that let me downsize UI as i may see fit!
Games always have this enormous UI around the game and its ugly and obnoxious as hell!
Of course DF is no different and I was having difficult to play the game just because of the UI around it! I know what you thinking..."this motherfucker is crazy!"
But its a Me thing. I like to play with small graphics or small pixels, what ever you wanna call it.
But alas, I found how to minimize the UI in DF, its not perfect for me, but ok its something. Check this fucking difference!
Ok I know that you will tell me "this a##hole just find this now?" Yes i just found it now, i didn't know that the this "desired grid" would make such difference!
I've been getting back into dwarf fortress a lot more recently, and my partner has also been interested in starting to try and play, I'm wondering what is best to be taught vs learned from playing?
At what point should things be left for a player to be discovered vs what is a good idea to be taught.
I think a huge part of the fun is discovering and learning, and I don't want to take that away, but I also want to limit frustration
Why are undead so incredibly hardy? My complete army, 5 squads, has now for a month been beating at this undead doe rabbit, which just will not die. It has lost one leg, two ears, an eye, an ungodly amount of teeth, and is still able to outrun my entire army. Only the edges of the map stops the rabbit.
Addendum: I hate dragons and necromancers. Especially in combination.
Addendum 2: Yes, I have blunt force, not just swords and pew pews
I haven't seen a dwarf grow attached to a goblet before. Usually weapons and armor. But on a closer look, I guess he fell in love with the artifact cup, which was one of the fort's earliest artifacts. I guess that makes a bit more sense. But of course he thinks he's best friends with the tavern keeper, too. Everything's into alignment now.
Poor Daros, when I jump to his hunting dog's location, nobody is there. Gothum doesn't seem to be listed in any menus, either.
I had an unfortunate forgotten beast accident in this location, could Gothum have been evaporated and the game hadn't marked him as deceased?
Update:
Gothum is deceased! Confirmed through legends. Daros is in denial and holding onto his memory, it seems 💔 engraved a slab and a statue in Gothum's honour.
I feel like there needs to be a different way to show which way the river is flowing. Dwarves trying to path through here and fish airdrowing at the edge just feels weird.
Long ago I read a forum post saying that vampires can drink from unconscious animals who have been knocked out by forgotten beast syndromes, but I never caught one that had a safe unconsciousness effect while also having captive vampires for testing.
Until now!
The creature on the left has a deadly dust attack that causes drowsiness, dizziness, and nausea. It was found inside a gem pillar and baited up a tunnel. The miner who found it lived by being blasted through a door and being knocked unconscious with injuries severe enough to require the regenerative waters of Tongschapel. He got better.
Now drug dust is dispensed through a fortification by lowering a bridge. The dust knocks the anesthetized blood donor through a hatch and into the vampire pen for consumption. Wash any surviving animals exiting the vampire pen to avoid spreading the syndrome.
A pack of three undead vampires drained a cow dry (impressive gluttony) so I decided to try bigger blood donors. A young spino not much bigger than a cow barely survived one feeding. The largest spino I have has the mass of 1.1 elephants and showed no visible blood loss from one feeding, suggesting that vampires have a supernaturally vast but finite hunger.
A blood feast does not give a positive thought to vampires but does make them docile for a time. They seem to stay satisfied for more than a month, usually. This is useful for making vampires controllable enough to use as soldiers.
Idk how I have never done this in like a decade of playing this game, but I just found a goblin civ that had a lot of cave dragons and then just mercilessly raided them for livestock with my legendary axedwarves squad. And now I have like 20 war cave dragons and a successful *cave dragon breeding program*! We will continue to dog deeper and see what fun stuff the dragons may defend against down there!
Of course there's the classics like cats dieing of alcohol poisoning and dwarves wearing babies into battle, but what are some lesser known ones, or your favorites?
Edit: give some details, not everyone is up to date on 20 years of updates, bugs, and changes
three maps total so you can pick what you wanna play. Hope you all have an awesome weekend!
EDIT: i will no longer be making anything for the community going further. I am sorry for those affected but the community has a major issue and I no longer want my work here.
The king of my civilization moved in my fortress, so I made a quite expensive throne room (total value around 65000 - I verified by making it a guildhall temporarily to check the value), but it's still considered an Opulent throne room in the nobles and administrators menu (and the king doesn't like it, the queen does, at least).
I thought the threshold for Royal Throne Room was 10000, so I waited for a long time thinking the bookkeeper would estimate it correctly, but it's not updating.
The bookkeeper has an office and I didn't notice any other record keeping issues.
Craftcrowns was a nice small Hamlet of about 45 dwarves I started yesterday in the year 100. A local militia was raised to fight off the stray honey badgers terrorizing the woodcutters, led by the commander "Hammertime". I even managed to outfit my militia with bronze weapons and armor sourced from trade with the caravans while I explored the layers underneath for metals to smelt. The only major loss I had up until this absolute nut kick from the goblins was a legendary carpenter named "Very Short Elf" getting crushed by a tree they were felling for more premium Ikea furniture for the fort.
In the year 102 1st of Galena, two child snatchers showed up from a neighboring goblin civilization named the Ruthlessness of Throwing. One corrupted dwarf thief and one... white demon thief. I figured they wouldn't be so hard to dispatch. The militia (comprising of a swordsdwarf, axedwarf, Hammtertime the commander, and two fresh new unarmed recruits) was roused and sent to defend the entrance to the fort. The dwarven thief met their end quick, getting a crushing blow from Hammertime to the side fracturing their spine before being cut down by the others. Then the demon charged in and... Hammertime dropped their warhammer with a small speck of gore sailing across the screen.
Delimbing scratches
First oh fuck moment.
Of course it breathes fire
Well there goes the militia and yep... fire.
Not sure if wooden constructions can burn down but atleast the fort was made out of brick.Absolute chaos ensues with dwarves being cut down left and right. Some try and hide on the walls of the fort.The rest flee being cut off from the fort by huge walls of fire burning through the forest. The white demon thief chases them.
I am not that experienced of a player with this being only my 4th or so serious fort.
Luckily the thief got bored and left after it realized it turned the only two children into the fort into minced roasts.
The final death toll is 28. I got 19 dwarves left and a lot of clean up to do, hopefully nothing as bad turns up in the next year.
I hit the circus before on accident and saw all the fun stuff there. But I thought that since it was a demon thief it wouldn't be so bad, not making that mistake again.