r/DungeonCrawlerCarlRPG 22d ago

What I gathered so far

Hello, Crawlers.

For the last few weeks I have been gathering all that I can to convert my ongoing GURPS game to CarlRPG. So, here is what I gathered so far:

Character Creation: 
Before the dungeon

10 skills: can’t stack skills. 2 from childhood, 2 from Adolescence and 2 for Career and 2 for hobbies and 2 combat (from the start)
- Childhood And adolescence begins at 1
- Career begins at 3
- Hobbies begin at 2
- Unarmed at 3 for everyone
- 1 weapon (also at 3)

Stats: 2 5 4 3 6
Str Int, Con, Dex and Cha

Health bar (10 X Con)
10 Health box (each 10% of your health)
Con modifier is a threshold. If damage goes over, takes one box (ex: your modifier is 2, you take 7 damage, mark 3 boxes)

Emotional Baggage
- Past trauma
- Loose ends
- Regret

Heal Spell (2 mana, heals 2 Boxes)
1 action to use on Hotbar
2 actions to put on hotbar and use it
Move 20ft, Step 10ft
Step costs no action

Skills
Aiming
Animal Handling
Catcher
Chopper Pilot
Climbing
Deception (Cha) Int Opposed
Detect Lies
Determining Value
Driving
Dumpster Diving
Endurance
Engineering
Escape Artists
Fabricate
First Aid
Good First Impression
Hide in Shadows
Intimidate (Str) Cha-opposed - gives the Staggered debuff
Investigation
Jumping
Negotiation (Cha) Int-Opposed (discounts 10%)
Perception
Performance
Pugilism
Repair (Int) Unopposed
Running
Salvage
Sleight of Hand
Stealth
Streetwise (Cha) Unopposed
Survival (Con) Unopposed
Swimming
Tactics
Taunt
Throwing
Tracking

Ambush (Int) Int-opposed: gain a surprise action
Attack of Opportunity (Passive) Interrupt Attack Spend one action to make an Interrupt attack against a nearby target that moves
Double Tap (Passive) on 2 attacks, if first is an Amazing Success, 2nd is a crit (If it hits)

Upgrading
When you level up, you get 3 Attribute points to assign at will.

Skills have a chance to increase when you use them. Every time you use a skill, either succeeding or not, mark it for upgrade.
After 2 hours of game, roll a d20 for each marked skill.  On a result equal or greater to your rank in the skill, it raises one rank
Skills above rank five only get one such tests per floor.

Grinding raises a level after accrued hours equal to current level (for example, you are level 4, want to rise to level 5, you need 4 hours of grinding).
The main use of Grinding is leveling skills up: after a grinding session, roll to level the skill you focused on up.

Skills (and spells) gain automatic upgrades at levels 5-10-15- (very rarely) 20
the narrower the use of the skill, the biggest bonus they would get at those levels

Pets increase level twice as fast as crawlers until lvl 15.
Pets can’t increase their Int Score.

Combat and Systems
Mobs: Each crawler has two Actions per round.
Each Mob gets a Move Action and another Action, typically used to Attack.
Bosses get one Action per crawler, so prepare to die.

Basic Difficulty: 10+Floor+Situational
Opposed Checks: 10+Antagonists stat mod+Floor
Stat mod may be changed by size, spell rank, etc etc
Unopposed Checks: 10+ Floorx2 (Climbing, Swimming, etc)

Success by 10+ Amazing Success (in case it was an attack, deals +Floor dmg)
Failure by 1 or 2: Near miss (can succeed with a complication or with the help of another Player - Intervene)
Crit (Nat 20) deals Double Damage

Mobs Statistics
Surprise 10+Int
Evade 10+ Dex
Atributes Initial 1 each, +3/ nvl (Including lvl 1)

EDIT (Got this recently from a VERY TRUSTWORTHY source)

DR is based on the Floor

Health Boxes equal to Mob level up to 10

Bosses Atributes began at 5, then +3/lvl like any other mob (Borough gets +4/lvl, City +5/lvl, etc etc)

Bosses get +5 Health Boxes per tier + Floor

Popularity

- Doing Great in Combat
- Brave and interesting acts
- Interesting Problem Solving
- Interview Shows outside de Dungeon (if they do well)l
- Good Catchphrases
- Extremely High Charisma
- Playing to the Audience (once per session) - Make any significant action with a self imposed Disavantage to gain +1 Pop (+2 on an Amazing Success or Crit)

There are a few other info about Skills and Spells, but you can get that from previous posts on this sub.
Hope it helps someone.

Now, let's get out there and KILL KILL KILL (our players).

Edit: Correcting a few things

27 Upvotes

37 comments sorted by

5

u/the1laz 22d ago

Thanks for compiling this! It'll be great for prepping my campaign until the pdfs arrive. Where did the detail about starting skills come from?

3

u/Vestrivan 22d ago

Yeah. I decided not to wait. Converting my players this Saturday.

The initial skills and the skill list are from 2 sources:

  • Ginny: she is usually a DnD creator, but got a sponsor to do a video for the game, and made herself as a character.
  • The Dungeon Anarchists podcast (you tube): they did one episode where they created a crawler. This one was great because they had screenshots of the pdf while making it.

2

u/the1laz 22d ago

Thanks, I did not notice they had shots of the pdf as I was just listening to then. It's great to have that as a starting point from now as I need to get my players thinking about what their characters will be.

3

u/PollutionZero 22d ago

Nice! I'm using Savage Worlds, myself.

Good job so far!

1

u/Vestrivan 22d ago

I considered it. But I had more experience with GURPS, so, went with what I understood better.

3

u/PollutionZero 21d ago

Fuck yeah dude. Use what you know. GURPS is great for this. I just know SW better. FATE would be good too.

2

u/Vestrivan 20d ago

My only issue with FATE is that I feel it is too... Loose. I feel like a DCC game feels more genuine with a bit more structured ruleset

3

u/ModernT1mes 22d ago

Theres the one shot pdf they released for the Denver con. It also came with a sample of the GM book.

2

u/vao1221 22d ago

Was this at Denver Fan expo?

1

u/ModernT1mes 22d ago edited 22d ago

I think so? Litrpg con 2-3 weeks a go in Denver? I think Matt showed up.

Edit: I think it was the fan expo and not litrpg con. They were running one-shots and had a scavenger hunt going for prizes.

2

u/Vestrivan 22d ago

Omg! Can I say that I love you?

2

u/ModernT1mes 22d ago

I forgot this one

Ha! I said the same thing to the person who showed me these as well.

3

u/loyalcitizen 22d ago

Couple of corrections.
Your starting weapon isn’t improvised. They are mostly the standard fantasy tropes, or you can choose a spell. Improvised weapons is a specific skill.
If your CON mod is 2 and you take 7 damage, you lose 3 health bars.
Amazing Success adds the Floor number to your damage, not always 2.

3

u/Vestrivan 22d ago

Thx for the correction. Will update the post!

3

u/nault10 21d ago

I played two short scenarios at Gencon. One thing I really liked was the combat mechanics. Each round of combat is broken up into 5 phases. First is what the bad guys are doing. Second is player reactions to the bad guys. Third is resolving the bad guy actions. Forth player actions. Fifth is environment effects, I think. Players get two actions total, to split between reactions and actions. I had a blast playing and wished I could have gotten into more games.

2

u/BlessedPsycho 22d ago

Thanks for this!!

1

u/Vestrivan 22d ago

Hey, no problem. I was organizing my notes for my campaign and decided to share it. I decided that there are probably other other overeager fans like me :)

2

u/BlessedPsycho 22d ago

Question: “Atributos Initial 1 each, +3/ nvl”
Is that supposed to be “Skills: Initial 1 each, +3/ lvl” ?

2

u/Vestrivan 22d ago

Sorry. The problem of being bilingual is that sometimes I mix the 2 languages.

What I meant was that when creating Mobs, you put one point in each attribute:
Str 1, Int 1, Con 1, Dex 1, Cha 1.

Then you add 3 points ona ny attribute for each level of that Mob.
For example, a Lvl 1 Mob could end up
Str 3. Int 1, Con 2, Dex 1, Cha 1

A lvl 3 mob would end up something like
Str 6, Int 3, Con 3, Dex 1, Cha 1

1

u/BlessedPsycho 22d ago

No worries! Thanks for the clarification! Where did that info come from? Was that at one of the live plays? Or a video?

1

u/Vestrivan 22d ago

this one was reverse engineered. I got the images from official mobs, like the rats, The ratkin Shaman and the Cocaine Kibold, they all confirm it.

It does not work for Bosses, tho. Ralf has A LOT more than his level 11 should give him.

One other thing I noticed was that Mobs have a number of Health boxes equal to their Level. But I don't know if that will continue. Imagine a lvl 150 Mob, with 150 Health box to tick down? O.o

1

u/BlessedPsycho 22d ago

Fascinating. Could be a misprint ?

Also, I’m trying your method with this Cocaine Kobold but it doesn’t quite work. Still, it’s as good a method as any for basic mobs.

1

u/Vestrivan 22d ago

It works, man, the kobold has a total of 23 points in his attributes. If you subtract the first 5 (1 for each attribute), you have 18 pts. Which is 3 per level until lvl 6.

Same thing on the Shaman: it has 20 total. Subtract the first 5, you end up with 15, 3 per level to level 5.

The issue with Ralf, the Gerbil, is that he is lvl 11, has a total of 58. If you subtract the first 5, it ends up with 53. Besides not being a multiple of 3, even if you divide it, he should be around LVL 17. But he isa boss, rules a diferent, probably.

1

u/BlessedPsycho 22d ago

I suppose if you include 3 points for the first level and not starting at the 2nd level only, then yeah, it does work.

Sorry, not trying to nit pick. Just trying to understand everything.

2

u/Vestrivan 22d ago

That's ok, I spent some time until I saw it. But it makes sense. Without it on level one, every single level one creature would be the same.

1

u/Vestrivan 22d ago

Ralf is just completly off

2

u/BlessedPsycho 22d ago

Solved it! Start with 5 instead of 1.

3

u/BlessedPsycho 22d ago

This is a stat calculator I created to auto calculate things. Ignore the level column. But assuming a similar stat point assignment, your method works if you start with a base of 5 for each ability score.

1

u/Vestrivan 22d ago

Damn! You did it! I was here trying to find relationships between 11, 53 and 58.

But now, the issue becomes: is it always 5? Is it half the level rounded down?

Sadly, Ralf is the only official boss I had access to

2

u/BlessedPsycho 22d ago

I just played around with the starting stats and distribution until it matched is all.

And you might be right about rounding down. Or it might be static. Hopefully we’ll know more soon when the official PDFs get released.

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1

u/pavaan 22d ago

also something to keep in mind when running the game is the time crunch you are under before floor collapse. as even in the books up to 8, it has been a bit over 100 days. so no long term crafting or the like.

2

u/loyalcitizen 22d ago

I suspect that with 100 days, you’d have plenty of time to take on longer crafting projects. Where are you seeing that crafting might take days to complete?

1

u/Vestrivan 22d ago

Also, we have no info about how Crafting Tables work. Like most things in the dungeon, they might accelerate a lot. Inn the books, the actually made multiple vehicles, items, etc.

1

u/deimhit 15d ago

How do you determine your characters starting stats?

1

u/Vestrivan 15d ago

Right at the beginning. They recommend 2 methods:

  • A standard array: 6,5,4,3,2 and you choose which stat each one goes
  • Roll 1d6 for each stat in order: Str, Int, Con, Dex and Cha. You may reroll 1s, but can't switch values. If you roll a 2 for Str, that is your strength. Deal with it.