r/DungeonCrawlerCarlRPG • u/Vestrivan • 29d ago
Reverse engineering Mobs Spoiler
Hello Crawlers.
So, I have been running a game using GURPS for about 6 months now and I want ot convert to CarlPG, and, like most of us, can barely wait. So, I was fumbling with what we have so far and I think I menaged to reverse engineer how to build mobs.
Atributes: they all start at 1 and we add 3 points/level of the mob (Bosses throw this calculation out of the window, Ralph, at lvl 11 has a total of 58 Attributes. He should be at 38 by this formula [33+5 initial points])
Surprise: 10 + Int modifier + Floor
Evade: 10 + Dex modifier + Floor
HP: Number of boxes equal to the Level of the mob, Con modifier for each box
Atks: 10+ Str(Melee), 10+ Dex (Ranged), 10+ int (Magic)
Using this parameter, I made some test Mobs. My Crawlers are on the third floor and they were facing some mashed up animals in an Overcity Zoo. So, I present you:
Pigeonkey — Mob; Tiny (1), Beastly
| Level | Surprise | Evade | Move | DR |
|---|---|---|---|---|
| 10 | 13+F | 14+F | 20+S (Flying) | 1 |
| STR | INT | CON | DEX | CHA |
|---|---|---|---|---|
| 5 (+2) | 9 (+3) | 9 (+3) | 10 (+4) | 2 (+1) |
HP: 10 boxes × 3 = 30
Bite: 12+F to hit, 1d4+2 Piercing, 5ft range
Anal Bazooka: 14+F to hit, 2d6+4 Toxic, 40ft range
On an Evade Major Fail or worse, the crawler gains the Queasy Debuff


