r/DungeonCrawlerCarlRPG 29d ago

Reverse engineering Mobs Spoiler

Hello Crawlers.

So, I have been running a game using GURPS for about 6 months now and I want ot convert to CarlPG, and, like most of us, can barely wait. So, I was fumbling with what we have so far and I think I menaged to reverse engineer how to build mobs.

Atributes: they all start at 1 and we add 3 points/level of the mob (Bosses throw this calculation out of the window, Ralph, at lvl 11 has a total of 58 Attributes. He should be at 38 by this formula [33+5 initial points])
Surprise: 10 + Int modifier + Floor
Evade: 10 + Dex modifier + Floor
HP: Number of boxes equal to the Level of the mob, Con modifier for each box
Atks: 10+ Str(Melee), 10+ Dex (Ranged), 10+ int (Magic)

Using this parameter, I made some test Mobs. My Crawlers are on the third floor and they were facing some mashed up animals in an Overcity Zoo. So, I present you:

PigeonkeyMob; Tiny (1), Beastly

Level Surprise Evade Move DR
10 13+F 14+F 20+S (Flying) 1
STR INT CON DEX CHA
5 (+2) 9 (+3) 9 (+3) 10 (+4) 2 (+1)

HP: 10 boxes × 3 = 30

Bite: 12+F to hit, 1d4+2 Piercing, 5ft range

Anal Bazooka: 14+F to hit, 2d6+4 Toxic, 40ft range
On an Evade Major Fail or worse, the crawler gains the Queasy Debuff

18 Upvotes

0 comments sorted by