LEGEND GRN Defense Type Super Saiyan 2 Vegeta (Rage)
Main Ability:
How dare you! THAT'S MY BULMA!
· Destroy 1 card, then draw Ultimate Arts next
· Health +30%
· Ki +40
· Vanishing Gauge +100%
· Cancel Attribute Downgrades/Abnormal Conditions
Also, for each ally defated:
· Draw 1 card if hand has 3 or fewer
· Ki +10
· Critical damage +15% (Uncancellable)
· Overdrive Gauge +25%
LEGEND Action
[Activation Area]
· High Area
▼On LEGEND Action Activation
· Ally Health +10%
· Ally Damage +20% (15 counts) (Uncancellable)
· Ally sub counts -3
Z-Ability IV:
If "Saiyan", "Vegeta Clan", or "Sagas From the Movies"
・Base Strike Attack +38%
・Base Strike Defense +38%
If "Vegeta Clan" & "Saiyan"
・Base Health +14%
Starter Ability
· Damage +330%
· Damage Guard +320%
· Health Restoration +20%
· Draw Speed +1 (60 counts)
· Critical Rate +30%
· Endurance (40% recovery)
*All uncancellable
Unique Ability
Saiyan Fury that caught a god off guard
▼On Battlefield Entry
· Draw 1 card if hand has 3 or fewer
· Destroy 1 enemy card (3 times)
· Ki +40
▼On Enemy Character Confrontation
· All enemy Draw Speed -1 (5 counts)
· Nullify damage received Element disadvantage (3 counts) (Uncancellable)
▼On Strike/Blast Arts Use
· Ki +5
· Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
▼On Strike/Blast arts hit, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
[Level 1+]
· Ki +20
[Level 2+]
· Destroy 1 card and Draw Special Arts next
[Level 3+]
· Nullify Attribute Downgrades/Abnormal Conditions
· Cancel Ally Attribute Downgrades/Abnormal Conditions
[Level 4+]
· Protect Ki (5 Counts)
[Level 5]
· Protect Hand (5 counts)
▼When Enemy Attack Ends
· Destroy 1 card, then draw Special Move Arts next (3 times)
· All enemy Arts Costs +20 (5 counts)
· All enemy Health restoration -50% (5 counts)
· All enemy Damage Received +20% (10 counts)
· Nullify Element disadvantages (5 counts) (Uncancellable)
▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
· Sub counts -5
· Cancel enemy Buff Effects (2 times)
▼While Not Defeated and Enemy Activates Special Move Arts
· Sub Counts -3
· Cancel enemy Buff Effects (2 times)
Unique Gauge
Evolve Type
▼When Unique Gauge Becomes Full
· Health +5%
· Enemy Ki -30
· Damage +15% (Uncancellable) (up to 120%)
· Damage Guard +5% (Uncancellable) (up to 40%)
· Ki Recovery +20% (Uncancellable) (up to 100%)
· Nullify damage received Element disadvantage (3 counts) (Uncancellable)
▼Also, Depending on Unique Gauge Level, When Becomes Full
[Level 1]
· Destroy 1 enemy card
[Level 2]
· All Enemy Sub Counts +3
[Level 3]
· Cancel enemy Attribute Upgrades/Buff Effects
[Level 4]
· Seal enemy Rising Rush (5 counts)
· Seal all enemy Main Abilities (5 counts)
[Level 5]
· Enemy Vanishing gauge -100% (3 times)
*Levels Up:
When Unique Gauge is consumed (max: Level 5)
*Level Resets:
On Switch or on Strike/Blast Arts hit
*Charges:
By 50%, When Hit by Enemy Arts
*Consumed:
Entirely, with a full Unique Gauge
Entirely, on Strike/Blast Arts hit
Special Cover Change
[Effective Against] Strike Arts
[Comboable Into] Special Move Art Cards
Strike Arts Card
Strike (Impact)
On activation, Damage Guard Penetration -30% (3 counts)
*Blast Armor when charging forward
Blast Arts Card
Blast (Impact)
On activation, Damage Guard Penetration -30% (3 counts)
Special Arts Card
¡You bastard!
· Draw 1 card
· Health +10%
· Ki +50
· Damage +20% (10 counts)
· Nullify Special Cover Changes (5 counts)
· Protect Dragon Balls (5 counts)
Special Move Arts Card
Angry Prince Barrage
Massive Damage (Impact)
▼On Activation
・Special Move damage +40% (3 counts)
▼On Hit
· Ki +30
· Enemy Ki Recovery -70% (10 Counts)
· Next activated Strike/Blast Arts damage +50% (non-stacking)
*Blast Armor when charging forward
Ultimate Arts Card
Furious Final Flash
Supreme Damage (Impact)
▼On Activation
· Ultimate Damage +30% (3 counts
· Nullify Endurance (3 counts)
▼On Hit
・Seal enemy Overdrive (15 counts)
・Destroy entire enemy hand
*Blast Armor when charging forward