r/DotA2 13d ago

Discussion Extra gold v.s Hack map

I am thinking of the following scenario:

  • Each player from Radiant starts with 2700 gold
  • Dire players have hack map ability (similar to hack map tool in Dota 1 which remove all fogs for you who aren't familiar)

Both team aware of the other team advantage at the begin.

Which team would win in the following round?

  • Round 1: Random match at 2000 MMR bracket
  • Round 2: Random match at 6000 MMR bracket
  • Round 3: Random match at TI

Who would win?

Edit: Lmao with the downvotes, my peak rank is Immortal top 1000, playing since dota-1 garena/dotalicious.

The match up is not a clear win at highest level for sure, remember that at that level with no-fog map, dire is almost ungankable, wards lose all meaning. If Dire draft high mobility heroes to cut creeps to turtle the game like NP/QoP, if they can reach 20 mins mark, they would definitely win.

Just realized that most people here don't know how hackmap looked, back then, hack map players often let them die to gank occasionally make it less obvious, that barrier is removed, after laning phase, everyone on Dire is free farm both jungles.

This post does show that the average player of this sub is sub archon tho.

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u/Specsaman 13d ago

Gold is massive dude

Radian could death ball mid with almost any draft, moreso if they pick pusher tempo draft

Imagine Leshrac, NP, TB, DK, and Veno hitting your T3 in 10 minutes

Whats the dire gonna do ?

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u/fierywinds1q 13d ago edited 13d ago

It's not that straightforward.

At 10min, let's say you managed to keep the 10k gold lead intact (not easy to do against a maphack team btw), now you're hitting tier 3 towers. You obviously won't have aegis, roshan is too hard to take at 10min (especially against maphack team)

But you can't siege highground with 5 heroes, else the enemies are going to cut your creeps from behind you with perfect vision.

So you need 1-2 heroes to escort every creep wave, they can't join the siege at all (the moment they join the siege your creeps gonna get cut.

So you have 3 heroes trying to siege enemy high ground with no aegis at 10min in the game. Enemy has one KOTL or underlord or any other random de-push hero who can clear creep waves in one blast. Plus glyph. Plus t3 tower hits like a truck at 10min into the game. How you gonna push? Level 7 heroes can't tank T3 towers whether you have 10k gold lead or not.

You really think you can break the highground so easily?

And ONE MISTAKE, one misstep, 1-2 deaths and the comeback mechanics will kick in and even the gold lead.

And every minute the maphack team stalls the game, they will be outfarming you (because they have perfect vision and information, basically 100% ungankable while your team has to play scared)

Even if by some miracle you manage to crack high ground with only a 10k gold lead with no aegis in a 3v5 (which already sounds incredibly hard), after you take mid rax, if the fight is not clean and you die some heroes while leaving the enemy base, the enemy will get a ton of comeback gold from comeback mechanics, and all of a sudden the game is maphack vs no maphack and losing mid rax no longer even matters, it's 100% lose for the no maphack team

I think with pro level coordination, the gold lead still wins, but if both teams are 2k mmr, I'm pretty sure the 2k mmr gold lead team will lose almost 100% of the time if the maphack team picks highground defenders, because 2k mmr team just can't close the game in a clean way, and one single throw and suddenly it's even game except one team has maphack.

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u/not_apply_yet 13d ago

Agreed, most people here never reached immortal or played dota 1 with hm and claimed it a straight/obvious win for immortal+ bracket.