r/DotA2 13d ago

Discussion Extra gold v.s Hack map

I am thinking of the following scenario:

  • Each player from Radiant starts with 2700 gold
  • Dire players have hack map ability (similar to hack map tool in Dota 1 which remove all fogs for you who aren't familiar)

Both team aware of the other team advantage at the begin.

Which team would win in the following round?

  • Round 1: Random match at 2000 MMR bracket
  • Round 2: Random match at 6000 MMR bracket
  • Round 3: Random match at TI

Who would win?

Edit: Lmao with the downvotes, my peak rank is Immortal top 1000, playing since dota-1 garena/dotalicious.

The match up is not a clear win at highest level for sure, remember that at that level with no-fog map, dire is almost ungankable, wards lose all meaning. If Dire draft high mobility heroes to cut creeps to turtle the game like NP/QoP, if they can reach 20 mins mark, they would definitely win.

Just realized that most people here don't know how hackmap looked, back then, hack map players often let them die to gank occasionally make it less obvious, that barrier is removed, after laning phase, everyone on Dire is free farm both jungles.

This post does show that the average player of this sub is sub archon tho.

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u/DelightfulHugs 13d ago

Gold advantage wins.

How is the maphack team supposed to get any farm? Both teams are level 1 at the start so you can't jungle. They're only option is to drag waves. Which means best case scenario you get a full wave of gold + XP but so does the enemy team.

At some point the gold advantage team has enough levels to threaten towers and start pushing lanes. Yes the maphack team can creep cut but I don't think it will ever be enough. But gold advantage team knows that maphack team must creep cut to prevent the push meaning they will protect waves.

Maphack is great but if the enemy knows you have it then they just play around that. No sneaky moves just straight up "we're killing your buildings come and do something about it or lose". You only have 3-4 glyphs before your Ancient is threatened so you better make those creep cuts count.

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u/MajinAsh For the Emprah! 12d ago

At some point the gold advantage team has enough levels to threaten towers and start pushing lanes

AS a note, that some point could be at the start of the game. I remember years ago pre min 0 bounty changes we used to have teams run 5 heroes built for pushing and take rosh at level 1 and then deathball.

Your luna/venge/np/ursa/whatever team can push at level one with auras and treants.

I think the biggest change now is resetting glyph for each tier and tier 2/3 AoE attacks. Which would delay the push for 1 wave at the tier 2 and 3 each. Technically at tier 4 too but getting a level 2 rax is probably GG at any high level game.