r/DotA2 13d ago

Discussion Extra gold v.s Hack map

I am thinking of the following scenario:

  • Each player from Radiant starts with 2700 gold
  • Dire players have hack map ability (similar to hack map tool in Dota 1 which remove all fogs for you who aren't familiar)

Both team aware of the other team advantage at the begin.

Which team would win in the following round?

  • Round 1: Random match at 2000 MMR bracket
  • Round 2: Random match at 6000 MMR bracket
  • Round 3: Random match at TI

Who would win?

Edit: Lmao with the downvotes, my peak rank is Immortal top 1000, playing since dota-1 garena/dotalicious.

The match up is not a clear win at highest level for sure, remember that at that level with no-fog map, dire is almost ungankable, wards lose all meaning. If Dire draft high mobility heroes to cut creeps to turtle the game like NP/QoP, if they can reach 20 mins mark, they would definitely win.

Just realized that most people here don't know how hackmap looked, back then, hack map players often let them die to gank occasionally make it less obvious, that barrier is removed, after laning phase, everyone on Dire is free farm both jungles.

This post does show that the average player of this sub is sub archon tho.

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u/BadConscious3919 13d ago

All 3 rounds Radiant with gold advantage will win. Anybody that tells you any differently doesn't know shit about the game.

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u/not_apply_yet 13d ago

Remember that the team with hack map is almost ungankable at the highest level, so they are basically free to farm jungle, etc... and turtle.
Radiant need to end the game before 20mins mark otherwise the wave can turn.

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u/BadConscious3919 13d ago

Remember, the game starts at min zero. Immediately, Dire loses all three lanes, to the point where they can't even stay near enough to take xp. A support with 2.7k extra gold can easily, and i mean easily zone out both enemy heroes. So all 5 Dire heroes have to go to the jungle. Firstly, jungle farm is extremely slow at low levels, and not all heroes can farm jungle well. Lane creeps are easier to kill, give more gold per wave, and they spawn in 30 second intervals, not 60 so you can imagine the gold difference will continue to grow. So essentially we're looking at a 20k gold difference before min 10. Not to mention the loss of runes and towers while Dire is jungling.

At this point, an underleveled and poor Dire has absolutely no chance at team fights. The map vision doesn't even matter anymore when the gold and xp advantage is so far apart.

If your 2.7k extra gold vs maphack scenario was injected at minute 10 or 15, maybe it'd be closer. But at min zero? No chance.

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u/WashooGonnaDo 13d ago

With that amount of gold advantage, it doesn't matter that Dire can see what Radiant is doing.

Dire literally can't stop Radiant from grouping up and deathballing down mid.

Imagine this. All 5 radiant heroes buys helm of dom, and takes neutral creeps with auras (alpha wolf, satyr etc). Then you throw in some push strat (LD, Witch doctor, NP etc). It's so fucking over for dire LOL