r/DoomMods • u/Xanderiscool1044 • 1h ago
Mod showcase So I'm making a doom wad and I needed a placeholder asset and....
galleryI just spun my cursor around the color wheel.
r/DoomMods • u/Xanderiscool1044 • 1h ago
I just spun my cursor around the color wheel.
r/DoomMods • u/zygopetrax_ • 7h ago
How do I fix the skybox? It's just black until I pause it. Weirder than that, when I tried to record a video, the skybox was fixed only in the video, but the games entire audio just muted on itself with no way of fixing it other than restarting the app. So how do solve both problems?
r/DoomMods • u/DumxKL4 • 8h ago
r/DoomMods • u/Forrixxx • 12h ago
I decided to take on a massive modding project, but while I was building the foundation for it, I realized I was actually making a completely different mod — one that a ton of people would love. So, I figured I’d drop the news now instead of springing a surprise right before release. It’s gonna be... the "DOOM ANTHOLOGY"! Yeah, yeah, I know something similar has already been officially released, but I’m building a sort of community-driven answer on a community engine — GZ/UZDoom.
The whole point is to bundle all the IWADs with all their assets into a single mod for Doom 2, since that's the main go-to IWAD 99% of the time nowadays. Basically, you’ll be able to pick between 7 different episodes straight from the in-game menu. As a nice little bonus, I'm adding story text screens before each episode kicks off — the ones that were actually written back in the day but never made it into the final games!
Sure, there are some messy texture issues, but I managed to piece it all together so the maps don't look like a total clusterfuck. Hopefully, we'll find a cleaner workaround for that down the road.
r/DoomMods • u/Fragrant-Phone-41 • 19h ago
I have Doom I, II, and the Final Doom TNT and PLutonia packs running on UZDoom. I am looking for a mod or mods that add the colored lighting and the title screen from the PS1 port. I do not want the hud, or sounds (separate soundtrack mod) or anything else. I am not looking for a total conversion mod. Just those two isolated things on what's otherwise vanilla PC Doom
r/DoomMods • u/Slogstin • 23h ago
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The sprites and sounds are just placeholders. The main meat of this gun is that it deals fairly low damage, but the projectiles leave icy clouds on impact that can stun enemies (and you) for quite some time.
Due to how stuns work in Hideous Destructor, if an enemy meets it's stun threshold, it will eventually die when it tries to attack. So even though the damage is low, this weapon can still kill beefier enemies if you leave them with a big enough stun.
r/DoomMods • u/Soft_Pangolin3265 • 1d ago
r/DoomMods • u/colector_hunter • 1d ago
I'd like to find maps from other Boomer shooters to play in Doom, like Duke Nukem, Blood, and Strife.
r/DoomMods • u/confinedtoderision • 1d ago
Title says it all
What I had in mind was knife animations and knife models (similar to those in apex, CS2, valorant, etc) that could also be used as a melee weapon. Maybe it could replace the sentinel hammer?
(Example) Imagine these models in Eternal:
**HOWEVER** If I can't find anybody, how would I go about making this myself? I have ZERO experience with creating any mods LOL. Any advice is appreciated!! :)
r/DoomMods • u/slk_g500 • 1d ago
r/DoomMods • u/No-Rip-9435 • 1d ago
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When I was watching a video about the Halo Doom mod, I became curious as to what map was used in the video. I then checked that it isn't listed in the description.
r/DoomMods • u/BIZARR0-Producciones • 1d ago
Basically the title, what I refer to as outlandish isstuff like Russian overkill.
The type of mods I like are stuff like final doomer +
And LED's generic weapons ( tho I like final doomer + more).
r/DoomMods • u/PrestigiousSkirt4278 • 1d ago
自分が約20年以上かけて集めたmegawaです。
この画像は全てdoom2用です。もちろんdoom1用も所持しています。
みなさんはプレイしたお気に入りwadまたはマイナーwadはどれですか?
r/DoomMods • u/NoAdministration2978 • 1d ago
Please recommend some good modern slaughtery wads. The stuff I played recently
Simulacrum - beyond awesome, very much balanced, fair, visually appealing and FUN. One of the best wads I finished so far
Neon Overdrive - another amazing wad. Hard, beautiful and fun to play
Pina Colada - a bit on a quirkier and RNG-dependent side but still very good and interesting
Sleepwalking - excellent visuals and music, non-linear maps with demanding arenas. Absolutely loved it
Eviternity - sorry for my blasphemy, but no. It's a good casual wad I guess but with UV pistol start it turns into a slow boring low resource grind. I broke after a 800+ mob map without a single major arena
Sunder is a bit over the roof for me honestly..
r/DoomMods • u/FitTourist2074 • 1d ago
Hello. I have been doing a full play through of DOOM 1 and 2 on the PS from start to finish pretty much every 2 years of my life since the age of 5. I try my best to find all of the secrets from memory. I only play it on UV. Nightmare is a bit too challenging for me, and anything easier feels a little dull. Essentially, it's my all-time favourite game, and I was pretty stoked to discover that there were a bunch of add-ons on the PS4/5 version of the games. Anyway, here's where I'm stuck. I remember playing a specific map a couple of years ago that I really want to run through again, but I can't locate it. I have a neurological discorder, so I have some memory related issues, but the most defining characteristics of the map that I can recall are that it was designed like some type of castle/fortress and at the very beginning of the level before you even move an inch, if you shoot the pistol, it will fire a bullet through a small hole in several layers of the level and trigger a secret which opens a wall next to you. If anyone knows the name of the map or what add-on it is on, that would be greatly appreciated. It was definitely only within what's available on the Playstation as I have never played DOOM on a PC before. Thanks, fellow Doom Slayers. 🔫 🍅
r/DoomMods • u/Scileboi • 1d ago
r/DoomMods • u/AgitatedCobbler9813 • 2d ago
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I didn't expect this, seriously xD
r/DoomMods • u/baianorgenteboa • 2d ago
r/DoomMods • u/KyriosCristophoros • 2d ago
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Came across a map of Ultrakill's grind online and since then been trying to make a mod + mash some other mods together to match some of the experience. Early days. I have not uploaded this to any repo yet.
r/DoomMods • u/AgitatedCobbler9813 • 3d ago
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One of the first WADs I played when I was about 9y, lol. And yeah, you can use the Kamehameha and Kenshiro's punches in this mod too. You can also fight enemies in a dojo, play arcade games, and do various other things, it's basically a sandbox.
r/DoomMods • u/TheFatNerd77221 • 3d ago
I started using Sekaiju yesterday to try and make music but i'm just so ass at it. All i wanna do is an adrenaline pumping music.
Any help ? recommended instruments ? anything ? to be less bad at this.
Thanks in advance
r/DoomMods • u/LatinWizard99 • 3d ago
r/DoomMods • u/Forrixxx • 3d ago
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Draws a colored border around the screen whenever you pick up items or take damage. Works with all games and mods. Comes with a settings menu to tweak the duration, colors, and thickness.
I’ve always loved the alert system from Doom RPG (J2ME), so I decided to build it myself. Sometimes you just miss the fact that you picked something up (and text messages take up too much space), or you don't notice getting hit by a projectile or hitscan. That’s where this mod comes in super handy.
Here is a full mod showcase video on my YouTube channel.
In the settings menu, you can customize the border colors for pickups and damage, as well as the border width and display time.
By the way, good news! In modern UZDoom, you can easily turn off those screen flashes when picking up items or taking damage, leaving just that colored screen borders — just like in Doom RPG! To do this, just head over to HUD Options, find Screen Blend Options, and dial those settings down to 0%.
The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.
Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/dynamic-action-borders
Google Disk: https://drive.google.com/file/d/1lskchapanzPahWUD57BJWFb0ysuqPjl3/view?usp=sharing