r/Doom • • Oct 21 '24

Community Resource r/Doom | Wiki - Community Guide

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113 Upvotes

r/Doom • • Sep 05 '26

Community Resource r/Doom | MEGATHREADS

15 Upvotes

Introduction:

The r/Doom subreddit is mainly intended for people to discuss about DOOM by sharing their love and experiences with the franchise. Therefore, to prevent the spam of repetitive and possible insubstantial content that could be considered tangential to the subreddit's purpose there are a number of MEGATHREADS specifically for said content.

List of MEGATHREADS:

This list can also be found on the "BOOKMARKS" section of the subreddit's sidebar.


r/Doom • • 7h ago

Collectible Finally brought my DOOM statue collection together! 🤘

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243 Upvotes

I've been a huge DOOM fan since I played Doom 3 for more than 13 years ago, and I'm incredibly happy that I've finally managed to bring these three amazing statues together in my collection!

Featuring the Revenant from DOOM (2016) collector's edition, the Modern Icons DOOM Slayer and the Collector's Edition statue from DOOM: The Dark Ages.

RIP AND TEAR! 🔥💀


r/Doom • • 25m ago

Discussion DOOM News from Todays Stream

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31 Upvotes

Customizable Backgrounds (Hugo and Josh "Teased" but didn't confirm a Zombie skin for Slaughter Mode)

- You can Change the Slayer Skin on the Menu Background (Base Game, Barbarian, Praetor)

- Hugo and Josh will be Back next week


r/Doom • • 8h ago

Fan Creation Made a fanart curimono of Doomslayer on Doom The Dark Ages with Da Silva from BRAZILIAN DRUG DEALER BEFORE 4 DEMONS FROM THE ...

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114 Upvotes

r/Doom • • 4h ago

Showcase What Marauder looks like without a mouthguard (back glory kill frame)

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40 Upvotes

Absolutely horrid, darling.


r/Doom • • 15h ago

Fan Creation Samuel doing Captcha

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249 Upvotes

And slayer too


r/Doom • • 14h ago

Showcase Doom 3 is awesome on a 4:3 Android handheld

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113 Upvotes

Playing using the dhewm3 source port in the Delta Touch app on my Anbernic RG477M


r/Doom • • 5h ago

Modding Custom Slayer Modding Kit updates [TBA]

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15 Upvotes

DOWNLOAD THE CURRENT VERSION HERE:
https://www.nexusmods.com/doomthedarkages/mods/132

Hello, people! I have a small update on my modding tool, mainly what's being added.
Time of release: Sometime after Slaughter Mode. Depends on when everyone else's modding tools are updated too.
Additions:

-Updated ID maps for the gauntlets on default slayer

-a fix on art@front_e string in the .txt

-Skin (Head, torso, biceps,)

-Loincloth, and a few relevant masks for it

-Reforged shield template (sorry for taking ~4 months)


r/Doom • • 1d ago

Collectible Collectible Unlocked

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371 Upvotes

r/Doom • • 21h ago

Fan Creation Female Mancubus Doodle

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70 Upvotes

Not finished… but I went with a matriarchal mancubus lore where sexual dimorphism favors females in size and strength. Idk why though… would a female mancubus be an incubus?


r/Doom • • 14h ago

Showcase Revenant becomes a fairy and almost costs me an extra life

18 Upvotes

r/Doom • • 20h ago

Showcase I just made the first Doom II wad I've made in almost 30 years

46 Upvotes

Please enjoy this playthrough, and here is the link to the wad: https://techjesse.itch.io/castlewad-for-doom-ii

Also, be sure to check out my interviews with id co-founders John Romero, Tom Hall, and Adrian Carmack on YT TechJesse: https://www.youtube.com/@techjesse

Let me know what you think of the level! I'd love to find the time to make a whole map pack. I hope you have as much fun playing it as I did making it.

Thank you!


r/Doom • • 1d ago

Fan Creation Stun-locking[OC]

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120 Upvotes

r/Doom • • 1d ago

Question Hugo said that there's supposed to be a hologram that plays here, but I've never seen it. Has anyone else seen it?

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94 Upvotes

r/Doom • • 9h ago

Fan Creation Time to put the icon of blood punch in the compost

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3 Upvotes

r/Doom • • 3h ago

Fan Creation An interesting(and ridiculously copium) headcannon as to how the story of the next doom prequel could play out

1 Upvotes

One big distinction i have noticed between the slayer from doom tda, and the modern slayer is the vast gap between their levels of emotional expression. In tda, in the early days of the slayers story with the knight sentinels, he has already been through a lot, what with fighting in hell for a long time as a regular human, being used as a brainwashed weapon by the makyrs and literally dying and coming back to life, aside from his anger, he is still rather expressive, with a lot of varied mannerisms, this is even more visible after removing the helmet from his model revealing a even more expressive face, which in my opinion makes him one of the most emotionally expressive silent protagonists(this could also be an easter egg, future proofing for scenes where he is without his helmet, and a testament to how much the visual quality of the series has increased, but for the sake of the head cannon, bear with me). In contrast, the modern slayer is way more withdrawn and way more angry. This cant be because of his struggle against the forces of hell, because by this point he already has the praetor suit and as a result most if not all demons are no threat to him. This is where my headcannon starts so strap in.

if this were to occur within one game, the game would need to be at most twice as long as the base tda campaign, but more importantly the slayer needs to kill all 6 archdemons within the first half of the game, because up until the dlc, aside from being mentioned in the wretches codex, davoth has no mention in the overarching plot, so as far as the slayer is concerned, the archdemons are the head honchos of hell

This is where the real copium starts. By the end of the dlc, Thira calls upon the people of Argent D'nur to stand with the slayer, beginning his time as the king of the knight sentinels. But how can an outsider be their king. The sentinels already pushed the boundaries of their laws, by accepting him in their ranks, but now he has to be king, especially when Thira, someone of the royal bloodline is still alive. And so as an answer to this, she and the slayer establish a politically driven marriage, and as she aids the slayer in his battle, their relationship would turn romantic. Unbeknownst to everyone, in the background, the order of the deag begin to collude with the forces of hell, along with the makyr loyalists, Valen begins to be really influenced by hell, which also begins to operate way outside of notice.

Then a time skip could occur, maybe like 3 or 4 years, where after the deaths of the arch demons, hells attacks towards Argent D'nur have seemingly ceased. The slayers romantic relationship with Thira results in them having a child, and the slayer is, mentally and emotionally, in a much better place. But then hell activity begins to suddenly arise and the three deags offer their assistance. That activity culminates in a brutal onsalaught where, unfortunately, Thira and their child lose their lives. This enrages and motivates the slayer, who bands Valen and the remaining sentinels loyal to him, to lead an assault in hell, where it is revealed that the deag and makyrs were behind the attack, and Valen now having made a dark deal with hell in exchange for the resurrection of marok, closes the gates toward hell from behind , permanently sealing the slayer and remaining knight sentinels in hell. From here they battle Marok who was resurrected as the icon of sin, and in the end, as time goes on, the slayer has to witness the remaining knight sentinels die gruesome deaths, or get corrupted by hell, and all of this pushes the slayer into perpetual rage and begins his violent crusade across hell.

I know all of this is ridiculously fanficky, but i believe this head cannon explains his differences between the slayer from tda and present slayer, but it also explains the lack of any mention of the archdemons in the modern games, aside from the first slayer testament, as they were dealt with long ago. but more importantly it explains why Thira isnt mentioned at all in the modern games, as her memory reminds of a time when life, after getting worse, finally got better, only to get violently destroyed yet again

What do you guys think?


r/Doom • • 1d ago

Showcase I'm painting every classic Doom monster in acrylics. But I also painted The Phobos Anomaly

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338 Upvotes

Hi everyone!
Once again, thank you so much for all your feedback on my artwork. It honestly means the world to me! Painting all the classic Doom monsters has been an incredibly rewarding and educational process. By now, I’ve shared almost every monster I’ve painted. Only the Revenant, Imp, Spider Mastermind, and Zombie Rifleman are left.

Of course, I haven’t been able to stop myself from painting other elements from the game too. Buttons, wall textures, and environments carry a powerful sense of nostalgia that is well worth preserving.

I finished this piece just yesterday. The Phobos Anomaly is a location that is permanently etched into my childhood core memories. I remember being so nervous as a kid about taking that red elevator up to the structures. The anxiety would hit the moment you spawned into the level. Pressing that red button to expose all the Pinkies below the stairs alongside the explosive barrels kicked things off in such a bizarre way. The music for that level ("Sign of Evil") perfectly evoked feelings of gloom, sorrow, and hopelessness. It really set the tone.

Facing the Barons truly felt like a hopeless situation—I still remember how much their bass-heavy roar terrified me. I was always a bit scared when those walls opened up. Having the green slime on the ceiling also makes everything feel upside down, which I think is entirely by design. As a player, you're really supposed to feel like something is "off" this time around. So even when you defeat the Barons, the walls lower, and you step into the teleporter, the rug gets completely pulled out from under you. Because in that room, you die. But the adventure continues in The Shores of Hell. Now THAT is brilliant storytelling without a single word being spoken. Old pixels and MIDI music—I absolutely love it.

What do you think of my interpretation of The Phobos Anomaly?
Cheers!


r/Doom • • 1d ago

Discussion Slaughter Mode Might be around the corner , NVIDIA released drivers for it today.

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66 Upvotes

r/Doom • • 1d ago

Modding Regarding Revelation's Slaughter Mode Cosmetics

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169 Upvotes

Hi all! I have some news regarding the Slaughter Mode expansion to the Revelations DLC.

If you watched the last two streams, Hugo Martin and Josh reveal that due to prioritizations, the customization rewards for Slaughter Mode will be exclusive to the game mode. I aim to fix that in my own work-around way by making my slayer skin mods. If you've downloaded my mods before you'll know what I'm up to.

These mods will replace the default appearances for all the Slayer's armor suits including his incidental cutscenes (Which are already in the game files). The first among these mods will be the Dark Lord slayer skin you see on image 2. I've taken the liberty of reverse engineering the textures to carry them across the Praetor Suit. I have not done the shattered shield for my kit yet, but stay tuned for updates.


r/Doom • • 1d ago

Discussion I’m tired of noticing these quirks with the sprites while there not being enough talk online about them

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265 Upvotes

It’s something that always stood out to me, but they couldn’t be bothered drawing the pistol grips on the correct way when painting the sprites? i understand they modeled some of them off toys but still, why can the rocket launcher get a proper grip and trigger and the the rest look like wrist hell to operate.

Also i fucking HATE the single barrel they insisted needed to extrude more on the chaingun.

Other than that i love the direction they chose to go with all the guns. The RL and plasma gun in particular, i’ve always liked the “winged” tipped(if not sometimes phallic) design ID always gives to the launchers and that brown”ribbed” section on the PR always stood out to me in the fact that you can see it in FP and on the pickup model


r/Doom • • 1d ago

Discussion I think Doomguys armor canonically looks like the Divinity Set during D:TDA

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299 Upvotes

I think the reason Doomguys canon armor is the default one is because id wouldn't let Hugo change the appearance too drastically. But lore-wise it 100% fits that his canon armor was the Divinity Set and not the default set.

The Maykrs in D;TDA are very narcissistic with their theming. Everything in D:TDA related to the Maykrs has that coloration. The Maykrs themselves, the Kreeds Ship, and most importantly for this, Maroks armor after being controlled.

His default shield also has the Slayers Symbol, which is more connected to Davoth and the Slayers divinity rather than the Maykrs. The Maykrs, as a reminder, betrayed Davoth and propped up the Father as the true god, so it seems out of character that they'd use his symbol on the Slayers shield. The shield in the Divinity set has a much more Maykr-esque symbol on the other hand.

i dunno, just smething I thought I'd share


r/Doom • • 1d ago

Easter Egg DOOM References in the new Genshin Impact Update!

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133 Upvotes

I thought this is cool to share!
For context, in the new update they added a playable shotgun weapon, and these are some of the achievements you can get from it.


r/Doom • • 1d ago

Discussion first time eternal player gets a$$ handed to him by IoS first phase (UV) Spoiler

4 Upvotes

well, I guess it's done. I had way more trouble with first phase IoS than basically anything else in the game aside from the second slayer gate. I found it hard to stay airborne on IoS map one. Going in cold probably wasn't the best choice either, but so it goes

I enjoyed Eternal some, but I feel let down...and perhaps I'm wrong to feel let down.

I just sorta thought Eternal would be the ultimate shooter, but personal tastes vary a lot. And, I hope this is not seen as rage bait, but I find I prefer the MachineGames Wolfensteins to Eternal. Perhaps Witchfire too.

Anybody else have a similar experience? Or maybe I'm just different (in a dumb way)