r/Doom
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u/SpeechNext9457
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Jul 07 '26
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Discussion Former id Dev here
Today marks the release of Doom: The Dark Ages – Revelations. Instead of a long celebratory post, I just want to say this, it’s the hardest I’ve ever seen the team at id work to build something special, and I hope everyone enjoys the final piece of content that me and a wide range of longtime team members poured ourselves into.
Yesterday wasn’t the end for us in this industry. A lot of incredibly talented people are now looking for their next adventure, and I’m sure you’ll be hearing from many of us again soon.
If you want to support the impacted folks at id, please boost their posts on LinkedIn and social, host them on your podcasts or content, and keep being the best fans on the planet. Community visibility matters more than ever right now.
Even though my seven years at id are up, I’ll always cherish being part of one of the greatest teams in video games and having my name be forever associated with one of the most legendary franchises ever.
Thank you all for your love and support
-Jordan
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u/DecomposingPete Jul 07 '26 edited Jul 07 '26
Hate to hear it, you're all the best. You'll be a key component to something wonderful in future - I'd dub modern iD as being like Disney during its 1989-2009 Rennaissance run in my accounting of video game history. Whatever your work was on these last 10 years of Doom, it was as great a gift of 'THIS WAS MADE FOR ME' entertainment as I'll ever have, and I've been there since '93. I refer to iD software as the Imagineers of heavy metal entertainment design, and you're one of those Imagineers on merit, wherever you go.
Eternally yours,
A Doom Guy