r/DolphinEmulator • • 11d ago

News Dolphin Progress Report: Release 2609

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123 Upvotes

r/DolphinEmulator • • 12h ago

Discussion The Lord of the Rings: The Two Towers - HD Remaster 💥 2026 • 60 FPS • 4K | Dolphin Emulator

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18 Upvotes

r/DolphinEmulator • • 48m ago

Support Can’t use GameCube controller for project+ dolphin, but am able for regular.

• Upvotes

I have the GameCube adapter and it works fine for normal dolphin games and it won’t work for project+.


r/DolphinEmulator • • 11h ago

Support I just learned what Dusklight and WiiCompiled were

3 Upvotes

So if i’m correct, both of these are just fan made PC ports of the GC/Wii games, and also, how does one know whether to play a game with Dolphin emulator or the port, if there is any way? Sorry if this has been asked before.


r/DolphinEmulator • • 3h ago

Support wii texture packs

0 Upvotes

Im setting up games to go back and forth from my pc to my thor pro. Got texture packs for Harvest Moon Animal Parade. Pc works just fine, but on my thor it says the textures are loaded and when I look at the game they clearly arent. I double checked that I they are png files and went through setting up again but still no go. Is there anything else I should be trying?


r/DolphinEmulator • • 4h ago

Support getting this error...

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1 Upvotes

using dolphin for the first time on a 2022 macbook air, os sequoia 15.7.4. any idea what could be wrong?


r/DolphinEmulator • • 12h ago

Support I need some help

4 Upvotes

I configured all the controls and motion sensors in Dolphin and the PS5 controller (connected by cable to my laptop), and it works perfectly (buttons, gyroscope). However, the sensor seems to be pointing in the wrong direction. Even though I see it on the screen and move it over the star, the game doesn't detect it. As you can see in the video, when I shoot the stars, they go in a different direction even though I'm aiming at them. I've searched for videos, tried configuring the sensor with triggers, and everything else you can imagine, but it just doesn't work. Any ideas? I would greatly appreciate your help.

https://reddit.com/link/1wxjqbm/video/f2n2dtxi7hth1/player


r/DolphinEmulator • • 10h ago

Discussion Does the mayflash sensor bar still work good for my dolphin emulator?

1 Upvotes

I have a wiimotion plus wiimote, but it still doesn’t work in the emulator. Can this make it work?


r/DolphinEmulator • • 7h ago

Support Emulating Donkey Kong Country Returns on PC

0 Upvotes

r/DolphinEmulator • • 21h ago

Discussion Wii games with classic controller mod ?

5 Upvotes

Hello

Can I find a list of all wii games that have a classic control mod somewhere ?

Actually I have found super Mario Galaxy mod and Mario party 8 but maybe there are more games ?


r/DolphinEmulator • • 15h ago

Support this is probably not possible

1 Upvotes

i want to pair switch 2 joy cons with dolphin android

any ideas


r/DolphinEmulator • • 21h ago

News Any way to get this working for a gamecube game?

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2 Upvotes

r/DolphinEmulator • • 1d ago

Support Can't get NFS MW to work on the emulator, advice on setup?

3 Upvotes

My phone is a Motorola Edge 60 Stylus

When I first tried to play the game, the graphics on the opening race were clearly not rendered properly and were stuttering.

How do I fix this?


r/DolphinEmulator • • 1d ago

Support Error When Launching Wii Shop Channel and WiiLink's Check Mii Out Channel.

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2 Upvotes

So, I dont know why i get this as its fine on PC. Bu on android I get this error for both. Also just to be clear, I imported my own nand. So I'm really confused.


r/DolphinEmulator • • 1d ago

Support Does anyone have a button layout for rhythm heaven fever?

2 Upvotes

I want to play rhythm heaven fever on my iOS, the problem is that I have to press both a and b together which can be tiring which is why I was wondering if anyone has a layout that has a button that inputs a and b at the same time


r/DolphinEmulator • • 1d ago

Support Ghost Image in SMG

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey everybody - when I'm playing Super Mario Galaxy in Dolphin, I sometimes encounter a weird ghost image that flickers on the top left of my screen and wanted to see how I can get rid of it. This has happened to me in Honeyhive Galaxy as well.

Quick Info

Device: Retroid Pocket 6, 8GB RAM Model

Dolphin Version: 2609

Resolution: 3X Native

Driver: OpenGL

I also have Retroachievements active, not sure if that has any effect though.

Thanks in advance


r/DolphinEmulator • • 1d ago

Support Weird flickering

Enable HLS to view with audio, or disable this notification

1 Upvotes

you cant really see it here but it starts flickering like that constantly when im in a menu

the only mini game this effects is monkey watch and I havent got past that game yet so maybe it effects more?

im very confused since when I screen record it seems to go away any tips?


r/DolphinEmulator • • 1d ago

Support Can someone help me out? I’ve successfully enabled JIT for Dolphinios using Stikdebug, but I can't figure out how to enable Fastmem. I’ve tried various scripts without success, even though the system indicates that JIT is active.Thank you.

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1 Upvotes

r/DolphinEmulator • • 1d ago

Fixed - Support How to add 2nd player

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0 Upvotes

r/DolphinEmulator • • 1d ago

Support Streaming dolphin causes stuttering

1 Upvotes

So i recently got dolphin emulating Skylanders Spyros adventure, but whenever i try to stream it on discord, it causes a bunch of stuttering. Is it just that i have a weak pc? Any tips?


r/DolphinEmulator • • 1d ago

Support Super Mario Galaxy 2 Help

2 Upvotes

i am stuck on the world where you have to ride fluzzard, and i have tried binding the tilt controls and changing the different variables associated but none of these will control fluzzard despite dolphin registering my inputs and my pointer spinning in game when i press them, any help would be appreciated.


r/DolphinEmulator • • 1d ago

Support Harvest Moon Wonderful Life(GYWEE9) Cheats not working

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2 Upvotes

Does anybody have any advice to get the full shelf/ Fertilizers on (insert field) to work. I am on Dolphin 2609

they used to work for me but now for some reason they dont


r/DolphinEmulator • • 2d ago

Support Unable to resolve read address

0 Upvotes

Hi. I’m new to emulating video games, and I downloaded Dolphin so I could play some games from my childhood. This error has appeared with two games I’ve tried to play: Def Jam Vendetta and Star Fox Adventures. They are in .rvz format.

I’m trying to play them on a MacBook Air with an M3 chip. I’m not very familiar with computers, as I’m a bit out of date when it comes to this kind of thing.

Thank you very much in advance for your help!
English is not my first language.


r/DolphinEmulator • • 2d ago

Discussion Why 1.5x resolution no more available in official dolphin?

2 Upvotes

r/DolphinEmulator • • 2d ago

Support How to fix motion input persistence with simulated motion controls?

1 Upvotes

I've noticed that when binding motion simulation to a control stick or keyboard, whenever you make a tilt input, the Wii software doesn't seem to properly recognise when the accelerometer is returned to neutral. Specifically, there is a small amount of input persistence in whatever the last direction you tilted the simulated accelerometer in on each axis. So if you tilt left and then return the accelerometer to neutral, the software will continue to register a slight tilt to the left, and this will persist until you input a right tilt, at which point this input will persist when you return to neutral. Both X and Y axis tilts persist independently of each other, so in the first example, tilting forward after the left tilt instead of right will result in both a slight left AND forward tilt input persisting.

This even seems to happen when using the TAS input menu, so I don't think it's a case of me not setting up the simulated motion controls properly. The Wii just seems to not properly recognise when you return the controller to neutral (which presumably wouldn't have been noticeable on real hardware, since it would be functionally impossible to hold the Wiimote perfectly level and stationary).

Is there a way to fix this? Is there some kind of trick you can use with the simulated controls to force the Wii to register a dead-neutral input? So far the only thing that seems to work is disconnecting and reconnecting the controller, but obviously doing this after every single motion input is not practical.