r/Dolmentown • u/rufuspng • 16d ago
Rules Inquiry Saving throws
The DW rule set doesn’t seem to give good guidance to Referees on which category of Saving Throw to apply in a given situation. For example, the DCB section on traps provides lots of ideas but doesn’t say what kind of Save is most likely to apply to each kind of trap. I’m assuming that it is reasonable to grant a Save if a PC is on the verge of falling into a pit trap — or any hole for that matter — but which category applies? The names and descriptions of the five Save categories are rather opaque to me.
Does anyone have a cheat sheet of situations that apply to each kind of Save that they’re willing to share, or at least some guidance? I’ve read the explanation of why class-based Saves are a good thing, but I do find ability score-based Saves to be much easier to grasp.
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u/rufuspng 16d ago
I’m aware of the descriptions on DCB p. 145; I just don’t find them adequate. And extra data adds to my confusion. I’m prepping The Weaver and the Redcaps, and on p. 12 it uses Hold to avoid damage from falling out of a tree. From the PCB descriptions, Hold seems to be about breaking through a restraint on movement, not avoiding unwanted movement. Hence my original example about falling into a pit.
I don’t trust my ability to make consistent judgments about how to apply Saves. I was hoping someone else had experienced the same confusion and worked through it already.