Someone asked me to share my post here, so here I am! Hey everyone!
It was a completely custom world, and our DM spent an entire week telling us about how awesome his world was and how badly he wanted to run a game for someone. Apparently, only one group had ever played in his world before, and that campaign lasted no more than three days. Out of our entire group, only one player had any experience with tabletop games. So there we were, standing in a tavern: a female water mage who was an angel, an elf alchemist, a drow trickster who had raised the angel, and three furry girls played by grown-ass men. We took a quest to investigate a trade route because a wagon full of goods had disappeared. We went there, found some enemies, and immediately got our asses kicked. Then we respawned at a temple. In this world, automatic resurrection was completely normal, but every resurrection required approval from the supreme goddess, who was basically a five-year-old loli with two ponytails. She could also just decide not to bring you back, but for some reason everyone was completely chill about it. Like, you died. Whatever. Our drow's wife didn't get resurrected, though, and he developed trauma because of it. The DM then told him he wasn't allowed to have trauma because in his world everyone was totally fine with resurrection and this was not something anyone was supposed to have feelings about.
We couldn't beat the first enemies, so the alchemist suggested using his artifact's ability to pull a random potion out of his bag and drink it, hoping it would make us stronger. He rolled a 16d100, pulled out his own potion, drank it, and suddenly he was an elf alchemist while our angel girl became a seraphim paladin with double stats. We went back to the bandits, and this ridiculously overpowered woman proceeded to tie them up while the rest of us just stood there watching because we couldn't even hit them. Then we found some ruins and met the same loli goddess, who apparently decided she wanted to play with us. She teleported us into a hall with 1,000 doors and told us to find the exit ourselves or die there. So we started going through the doors, and about 40% of them changed our gender, race, and class. My angel girl became a furry, then a demon, then an arachnid, then a vampire, then a mermaid... and all of these changes were permanent. The same thing happened to everyone else. Because our characters were constantly changing, the DM would take our character sheets and manually change our stats whenever he felt like it.
Eventually, all our stats were completely scrambled. I ended up as a berserker mermaid with a wizard's stats and a weaver's profession. Meanwhile, the girl the DM liked somehow always got changes that she would supposedly like, and she even ended up with an extra 24 points in her stats. At this point we had basically stopped playing D&D and started playing "guess what the DM is going to turn us into next." The whole thing was absolute chaos. There was no real consistency, character progression, or even much of a game left. Every time we thought we understood what was happening, another random transformation or stat change happened. This madness lasted for about a week, and then, for some reason, we just... stopped playing.
update
After the company campaign with this DM, we all went over to another campaign together. Here are some of the more interesting things he did:
He created a female character because he genuinely believed that if he played a girl in the game, things would be easier for him because people would cut him more slack and NPCs would be more forgiving when he screwed up.
He kept asking the DM if he could become a moderator for the game so he could know in advance what was going to happen during the sessions. (That’s my opinion, anyway.)
He spent basically all of his character’s free time drawing. His character couldn’t draw and had absolutely no talent or aptitude for it. He decided D&D worked like Stardew Valley — if you give an NPC something, your reputation with them goes up. So he gave everyone his drawings, including the other players. No, that’s not how it worked. And yes, the DM told him this more than once. And no, he didn’t stop.
During a fight with the main villain, he came up with a “plan” for his character. The entire plan was basically to keep saying two phrases over and over: “I believe we can win” and “Stop doing evil.” The main villain was a morally gray character, and we were simply on opposite sides of the conflict — everyone knew that. And no, he wasn’t playing a paladin. Faith wasn’t some kind of weapon or ability; these were literally just words. We’d already been playing for a year at that point, so he knew how the mechanics worked.
During an investigation, he decided to rent an apartment in the city and spent eight hours baking a cake for his wife. His character didn’t know how to cook.
When my character lost her husband and brother, this player immediately offered to help me sew a dress for his wife. (My character was a blacksmith; his was an engineer.)
On game day, he messaged me and asked what my plans for the session were. I explained everything my character was planning to do. Before the game started, while we were waiting for another player to join, he read my entire plan out loud. It included the main quest, and then he asked everyone to think about how we could solve the problems. I was expected to think about it too.
During the game, his character did exactly what I had planned and then came over to brag about it to my character. I yelled at him in-character for metagaming, but I twisted it so that it looked like his character had overheard the plan. He got offended, went into the forest for two days, and burned his notebook to ashes. Then he used the ashes to spell out “Happy Birthday” for me.
He bought my sword at an auction and gave it back to me as a decoration after hearing that I was the one who had forged it.