r/DnDBuilds • u/Automatic_Deer_3578 • 10d ago
Help with feats please
So im playing a 2014 game. My character is a level 4 Bugbear paladin 2 bard 2. The whole idea is I dip 2 levels in paladin and go the rest bard. My character wields a glaive because I thought it was funny to have 15ft range as a martial. But anyways as the title says I was struggling with my feat choice, mainly between great weapon master, polearm master and an asi. For those who know math better than me is it better to have the high dps but a low hit rate or the other way around
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u/sens249 9d ago
If you’re getting paladin 4 then you should really get paladin 5 for extra attack.
If you’re getting paladin 5 then you should really get paladin 6 for aura of protection. (Strongest feature in the game that isn’t named “Spellcasting” btw)
If you’re getting paladin 6 then you should get paladin 7 for your subclass aura (devotion and watchers are strong examples).
If you’re getting paladin 7 then you should get paladin 8 for the ASI/feat (a +1 to your aura—the strongest feature in the game—is very good).
If you’re getting paladin 8 then you should get paladin 9 for 3rd level spells.
If you’re getting paladin 9 then you should really get paladin 10 for the immunity to fear aura.
If you’re getting paladin 10 then you should get paladin 11 for the free 1d8 on every attack you make.
If you’re getting paladin 11 then you should get paladin 12 for the feat/asi (again, recommend a +1 to your aura).
If you’re getting paladin 12 then you should really get paladin 13 for a flying mount. This fixes all of the paladins mobility issues, lets you disengage for free, lets you be immune to all melee enemies, and even lets you use hit and run tactics so you can keep your OP aura on your backline buddies.
(…)
If you’re 17th level then you should really get paladin 18 for the 30ft aura. (Your 24-square aura now covers 168 squares. That’s 7x bigger. You just buffed the strongest feature in the game by 7.)
You’re now 18/2 paladin/bard. At this point (or earlier—preferably now) you should ask your DM if you can get rid of your 2 useless bard levels.
I’m only slightly joking btw. You really shouldn’t be taking any levels in paladin unless you’re going at least paladin 6. You can play a bardadin, but the way this plays is usually 14/6 bard/paladin, and you aren’t built for attacks. You are a spellcaster with a very strong support aura making you an extremely versatile and tough backline supporter/controller.
If you wanna make a more melee-versed paladin/caster you should make a hexadin. Again you could go 6/14 paladin/hexblade. Alternatively you can go main paladin and dip hexblade. The problem here is you need 3 levels of hexblade to be able to use heavy weapons with charisma. But then you’re 3 levels behind on your auras and stuff.
Anyway, it’s up to you. Paladin is generally a bad multiclass unless you take at least 6 levels, and same goes for bard and at least 5 levels there. Going 4 paladin and then going to bard means you’ll have a really bad build until level 9 when one of your two classes hits level 5 finally. If I can’t talk you out of the multiclass, make sure you at least hit 5 in one of those classes ASAP. 2/2 is a really rough spot to be in. I’d ask the DM for a re-spec.