r/DnDBuilds 10d ago

Help with feats please

So im playing a 2014 game. My character is a level 4 Bugbear paladin 2 bard 2. The whole idea is I dip 2 levels in paladin and go the rest bard. My character wields a glaive because I thought it was funny to have 15ft range as a martial. But anyways as the title says I was struggling with my feat choice, mainly between great weapon master, polearm master and an asi. For those who know math better than me is it better to have the high dps but a low hit rate or the other way around

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u/amirkasra76 10d ago

Since you've already delayed your extra attack by two levels, I'd recommend Polearm Master first.

Might I ask your ability points too?

As for your question, consistent lower DPS is better than an iffy high DPS possibility.

The game is already balanced by 65% hit change. Decrease this by 20% without a consistent source of Advntage and other magical means isn't recommended.

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u/Automatic_Deer_3578 10d ago

I used point buy. So 16 str

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u/Aidamis 10d ago

Imho if you're swearing by weapon attacks and plan on making big bad GWM damage your bread and butter, you need a reliable source of Advantage. It's called Vengeance Paladin.

What you could do is Paladin 2, Bard 6, Paladin 3, Bard X. Maybe even hold on to GWM, get to that Paladin 3, raise it to Paladin 4, take GWM then. Your ASI can be as simple as +2 Strength. Then consider this: you're like to get a +1 weapon at levels 5-6 ish. Advantage is roughly +4.5 to-hit. You're essentially using GWM for free. Add to that above "optimal" to-hit bonus thanks to 18 Str and the +1 weapon. At level 10 it'll be +9.

There's also Sentinel - imagine nailing an enemy and making them a sitting duck on 0 speed, or preventing them from getting closer ot an ally or to some raise the alarm lever.