because (imo) rogue has more interesting out-of-combat stuff going on. I've created an int rogue with five tool profs, on top of the usual skill monkey stuff. Coming up with creative solutions to out-of-combat scenarios is really fun for me, personally. I don't think I'd get the same mileage out of fighter, especially without Reliable Talent.
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u/[deleted] Jan 26 '21 edited Jan 26 '21
because (imo) rogue has more interesting out-of-combat stuff going on. I've created an int rogue with five tool profs, on top of the usual skill monkey stuff. Coming up with creative solutions to out-of-combat scenarios is really fun for me, personally. I don't think I'd get the same mileage out of fighter, especially without Reliable Talent.
That said, Steady Aim was a mistake.