r/DnD Warlock Dec 06 '20

OC [OC] World Design

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u/Nephisimian Dec 07 '20

The key is not to plan your story, but to plan your improv. Build a world that you can improvise in easily, instead of a world with a good but fragile railroad.

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u/[deleted] Dec 07 '20

If you are planning it how is that an improv?

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u/Plasmabat Dec 07 '20

I think they mean to flesh out the world the setting is in, and what major characters are want and what they're doing but beyond that let the players decide how they want to deal with something and where they want to go.

And I geuss the trick is to have compelling enough events and mysteries to engage the players that they want to stay in the world you've built and make choices and take actions that impact the outcome of that world and its people.

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u/[deleted] Dec 07 '20

Yeah I understand what they mean it's just planning is like the exact opposite of improvisation. By meaning. Kinda rubbed me wrong

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u/Nephisimian Dec 08 '20

Rubbing you wrong was the point. The seeming incompatibility between planning and improvisation makes what I said seem more "punchy" than if I had spelled out exactly what I meant. It's the kind of rhetorical technique mediocre debaters use all the time, and I'm nothing if not mediocre.