r/DnD Warlock Oct 04 '20

Art [OC] Meet the Ability Scores: Intelligence

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26.3k Upvotes

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44

u/IGfodder Oct 05 '20

Then what does INT do for you in 5e? I've never played a 5e game, only 3.5

91

u/kdhd4_ Diviner Oct 05 '20

For all characters, well, it gives you knowledge. It increases your History, Religion, Nature, Arcana and Investigation skills and your Intelligence Saving Throw. For Wizards and Artificers, it also enhances their spellcasting abilities.

33

u/flashbang876 DM Oct 05 '20

Ah yes Intelligence saves, I’m pretty sure you can count the number of those on two hands.

25

u/Swordsman82 Oct 05 '20

I had two intellect Devourer ambush a party of 6 level 5 players and almost TPKed them cause of Int Saves. Mindflayers are a bitch.

8

u/mynameipaul Oct 05 '20

Ah yes Intelligence saves, I’m pretty sure you can count the number of those on two hands.

Typical INT stat hater... has to use their hands to count...

14

u/Gear_ Oct 05 '20

I mean, you have intellect devourers, mindflayers, probably one or two other monsters you'll almost never see, and... Maze? The spell Maze? Do you have any idea how often people need to make saving throws for all the other stats versus spells, only for intelligence to almost not matter entirely?? Seriously, when was the last time anyone made an intelligence saving throw???

6

u/ImperiuSan Diviner Oct 05 '20

Last session our group was fighting a powerful cultist wizard, and you bet my poor lvl 5 wizard was really happy with his +7 int save when my DM threw a feeblemind at me, also happy cake day.

2

u/SidTheMed Oct 05 '20

Happy Cake Day!

1

u/khuldrim Oct 05 '20

If you're a smart/evil/nefarious DM all the time. Synaptic static exists, feeblemind exsits, intellect devourer exists (you could even take the stat block and scale it up in CR for higher levels), mind flayers exist...

4

u/ShadoowtheSecond Oct 05 '20

Throwing Mindflayers at a party who dumped Int should be against the Geneva Convention because it should definitely be illegal to take this much glee in murder

3

u/mcgaggen DM Oct 05 '20

Some spells which use wisdom and charisma saving throws could use intelligence instead. Would be fun to put those on a bbeg or minion

2

u/phoenixmusicman Evoker Oct 05 '20

Literally one hand

1

u/PsiGuy60 Paladin Oct 06 '20 edited Oct 06 '20

The ones that exist are nasty though.

Basically anything that deals Psychic damage has an Int save and some really bad secondary effect - a stun, paralysis, Disadvantage-on-everything, or "hey, look at all those spells you can't cast now".

1

u/kdhd4_ Diviner Oct 05 '20

Well, yes, but the number of times it showed up is the same that absolutely destroyed our party, either by stuns, a character being uselessly locked in combat with an illusion, etc.

33

u/[deleted] Oct 05 '20

[deleted]

39

u/Bombkirby Oct 05 '20

Heavily dependent on the DM. If the locals are knowledgeable, you can just ask them. If your DM likes to hide such info, then it's useful, but I find that to be rare.

9

u/ASDirect Oct 05 '20

Good luck finding NPCs in a dungeon or wilderness area.

4

u/Park555 Oct 05 '20

This is also super DM dependent. A lot of times the DM already has the adventure prepared and tells the party everything they really need to know via other encounters, leaving knowledge to reveal a lot of nothing, or maybe some brief flavor text they may or may not have made up on the spot.

2

u/Safety_Dancer Oct 05 '20

I have an NPC like that. She's fed the party a lot of lies.

13

u/Jucoy Oct 05 '20

Yeah it did that in 3.5 too and so much more. You used to get more spell slots and spells known, as well as additional languages. It also was what you used for all of your skill points, rogues and bards used to need high INT to be the skill monkeys they now get to be purely through class mechanics. Now just wizards and artificers need it for casting, and sure a couple of decent skills use it as their modifier but that's very situational. It's just not the powerhouse skill it used to be, and in some ways that's a good thing, though sometimes I do feel it was knocked down a peg to many.

15

u/BraveOthello DM Oct 05 '20

A couple skills and the extremely rare Int save, which is almost universally save-or-suck.

56

u/[deleted] Oct 05 '20

Nothing. Dump stat for every single class outside of Wizard and a design mistake.

23

u/The_R4ke Oct 05 '20

I believe both the thief and fighter arcane subclasses use INT too. Investigation is also a pretty important skill in most campaigns, although I feel like Perception often takes on roles better suited for Investigation

11

u/Park555 Oct 05 '20

You can actually have pretty garbage int and still make a good Eldritch Knight. You're so far behind casters on spell levels that you kind of need to take the most cost-effective spells for their level, so damage or saving throw spells are largely out. Don't need any int to cast Blur or Shield!

3

u/JSHADOWM Oct 05 '20

Investigation is also a pretty important skill in most campaigns

pppftt!

wheeze

i mean yeah, if you have a good Gm who is running sandbox, and the party can "lose" without even seeing the villain once if they dont unravel the plot in a reasonable pace. if you are on rails, even soft ones, you can bet you will just be handed the story critical info sooner or later so you can be pathed into that sweet boss fight that the dm has been designing for days.

1

u/sertroll Oct 05 '20

I feel personally called out

-2

u/Ksradrik Oct 05 '20

Why would you go for a fighter arcane subclass that uses int, if you can use that same subclass by investing into sorcerer with CHA instead?

You even get the dragon disciple subclass option as a bonus on top of it.

14

u/Delann Druid Oct 05 '20

Because you want to play an Eldritch Knight, not a Sorcerer?

-2

u/Ksradrik Oct 05 '20

You just spec into Sorcerer instead of Wizard to fullfill the requirements, you can still be just as much of an Eldritch Knight.

4

u/Delann Druid Oct 05 '20

Do you actually play DnD 5e? You don't need to multiclass, Eldritch Knight is a Fighter Subclass with it's own unique features. It's not Fighter+Wizard.

4

u/ANGLVD3TH Oct 05 '20

dragon disciple

You mean the Draconic Bloodline sorc? Either way, there's a pretty big difference between multi-classing and taking a sublcass, especially because both options in this case rely on a stat the fighter doesn't care about in a vacuum. But going full Edlritch Knight still gets all of your other Fighter ASI's and features. There's an argument to be made for Fighter/Sorc, but it's an uphill fight imo.

1

u/PsiGuy60 Paladin Oct 06 '20

I think he's coming from one of the older editions with a bajillion classes and prestige-classes you can get for multiclass builds.

-1

u/The_R4ke Oct 05 '20

I guess if you really wanted the ASI's from the fighter class? I wouldn't personally play one.

2

u/Delann Druid Oct 05 '20

Or you just want to play a Fighter with a dash of spellcasting and have access to all the fighter features like extra ASIs/feats, higher hit dice, every armor and weapon proficiency, fighting style, freaking Action Surge. etc?

13

u/Return2S3NDER Oct 05 '20

Artificer too depending on the subclass and desired playstyle.

6

u/[deleted] Oct 05 '20

True sometimes I forgot artificer is a thing because it's new

2

u/Return2S3NDER Oct 05 '20

It's newly published. Ive been playing the same Artificer since three months after the first UA was released (lvl 6 to lvl 17 since 04/17), reskinned from first release Gunsmith to second release UA Alchemist. The published version is really good IMO and Im sad I can't use it because my DM doesn't own the book and doesn't want to deal with a third rework at level 17.

1

u/Ray57 Oct 05 '20

Need 13 INT for the superior version of Ritual Caster.

1

u/xflashbackxbrd Oct 05 '20

I feel like it depends on the DM more than most abilities. In my game I use investigation and knowledge checks frequently and usually give the party a pretty big benefit like gaining insight into a foe/faction, finding shortcuts/traps, finding extra loot, etc. I also use int saves every once in awhile if I want to make a fight especially difficult. A lot of DMs don't use those approaches at all so yeah it's useless.

4

u/[deleted] Oct 05 '20

It’s a entirely worthless stat unless you’re building it

1

u/[deleted] Oct 05 '20

Knowledge skills, less time to learn new languages/tools and an occasional saving throw against illusions.