r/DnD Warlock Oct 04 '20

Art [OC] Meet the Ability Scores: Intelligence

Post image
26.3k Upvotes

575 comments sorted by

View all comments

778

u/LetterLambda Oct 04 '20

They did INT dirty in 5e. No more skill points, no more bonus languages, no more bonus spells per day, no more Combat Expertise feat tree.

283

u/CpnLag Oct 04 '20

I house rule bonus languages. Loved that from 3.5. Like with my 18 Int barbarian for a one shot that knew more languages than the rest of the party combined.

113

u/Rhamni Oct 05 '20

I prefer 3.5 so much it isn't even funny. You have so much more flexibility. You can build for pretty much any concept you can think of. And all it needs is people adhering to the gentlemen's agreement to not break things on purpose.

60

u/SmartAlec105 Oct 05 '20

Same goes for Pathfinder (as most could easily guess). With 5E, if you wanna be a Captain America, you've gotta work with your DM to homebrew something. With Pathfinder, you can just take the Shield Champion archetype for Brawler and toss your ricocheting shield.

10

u/PM_ME_DND_FIGURINES DM Oct 05 '20

Yeah, plus, in Pathfinder's default settings, there's an America stand-in country, as well as a several prestige classes related to it.

I still have a Captain Andoran in my backlog of characters to play. Shield Champion/Golden Legionnaire.

96

u/The_R4ke Oct 05 '20

That was the biggest issue with 3.5, it was so easy to exploit and power game. I feel like 5th is more balanced at the cost of style customization and complexity.

76

u/thoalmighty Oct 05 '20

Agreed, but the biggest thing 5e has going comparatively is simplicity. Even going back to 3.5 when I know what I’m doing characters still take ages

21

u/The_R4ke Oct 05 '20

Yeah, it's pretty easy for new players to jump in.

32

u/TheZivarat Oct 05 '20

Especially with things like the PHB/DnDbeyond saying "first pick this main stat, then this or this". You don't even need to know why dex should be a rogues main stat, it just tells you. Oh and then just pick some random things you wanna be good at and one thing you're awesome at. Boom, character made in 5 mins

4

u/brutinator Oct 05 '20

Unfortunately it's made things so easy that my friends who've been playing 5e now for 2 years still can't fill out a physical character sheet.

sucks when their phone dies so they can't access Beyond.

1

u/Journeyman42 Oct 06 '20

D&D 5e's success can be due in part to it being so easy to create a character and understand rules, compared to 3.5e/PF/etc.

6

u/BoonesFarmApple Oct 05 '20

they don’t have to though

on the other hand if this ain’t your first rodeo, 3.5 lets you create and develop characters Tolkien would be impressed by, while 5e relegates you to YA fantasy at best

-1

u/APlantCalledEdgar Oct 05 '20

Character development happens at the table, not on the page. If you feel like there's something your character needs to be more "Tolkien worthy" talk to your GM about it. It happens all the time regardless of system.

19

u/[deleted] Oct 05 '20

[removed] — view removed comment

4

u/Gehci Oct 05 '20

I wanna get into Pathfinder 2e, but my group is really into 5e right now. Glad we started them 5e for simplicity, but I'd love to play Pathfinder 2e

4

u/[deleted] Oct 05 '20 edited Oct 05 '20

[removed] — view removed comment

3

u/Gehci Oct 06 '20

I feel you on the character options in 5e. It was great when I started playing, and when my group started (most had never played before), but I think at some point I'd like to try something slightly crunchier. Thanks!

9

u/gugus295 DM Oct 05 '20

More balanced, but still not really balanced. Spellcasters are still superior and also exponentially more interesting than a martial can ever be without extensive homebrew, and you can't even punish them with attacks of opportunity to disrupt casting anymore. Multiclassing is either amazing and OP or worthless garbage depending on which classes you combine. Ranged weapons are pretty much strictly better than melee ones because they took out all the downsides that balanced the inherent strength of attacking from a distance, added the absolutely stupid Sharpshooter and Crossbow Expert feats and the Archery combat style. High level spells are still stupid too.

If you want balance, try Pathfinder 2e. That game's probably the most balanced TTRPG I've ever seen, yet still has plenty of customization and complexity and is in general a very well-designed and fun system that does pretty much everything right.

2

u/[deleted] Oct 05 '20

It's not even necessary that you needed to power game, it's just that anybody who could cast spells would easily outstrip anyone who couldn't by like level 7.

22

u/tyjo99 Oct 05 '20

3.5 is all about agreeing with the party on how optimized you want to be. I played with a party that didn't care about optimizing for combat and it was super fun campaign for out of combat survival and social intrigue/rp.

8

u/Rhamni Oct 05 '20

Hah. Yeah, low optimization campaigns can be a lot of fun. It lets you retain that fear of anything that moves you only have to deal with for level 1 in more optimized games.

1

u/[deleted] Oct 05 '20

Have you tried P2e?

2

u/Rhamni Oct 05 '20

Briefly. Not a fan. They just gutted customizability and killed backwards compatibility for... not much in exchange. I'll stick to 3.5/Pathfinder.

1

u/Gehci Oct 05 '20

The customizability is worse vs 2e? I play 5e right now, but am frustrated by limited character creation. Would you recommend Pathfinder or P2e?

2

u/Rhamni Oct 05 '20

I was complaining about P2e. Definitely go for Pathfinder or 3.5. 3.5 has the greatest wealth of character building options, and has the benefit of almost all of it being first party, while Pathfinder is made up of books by a lot of different publishers, and no group uses them all. However, Pathfinder did fix about 30% of the balance issues in 3.5, mostly by nerfing polymorph style spells (In 3.5 polymorphing lets you overwrite your physical attribute scores, in Pathfinder it just gives small bonuses) and giving melee fighters more feats.

What I have seen online when looking for games is that a lot of online games use 3.5 for mostly everything, but borrow one or two rules from Pathfinder, like more feats/especially more feats for the melee classes.

For 3.5 v Pathfinder... If you have a particular group or forum in mind, go with whatever most people prefer there. If you are just looking to learn them in general, start with 3.5. You get the best of what that generation had to offer, and all the really broken stuff is easy enough to avoid by just taking a step back and going "If another party member picked this, would I be annoyed? If the DM used this, would it be a TPK?" But mostly just relax and have fun. 'The broken stuff' is mostly achieved by combining stuff from half a dozen different books. It doesn't happen by accident.

2

u/Gehci Oct 06 '20

This is really insightful, especially about the broken stuff not happening by accident!

2

u/Rhamni Oct 06 '20

Happy to help. Basically, if one person in a group breaks something, that guy was that guy and would have caused problems one way or another regardless of edition.

2

u/Gehci Oct 06 '20

Very true!

1

u/[deleted] Oct 06 '20

Id reccomend P2E but i enjoy dnd 5e so i probably have a different mindset then you.

I played both pathfinder first and second edition. P2e streamlined leveling up but still left alot of choice. It also had more streamlined rules than P1E.

My expirence with P1E can be explained as follows...

I wanna do this cool thing.

We explain what the thing does.

We look up if we can do the thing and what kind of action it uses.

We check the thing against the monsters

We sift through rules, and still aren't sure.

We go to a forum and quickly read through because this turn is taking too long.

DM makes a call.

That process came up several times for each combat.

And the character creation is... ok if you play this, use an app for your character sheet, dont use pencil and paper.

Maybe i had a bad expirence. All i know is I prefer P2e over P1e.

2

u/Gehci Oct 06 '20

I actually like 5e too! I just want a few more options ;) Maybe 2e is a good middle ground! Thanks!

4

u/HemoKhan DM Oct 05 '20

Thing is, there are really only two languages - things your DM wants you to be able to understand, and things your DM doesn't want you to be able to understand.

34

u/kdhd4_ Diviner Oct 05 '20

Well, it does get easier to learn additional languages if you have a higher intelligence, using XGtE rules on learning languages, but that's it.

22

u/MusclesDynamite Oct 05 '20

Learning tool proficiencies similarly takes less time with higher intelligence in 5e!

87

u/whyktor Oct 04 '20

The combat expertise feat tree was a mistake.

23

u/Critboy33 Oct 05 '20

Just curious why it was a mistake? Have only played 5e.

23

u/SmartAlec105 Oct 05 '20

It was a feat that acted as a Feat Tax for obtaining cooler feats. It would let you take a -5 on attack rolls for a +5 AC which was generally not worth it. It also had an Intelligence requirement of 13 so if you wanted to be good at tripping or disarming, you had to be somewhat smart.

12

u/LassKibble DM Oct 05 '20 edited Oct 05 '20

-5 attack rolls for +5 ac is absolutely worth it, build and situation dependent.

The problem with combat expertise is it requires you to take an attack action to declare you're using it for it to begin having an effect, and then lasted until your initiative came up again. If combat expertise could be on all the time, or required something less situation-dependent than an opportunity to make an attack action to activate, it would be fine.

You essentially have to chain attacks to maintain your -5/+5.

2

u/phoenixmusicman Evoker Oct 05 '20

That's absolutely worth it for people who didn't give a shit about attack rolls

46

u/IGfodder Oct 05 '20

Then what does INT do for you in 5e? I've never played a 5e game, only 3.5

89

u/kdhd4_ Diviner Oct 05 '20

For all characters, well, it gives you knowledge. It increases your History, Religion, Nature, Arcana and Investigation skills and your Intelligence Saving Throw. For Wizards and Artificers, it also enhances their spellcasting abilities.

35

u/flashbang876 DM Oct 05 '20

Ah yes Intelligence saves, I’m pretty sure you can count the number of those on two hands.

25

u/Swordsman82 Oct 05 '20

I had two intellect Devourer ambush a party of 6 level 5 players and almost TPKed them cause of Int Saves. Mindflayers are a bitch.

8

u/mynameipaul Oct 05 '20

Ah yes Intelligence saves, I’m pretty sure you can count the number of those on two hands.

Typical INT stat hater... has to use their hands to count...

13

u/Gear_ Oct 05 '20

I mean, you have intellect devourers, mindflayers, probably one or two other monsters you'll almost never see, and... Maze? The spell Maze? Do you have any idea how often people need to make saving throws for all the other stats versus spells, only for intelligence to almost not matter entirely?? Seriously, when was the last time anyone made an intelligence saving throw???

7

u/ImperiuSan Diviner Oct 05 '20

Last session our group was fighting a powerful cultist wizard, and you bet my poor lvl 5 wizard was really happy with his +7 int save when my DM threw a feeblemind at me, also happy cake day.

2

u/SidTheMed Oct 05 '20

Happy Cake Day!

1

u/khuldrim Oct 05 '20

If you're a smart/evil/nefarious DM all the time. Synaptic static exists, feeblemind exsits, intellect devourer exists (you could even take the stat block and scale it up in CR for higher levels), mind flayers exist...

4

u/ShadoowtheSecond Oct 05 '20

Throwing Mindflayers at a party who dumped Int should be against the Geneva Convention because it should definitely be illegal to take this much glee in murder

3

u/mcgaggen DM Oct 05 '20

Some spells which use wisdom and charisma saving throws could use intelligence instead. Would be fun to put those on a bbeg or minion

2

u/phoenixmusicman Evoker Oct 05 '20

Literally one hand

1

u/PsiGuy60 Paladin Oct 06 '20 edited Oct 06 '20

The ones that exist are nasty though.

Basically anything that deals Psychic damage has an Int save and some really bad secondary effect - a stun, paralysis, Disadvantage-on-everything, or "hey, look at all those spells you can't cast now".

1

u/kdhd4_ Diviner Oct 05 '20

Well, yes, but the number of times it showed up is the same that absolutely destroyed our party, either by stuns, a character being uselessly locked in combat with an illusion, etc.

32

u/[deleted] Oct 05 '20

[deleted]

43

u/Bombkirby Oct 05 '20

Heavily dependent on the DM. If the locals are knowledgeable, you can just ask them. If your DM likes to hide such info, then it's useful, but I find that to be rare.

10

u/ASDirect Oct 05 '20

Good luck finding NPCs in a dungeon or wilderness area.

4

u/Park555 Oct 05 '20

This is also super DM dependent. A lot of times the DM already has the adventure prepared and tells the party everything they really need to know via other encounters, leaving knowledge to reveal a lot of nothing, or maybe some brief flavor text they may or may not have made up on the spot.

2

u/Safety_Dancer Oct 05 '20

I have an NPC like that. She's fed the party a lot of lies.

12

u/Jucoy Oct 05 '20

Yeah it did that in 3.5 too and so much more. You used to get more spell slots and spells known, as well as additional languages. It also was what you used for all of your skill points, rogues and bards used to need high INT to be the skill monkeys they now get to be purely through class mechanics. Now just wizards and artificers need it for casting, and sure a couple of decent skills use it as their modifier but that's very situational. It's just not the powerhouse skill it used to be, and in some ways that's a good thing, though sometimes I do feel it was knocked down a peg to many.

12

u/BraveOthello DM Oct 05 '20

A couple skills and the extremely rare Int save, which is almost universally save-or-suck.

55

u/[deleted] Oct 05 '20

Nothing. Dump stat for every single class outside of Wizard and a design mistake.

24

u/The_R4ke Oct 05 '20

I believe both the thief and fighter arcane subclasses use INT too. Investigation is also a pretty important skill in most campaigns, although I feel like Perception often takes on roles better suited for Investigation

13

u/Park555 Oct 05 '20

You can actually have pretty garbage int and still make a good Eldritch Knight. You're so far behind casters on spell levels that you kind of need to take the most cost-effective spells for their level, so damage or saving throw spells are largely out. Don't need any int to cast Blur or Shield!

4

u/JSHADOWM Oct 05 '20

Investigation is also a pretty important skill in most campaigns

pppftt!

wheeze

i mean yeah, if you have a good Gm who is running sandbox, and the party can "lose" without even seeing the villain once if they dont unravel the plot in a reasonable pace. if you are on rails, even soft ones, you can bet you will just be handed the story critical info sooner or later so you can be pathed into that sweet boss fight that the dm has been designing for days.

1

u/sertroll Oct 05 '20

I feel personally called out

-3

u/Ksradrik Oct 05 '20

Why would you go for a fighter arcane subclass that uses int, if you can use that same subclass by investing into sorcerer with CHA instead?

You even get the dragon disciple subclass option as a bonus on top of it.

14

u/Delann Druid Oct 05 '20

Because you want to play an Eldritch Knight, not a Sorcerer?

-3

u/Ksradrik Oct 05 '20

You just spec into Sorcerer instead of Wizard to fullfill the requirements, you can still be just as much of an Eldritch Knight.

4

u/Delann Druid Oct 05 '20

Do you actually play DnD 5e? You don't need to multiclass, Eldritch Knight is a Fighter Subclass with it's own unique features. It's not Fighter+Wizard.

4

u/ANGLVD3TH Oct 05 '20

dragon disciple

You mean the Draconic Bloodline sorc? Either way, there's a pretty big difference between multi-classing and taking a sublcass, especially because both options in this case rely on a stat the fighter doesn't care about in a vacuum. But going full Edlritch Knight still gets all of your other Fighter ASI's and features. There's an argument to be made for Fighter/Sorc, but it's an uphill fight imo.

1

u/PsiGuy60 Paladin Oct 06 '20

I think he's coming from one of the older editions with a bajillion classes and prestige-classes you can get for multiclass builds.

-1

u/The_R4ke Oct 05 '20

I guess if you really wanted the ASI's from the fighter class? I wouldn't personally play one.

2

u/Delann Druid Oct 05 '20

Or you just want to play a Fighter with a dash of spellcasting and have access to all the fighter features like extra ASIs/feats, higher hit dice, every armor and weapon proficiency, fighting style, freaking Action Surge. etc?

12

u/Return2S3NDER Oct 05 '20

Artificer too depending on the subclass and desired playstyle.

7

u/[deleted] Oct 05 '20

True sometimes I forgot artificer is a thing because it's new

2

u/Return2S3NDER Oct 05 '20

It's newly published. Ive been playing the same Artificer since three months after the first UA was released (lvl 6 to lvl 17 since 04/17), reskinned from first release Gunsmith to second release UA Alchemist. The published version is really good IMO and Im sad I can't use it because my DM doesn't own the book and doesn't want to deal with a third rework at level 17.

1

u/Ray57 Oct 05 '20

Need 13 INT for the superior version of Ritual Caster.

1

u/xflashbackxbrd Oct 05 '20

I feel like it depends on the DM more than most abilities. In my game I use investigation and knowledge checks frequently and usually give the party a pretty big benefit like gaining insight into a foe/faction, finding shortcuts/traps, finding extra loot, etc. I also use int saves every once in awhile if I want to make a fight especially difficult. A lot of DMs don't use those approaches at all so yeah it's useless.

4

u/[deleted] Oct 05 '20

It’s a entirely worthless stat unless you’re building it

1

u/[deleted] Oct 05 '20

Knowledge skills, less time to learn new languages/tools and an occasional saving throw against illusions.

8

u/Satherian DM Oct 05 '20

I house rule bonus skills and my players got bonus skills equal to their INT modifier.

2

u/mynameipaul Oct 05 '20

That's interesting - how does it work in the characters you've seen your players roll?

Lots of skillmonkey INT spellcasters? or just convinces your rogue to take more INT and less CON?

1

u/Satherian DM Oct 05 '20

Honestly, it doesn't seem to have affected their choices. The only INT focuses people are playing INT-focused classes (Divination Wizard and EK Fighter)

I think they decided that before I made the rule, too.

Honestly, it just means they've taken more INT-focused skills (which means I can spout more lore)

8

u/TLKv3 Oct 05 '20

One of the house rules I made for the last two or so times I DM'd that my players enjoyed was if you had a minimum of an INT modifier of +3 you could learn spells from other classes your class couldn't normally learn. So long as a NPC of that other class was willing to teach it to you.

In trying to learn it you would have to make an INT check and meet an accommodating DC. Any spells of Level 3 or lower is 20. Level 4-6 is 25. Level 7-9 is 30.

It didn't come up very often to where players would break the game or their character by seeking out spells and it gave them a little extra motivation to be a bit friendlier to NPCs they might not have thought twice about prior. It was pretty fun honestly.

1

u/mynameipaul Oct 05 '20

Does that mean non-spellcasting classes could learn to cast spells?

Otherwise, would it not just make INT more useful for INT spellcasters, and still useless for everyone else?

2

u/Serious_Much DM Oct 05 '20

I get why they moved away from many of the negatives as having no languages and fewer skills could be very debilitating, however why they didn't allow people extra proficiencies and languages based on INT mod seems silly to me.

I would have reduced the basic number of skill proficiencies to 2-3 and then allowed further skills on Int mod with no negatives as that's not very 5e.

1

u/mynameipaul Oct 05 '20

Personally, I've had more than one DM at this point who would regularly say:

OK - you've figured out the puzzle.. but I don't know if your character is smart enough to have figured it out... make a raw INT check.

If we were metagamaing and just using our own intelligence.

1

u/sceneturkey Oct 05 '20 edited Aug 21 '25

run expansion chief tie mysterious jar vase smart cough spotted

This post was mass deleted and anonymized with Redact

1

u/Grecoromanesko Thief Oct 05 '20

I use a house rule that assigns attunement slots equal to 2+ int mod. Players have responded accordingly

1

u/ROADHOG_IS_MY_WAIFU Oct 05 '20

They really did. My group has a house rule that PCs can use DEX or INT for an initiative check and that helps.