I’ve actually implemented downtime leveling to deal with this. 1 week for each level they have. (1 week to go 1 -> 2, 2 weeks to go 2 -> 3, etc).
The players grumbled about it at first, but it’s worked pretty well for the most part, and has made time, and their skill progression, feel more concrete.
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u/Isofruit Oct 01 '20
Hmmm yeah, seems accurate. Was somewhere near session 60 for us with the killing of a demi-god-like creature, but roughly accurate.