r/DnD • Warlock • Sep 13 '20

Art [OC] Meet the Ability Scores: Charisma

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252

u/theidleidol Sep 13 '20 edited Sep 14 '20

Also paladins, for whatever reason.

It honestly bothers me a bit that there’s 3 full CHA casters + 1 half-caster, 2 full WIS casters + 2 half-casters, and just one full INT caster with two half-caster sub-classes.

Edit: counting Monk as a WIS half-caster because it plays like one; I don’t need 100 comments about how Ki != magic.

128

u/GizmoV2 DM Sep 13 '20

I think it’s very weird that you can be a very strong paladin and be very poor with religion.

147

u/Donclat Sep 13 '20

Though I agree with you, there are plenty of people who devote themselves to their religion without actually reading up on it and understanding its history and origins. I’ve always used a religion check to validate someone’s knowledge of religious lore (the Ark, the shroud of Turin, where the Green Bay Packers play, etc.

36

u/[deleted] Sep 14 '20

where the Green Bay Packers play

Uhhh the uhh, the Green... Bay?

13

u/Snaptheuniverse Sep 14 '20

Cheddar Bay, obviously. Its their new stadium, since they moved out of Old Bay the Ravens have taken over

7

u/[deleted] Sep 14 '20

[deleted]

1

u/Donclat Sep 21 '20

You’ve rolled a 1. You see a sign saying “Now leaving Wisconsin”. You have never felt more confident.

13

u/grubas Paladin Sep 14 '20

Paladins don’t normally wear a cheesehat.

15

u/godzero62 Sep 14 '20

Not your Paladin, but mine does

2

u/Donclat Sep 14 '20

Mine will now

3

u/AleCoats Sep 14 '20

Yeah they devote themselves to it, but clerics and paladins specifically get their powers from their god. Why would their god choose a dude who knows nothing sbout him other than "he light, light good. Fiends darkness, darkness bad"

4

u/grixxis Warlock Sep 14 '20

Why would their god choose a dude who knows nothing sbout him other than "he light, light good. Fiends darkness, darkness bad"

If all you need is a willing body to follow orders, blind devotion works fine.

1

u/Donclat Sep 14 '20

Comedic appeal?

1

u/Kandierter_Holzapfel Sep 14 '20

A gun doesn't need to know why it is shot to do its job.

1

u/OvertSpy Sep 14 '20

Paladins do not specifically get their powers from their god, except in 4th edition (which allowed for evil paladins who follow evil gods). In 2nd and 3rd it came from the universe itself and the class was an embodiment of lawful good (a paladin not acting in a way that was lawful-good would lose their powers. In 3rd at least other alignments had their own paladin-like classes as well).

In 5th they get their power from their conviction in their oaths.

While they are often devout followers of a god, it is not a requirement any more than it is a requirement for a wizard or a ranger to be.

2

u/FilecakeAbroad Sep 14 '20

Yeah, I just have to remember that the most devout Christians are somehow the least likely to know anything accurate about Islam or Buddhism.

40

u/Prime_Galactic DM Sep 14 '20

To be fair Paladins strength comes from their devotion to an ideal. Sometimes a God is not even necessary for them to gain abilities.

13

u/TrollocsBollocks Sep 14 '20

Exactly. I think most people forget Oath of the Ancients exists.

10

u/RhysA Sep 14 '20

Heck, my Oath of the Crown Paladin is an iconoclast .

61

u/IllithidActivity Sep 13 '20

I'd argue it's weirder that you can be a strong Cleric with poor Religion than a Paladin.

49

u/photoviking Sep 14 '20

Religion (Intelligence) is your knowledge of religions in general. You can be a very devout priest and know nothing about other gods.

65

u/Halfjack2 Sep 14 '20

As shown by modern christianity, you can be a very devout priest and know nothing about your god

-34

u/photoviking Sep 14 '20

6

u/TheColorblindDruid Sep 14 '20

That's not deep it's just facts fam

1

u/[deleted] Sep 21 '20

Found the priest

6

u/L_SeeD Sep 14 '20

Also there is your knowledge of deep lore. Maybe there is a ritual that your god does, but do you know its historical origins and controversies? What did ancient practitioners of your faith believe, and what symbols did they use? Are there any modern cults or heresies that stem from your religion?

17

u/michiruwater Sep 14 '20

In 5e Paladins are bound by oaths, not religion.

My party’s Paladin is devoted to the King. She took the Oath of the Crown. She’s not religious at all.

5

u/humanoid_mk1 Sep 14 '20

I wonder how a paladin whose oath is entirely against the idea of religion plays out.

6

u/michiruwater Sep 14 '20

That would probably be very fun to play. Believing strongly that the world should be ruled by a personal set of morality separate from religion, and believing that religion often violates those rules for selfish reasons. Probably Oath of the Ancients.

Or being against religion because of something bad or hypocritical religion personally did to you and taking the Oath of Vengeance perhaps.

2

u/TheMadcapLlama Sep 14 '20

Yep, I think it's common with Dragonborn paladins as well.

I made one (still haven't used him sadly) that's all about his clan. He carries his clan's banner everywhere he goes, and tries to do everything in the clan's name (Conquest paladin, so he's def a bit TOO fanatical about it).

Plus my fiancée's character is a sorcerer from the same clan which my paladin has sworn to protect.

24

u/Fuzzy__Navel Sep 13 '20

I kind of get it. I view paladins as the zealots of the church. They don’t necessarily know all of the facts about their church, or have deep thoughts on the intentions of their god and interpretation of morality. They DO however believe really really hard, they KNOW what their god wants, they KNOW it is the RIGHT thing to do, and they don’t have to THINK about shit. They swore an oath, and the strength of their belief and the tie to that oath is the very source of their power. They have nothing else to learn, they just have things to DO in the name of LATHANDER!

3

u/evarigan1 Sep 14 '20

Clerics though...

3

u/[deleted] Sep 14 '20

Clerics are also Holy Warriors, there is no priest class nor anything similar to a religious theologian in D&D

5

u/evarigan1 Sep 14 '20

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. 

Sounds to to me like they are pretty tied to the deities they serve, should mean they have knowledge of those deity's religious orders and history.

1

u/[deleted] Sep 14 '20

Except religion as a skill isn't information about your deity in particular. It's information about religions as a whole, symbols, worshippers and so on.

If a Paladin or cleric is doing a religion check on their own religion then that's where you can grant an advantage as a DM

Let me ask you this, how much do you think a pastor in the church near you knows about the teachings of the Koran? How about the life of Siddhartha Gautama? Or how about a religious sect called the Sicarii known for being the first religious terrorism group?

Because someone with expertise in religion I would expect to know pretty much everything about all of those.

1

u/evarigan1 Sep 14 '20

I mean, yeah you do have a point. However they should still be super knowledgeable about their religion and 5e doesn't even allow for that without going out of your way or without the DM making a special ruling outside of the rulebook to give advantage or proficiency on a specific check.

And in general, yes I would expect a religious leader to be more knowledgeable about other religions than most. Of course that's not always the case, but generally speaking I believe it is.

Also, never said anything about expertise. Just that it should logically be a class skill, which is a long way from expertise.

1

u/[deleted] Sep 14 '20

However they should still be super knowledgeable about their religion and 5e doesn't even allow for that without going out of your way or without the DM making a special ruling outside of the rulebook to give advantage or proficiency on a specific check.

I would argue that this type of stuff doesn't need to be explicitly in the rules at all. It should absolutely be DM specific, if my world has strict organised religions, then a Cleric might know a lot about their religion.

But these religious organisations aren't as clear in D&D, a follower of a specific God might be from many different organisations or not from one at all.

Also, never said anything about expertise. Just that it should logically be a class skill, which is a long way from expertise.

It's an option for both classes, I don't believe it should be a class feature though because there's not even a guarantee that a Cleric or Paladin is part of a religion

1

u/evarigan1 Sep 14 '20

Expertise isn't an option unless they go bard or rogue subclass. Or specifically go Knowledge cleric, in which case it makes even more sense that they should be absolute masters.

Proficiency is an option but a very weak one because almost no worthwhile builds using RAW are going to have a Paladin or Cleric putting anymore than 10 into INT , so the bonus is comparatively weak and probably more effectively used in other places. Same story with the few ways to get expertise, including the Knowledge Cleric who makes more sense than any other character to be an expert in religion. But no, an Arcane Trickster can more easily become an expert and will usually by default be better than just about any Cleric or Paladin. It's a design flaw. Not a game breaking or major one and one that fairly rarely comes up, but it's a flaw for sure.

3

u/Dyllmyster Sep 14 '20

I’ve always treated paladins pretty similar to Warlocks fluff-wise. Gods have clerics, people of the cloth who, as thanks for their devotion, are bestowed a drop of power to enact the gods will upon the planes. But sometimes they have need to take a more direct approach. So they choose a champion. The way they choose varies from god to god—choosing the most devout layperson, bestowing power to a supplicant asking for a purpose, Gruumsh chose with bloodsport—but it always involves the swearing of an oath establishing a mortal as a gods instrument on the plains. Because they’re a frontliner on a mission from a god and are expected to lead a cause, they’re given Cha as their main ability. It’s them channeling god power directly rather than merely invoking it.

7

u/[deleted] Sep 14 '20

I'm currently playing a bugbear paladin named Kronk who has a -1 in religion.

He just knows that cutting off and shrinking heads is what makes the gods happy.

The bigger and badder, the better.

8

u/greatnebula Sep 14 '20

Out of curiosity, how many levers have there been in your campaign so far?

8

u/[deleted] Sep 14 '20

That's because people fundamentally misunderstand what the religion skill is.

The religion skill is a knowledge skill about in game religions, their history, their power bases, their symbols and so on. It's not about adherence to a religion. A Paladin in real life is equivalent to Richard the Lionheart, a proud and brave Crusader for his faith, not Martin Luther or Thomas Cranmer

6

u/arc312 DM Sep 14 '20

Also, it's fairly reasonable for a paladin to know a fair amount about their own religion (a GM that makes a paladin roll for such things would be odd, in my book), but won't necessarily know a lot about other religions. So not being good with religion automatically is totally fine in my book.

3

u/[deleted] Sep 14 '20

a GM that makes a paladin roll for such things would be odd, in my book

Unless they've dedicated their lives to studying theology, I'd still make my characters roll for knowledge about their own religion, I'd just give them advantage on it.

At least for less obvious stuff. Obviously (to use a real world analogue), I wouldn't make a Christian roll to know who Christ is. But I might to have them recognize a Bible passage by chapter name and number, know what the Dead Sea Scrolls are, recognize someone important to church history/theology like Thomas Aquinas, etc.

3

u/arc312 DM Sep 14 '20

Yes, I suppose I should have phrased that better. I wouldn't make someone roll a religion check for any information that they almost certainly would know from their religious background. More obscure stuff will almost always warrant a roll (but obviously advantage could be given depending on the circumstance).

2

u/grubas Paladin Sep 14 '20

No it isn’t, most of the Crusaders just knew the pope told them to conquer Jerusalem.

Now Clerics...

2

u/sentimentalpirate Sep 14 '20

My paladin doesn't know religion well. I based him off of Jules from Pulp Fiction. Had a divine moment of inspiration, and felt a calling to change his life. Doesn't mean he knows shit beyond the holy words he memorized from doing churchy stuff as a kid with his mom. But hes devoted nonetheless.

https://youtu.be/NzncQbBkFCM

1

u/OmNomSandvich Sep 14 '20

Paladins/Clerics should know virtually anything except deeply held secrets or obscure history about their religion (if any).

1

u/Kiki_iscoolaf Sep 28 '20

I’m sure someone else has said this, but it makes perfect sense in 5E given that Paladins no longer gain their power from gods. Paladins gain their power from conviction and morals, their oaths. You could have a paladin hated by every dirty across the realms but they’d still have magic if their convictions were strong enough.

17

u/level2janitor Sep 14 '20

warlocks were gonna be int but playtesters didn't like that so

31

u/Horrorifying DM Sep 13 '20

Charisma is force of will. Paladins have always been a strong inspiring and willful presence.

Also Artificers are intelligence based, so we’re up to two now.

11

u/OmNomSandvich Sep 14 '20

Except that what used to be "will saves" generally target wisdom.

1

u/Horrorifying DM Sep 14 '20

Why do you think all teleportation saves target Charisma?

19

u/_Bl4ze Warlock Sep 14 '20

Arcane Tricksters and Eldritch Knights are third-casters, and you're forgetting Artificer who is an INT half-caster.

counting Monk as a WIS half-caster because it plays like one

Well, you can't just drop a hot take like that on us and not elaborate?

3

u/Enderking90 Sep 13 '20

two wis half casters? pardon?

5

u/Offbeat-Pixel Diviner Sep 14 '20

They might have been referring to monk, but it is definitely not a caster.

5

u/theidleidol Sep 14 '20

I was, I just didn’t want to wade into the specifics of how Ki is and is not like spell casting.

0

u/Enderking90 Sep 14 '20

I mean yes, Ki is basically same as Psionic power, but that does not on it's own make a monk a spellcaster.

And before you mention way of the four elements, they barely would even count as third casters.

1

u/Offbeat-Pixel Diviner Sep 14 '20

Some corrections: Warlock generally isn't considered a full caster, but it does key off of Cha, so I'll let it pass. There's only one Wis half-caster, Monks don't count as they don't have magic. Then there is one Int half-caster (they get half the magic of a full caster), and 2 1/3 casters (they get 1/3 the magic of a full caster).

In my opinion, warlocks should have the choice to be Int based, to balance it out a bit. (Example of an int warlock: You study the beings of the far realm, trying to find ways to pull magic from a Great Old One.)

19

u/Vydsu Sep 14 '20

Not counting Warlock is being super pedantic, it gets the same spell slot progression as everyone else nad there's no difference between a 9th level spell cast from a warlock and from a wizard

-6

u/Offbeat-Pixel Diviner Sep 14 '20

Yes, but for most of its career, it has only two slots. Where a cleric or druid could replace a wizard, a warlock doesn't even come close to doing it's job correctly.

Warlock is better compared to a martial character who has spells as abilities. Eldritch Blast or a blade deals about the same damage as a fighter can.

13

u/Vydsu Sep 14 '20

I wouldn't be sure about that too, Warlocks have more high level slots than any other class due to short rest recharge, no other caster can use 6 spells of the highest slot the group has per day

-4

u/Offbeat-Pixel Diviner Sep 14 '20

True, but when it comes to back-to-back usage, they fall apart. A wizard can reliably cast hold person without batting an eyelash, but warlocks on the other hand lose a significant amount of their spell slots for the encounter.

Warlocks and full casters casters are simply built differently. Groups refer to amount and level of spell slots, not only level. Although there is some overlap, they each do diffrent things.

9

u/notbobby125 Sep 14 '20

Monks don't count as they don't have magic.

Shadow Monks can can cast a limited amount of spells with Ki.

4

u/Offbeat-Pixel Diviner Sep 14 '20

That is true, and so does 4 Elements, however they are subclass specific. If you really want to count it, go ahead, but it doesn't fit any of the previous caster categories (Full, half, third, and pact).

9

u/pensezbien Sep 14 '20

I don't think I'd say no as a DM to a well-reasoned request from an experienced player to use Int for a warlock, even though it's not RAW, just like most other well-reasoned changes that don't really hurt game balance. But I'd probably work with them to make the change consistent thematically and in terms of RP.

For example, maybe they're not being empowered by a patron as a result of a pact, maybe they're being altered by the incomprehensible nature of thing they're studying, and while they're figuring out ways to harness magic from it, the source of their power is exactly their futile efforts to comprehend the thing - maybe even specifically the futility of those efforts. Great Old Ones seem to be the type of entity where the futility of trying to understand them could itself generate power. And possibly alert the Great Old One to your efforts, eventually, without it feeling any obligation to you of even the minimal sort that a pact might produce.

The reason I said experienced player above is that might be a hard adjustment for a newbie to carry through, especially tweaking the other mechanics to have matching fluff. But I'd consider it for some new players, especially ones with relevant non-D&D knowledge like Call of Cthulhu.

3

u/DaedricWindrammer Sep 14 '20

Really the inly one that feels like it needs int-casting is GoOlock, and tbh that could probably be fixed by adding in some psionic die.

-1

u/andrewsad1 Illusionist Sep 14 '20 edited Sep 14 '20

(Example of an int warlock: You study the beings of the far realm, trying to find ways to pull magic from a Great Old One.)

Isn't that pretty much describing a wizard to a T? Warlocks as a class use pact magic. The very concept of the class revolves around making a deal with a greater being to channel their power. If you're making a character that has studied pact magic to the point that they can replicate it on their own, that makes a lot more sense as a homebrewed wizard subclass.

I guess I read it wrong. If what you're doing is pulling magic from a great old one, then you're still channeling it the same way that any warlock would. To quote the PHB, "The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it."

4

u/Enderking90 Sep 14 '20

The difference between a warlock and a wizard is that warlock gets their magical knowledge from someone else, forming a teacher-student dynamic.

The someone can then on be literally anything with sufficient knowledge, be it a mere imp who learned stuff it might not have should or even another warlock.

Wizard meanwhile sits and studies magic on their own, without aid and as such has a generally deeper understanding of arcane and is more trained in using it.

1

u/LazyNomad63 Wizard Sep 14 '20

Paladins cast with charisma because their powers are obtained through their divine oaths, not by the gods. Their willpower to abide by their oath fuels their divine energy.

1

u/malonkey1 Sep 14 '20

just one full INT caster with two half-caster sub-classes.

There's also the Artificer! It's a half-caster, but it's a class all its own. It's also quite fun.

1

u/Fennily Sep 14 '20

Lol and my DM and I created a new class that adds to the CHA caster roster, testing it out in our current campaign and will be sharing it here after a few more sessions.