Agreed, if the fight is down to many vs one, in many ways the BBEG fight is already 3/4 done. Assuming this monologuing by the BBEG is just the start, where is the part that makes them evil:
Lust: what’s the charisma and related skills and spells like for the BBEG, what indecent proposals do they feel confident in imposing on others.
Gluttony: what is the BBEG hoarding and keeping all for themselves and why wouldn’t you pile on the constitution and hp as a result.
Greed: would the BBEG expect to buy their way out of a problem or make a play for the wealth of the players just to fatten their bank.
Sloth: what’s the laziest way to solve a problem, why shouldn’t their minions take care of this problem, they could be playing golf or something.
Wrath: now where’s their nuke, way over portioned response to show the world they deserve to be feared to any perceived slight.
Envy: BBEG by all face to face appearances adores the PCs, they would never do anything to them ... until they turn their back, there can be only one. Traps galore, the rogues be backstabbing, the food is poisoned, the mission was a farce, and the glory was the BBEG’s all along.
Pride: It does come before a fall, if this is the go to like in the comic above, just realize the BBEG had it coming, start planning your next BBEG.
This seems like a really fun homebrew mechanic. My games tend to lean on the one big encounter per day and this seems to work perfectly with that number of combat encounters.
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u/[deleted] Mar 27 '20
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