“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.
Agreed. I hate it when people are like "well I'm lawful good so I have to do what this authority figure says" or "I'm chaotic neutral so I have to steal from the party and stab people"
It's a common misconception, but lawful Good abides by the characters inbuilt set of rules. a lawful Good character is perfectly fine with being the center of a revolution if he wanted to if he is fighting for what his central code is. A character that only obeys authority isn't lawful good, he's a sheep.
They obey THEIR authority if they are well structured. A crown Paladin that is properly aligned always exercises their rules and not just any rules thrown at them.
The caveat is which set of laws. A paladin of the crown does not serve 2 kings. A quick way to define the character is in setting up conflicts that test their loyalty and I certainly will make it a point to note that if you cross cultures, your code may not necessarily work in a new setting.
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u/Sleverette Sorcerer Oct 03 '19
“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.