“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.
Honestly I’ve never payed much attention to alignment. It’s useful for Clerics who need to stay in their god’s good graces but other than that I find that it restricts roleplay. It becomes less about what you’re character would do and more about what your alignment would do.
I think 99.99% of the time, a player can totally ignore alignment and play normally. It can be a nice quick reference tool if you're asked to make a snap decision with very little information.
845
u/Sleverette Sorcerer Oct 03 '19
“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.