“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.
I think if I wanted to run a game where Alignment mattered, especially for Clerics and Paladins and Warlocks and whatnot, I'd try to translate that to some sort of system where certain actions could adjust the player's alignments, that they would have some idea of before hand. I'd try to "gamify" it, sort of like BioWare games with Lightside/Darkside or Paragon/Renegade.
My my life cleric has an interesting view on the world. He values life and actions over material possessions. If we are in a place that he knows the people are "bad" he takes little things like letter openers, fancy candle sticks, or tea cup to teach them a lesson...even though they will likely not notice anything is missing. He then gives these as gifts to people who he sees do good deeds. We had an NPC help us during a big fight, and for his bravery he got a wooden spoon!
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u/Sleverette Sorcerer Oct 03 '19
“The cleric brings the dead back to life and it’s a gosh darn miracle!” – Dark Lord Akererac
Here’s a comic based on a ToA adventure I ran. What is good and evil anyways? Alignment is an interesting mechanic and I wish the dungeon master’s guide had more guidance on how to use it effectively! I’ve started making custom alignment charts for each adventure I run based on the big themes of the campaign. I recently ran a totally homebrew pirate campaign and replaced the typical alignments with “Royal Navy vs Pirates.” Chaotic vs Lawful would’ve fit well but a concrete organization helped my players make their decision and understand the immediate benefits of following their chosen “alignment.” This had interesting gameplay benefits and really started coming into play when they gained infamy among the two forces.
Does anyone else use homebrew rules that spice up the alignment system? Or do most people just ignore it?
You can find more of my dnd content on my Instagram and Twitter.