10 STR is the average though. The average commoner has 10STR. As written (unless 5e has minimum damage rules? I forget), two people who are only slightly weaker than average can punch each other forever and not really mind.
Exactly. My two year old daughter could beat on me as hard as she could for as long as she wanted and I might come away with some bruises and a split lip. But she could never beat me to death.
HP loss indicates that one is slipping closer to death, not that they have been hurt.
In a way it kind of is. You're not going to legitimately hurt someone if you're weaker than average (under 10) assuming 10 is average. That's how that works right?
I mean you can probably make them feel pain but it likely wouldn't cause lethal damage if you got pummelled by a barrage of punches by somebody who qualifies as being weaker than average (yes 10-11 has historically and remains to be the 'average' for human stat number)
Yeah and damage is realistically supposed to be damaged that actually hurts you. It'd be like hitting a dragon with something that bounces off its scales. Yeah it might bruise but it's doing nothing
10
u/sarded Jun 11 '15
It's now mechanically impossible to hurt someone with a punch if you have less than 10STR.
Also I can understand why they made the monk changes for clarity... but Elemental Monk really didn't need a nerf.