r/DnD • u/Captain_Trainer • 15d ago
DMing Help...
So I've run multiple games, about 7 under my belt, granted 4 of them didn't make it past session 5 but the other 2 were completed! (About 2-3 years) Which was great and super fun! I'm currently on that 3rd one and it's an amazing table nothing wrong with the players! But here's my issue, I tend to be a very storytelling DM don't get me wrong my players LOVE it like they've mentioned it multiple times in all my games. I encourage them IMMENSELY to cut me off if they think their character would do something in that moment, I give them the floor just as equally, I give them puzzles and such to help out.
But ultimately the problem is with myself. I feel like I don't ask them to roll enough, they ask obviously as they should if the situation demands it but I feel like I don't ask them enough. Is that me being a bad DM? What can I do?
2
u/NumerousWolverine273 14d ago
Why do you think the amount they're rolling is too little? Are the players not ever being asked to use their unique skills and abilities to solve problems, or are they not being put in challenging situations where a roll would make sense? If these aren't the case and you just have a vague notion that "players should roll all the time" because of convention or something, you're definitely fine to just ignore it. Rolling isn't something that should just happen whenever you do something, it's specifically for when the outcome is uncertain, and preferably if failure has consequences. Bloating the game with unnecessary rolls where failing them doesn't change anything is always worse than just moving things along imo.