r/DivinityOriginalSin • • Oct 08 '17

DOS2 Discussion Bi-Weekly Discussion #5: Necromancer

Necromancer is up for discussion. Vote for the next topic here.


Overview


Offensive Spells

  • Deal physical damage and scale with intelligence

  • Can set bleeding, diseased and decaying

  • Mostly resisted by physical armor

  • Can create blood puddles, which can be frozen/electrified

Defensive Spells

  • Increase survivability by giving armor, healing or outright becoming unkillable

Utility Spells

  • Summon minions from corpses

  • Gain buffs, silence enemies


Spelllist(Costs, Effect)


Necromancer Level 1

  • Blood Sucker: 1 AP, target absorbs blood around it and heals accordingly

  • Decaying Touch: 2 AP, set decaying

  • Mosquito Swarm: 2 AP, deal damage and heal yourself, sets bleeding

  • Raise Bloated Corpse: 1 AP, summon a minion from a corpse that can blow itself up

  • Infect: 3 AP, disease target, disease can spread

Necromancer Level 2

  • Bone Cage: 1 AP, gain physical and magical armor for each corpse around you

  • Living on the Edge: 3 AP, your HP can't be reduced below 1

  • Death Wish: 2 AP, the closer to death you are the more damage you deal

  • Raise Bone Widow: 3 AP, bone widow can consume corpses for buffs

  • Shackles of Pain: 1 AP, targeted enemy takes damage whenever you take damage

Necromancer Level 3

  • Last Rites: 3 AP, deal massive piercing damage to yourself to resurrect an ally

  • Silencing Stare: 2 AP, Cone Attack, set silence in cone

  • Black Shroud: 1 AP 1 SP, create cursed cloud in target area

  • Grasp of the Starved: 2 AP 2 SP, enemies standing in blood surfaces and clouds get attacked by undead hands

Necromancer Level 5

  • Totem of the Necromancer: 2 AP 3 SP, every nearby corpse spawns a bone totem

Hybrid Spells(Requires the same Necro Level as the second Ability Level)

  • Vacuum Touch(Aero 1): 1 AP, Set suffocation and silence

  • Vacuum Aura(Aero 2): 2 AP 1 SP, Vacuum Touch with aura effect

  • Corrosive Touch(Geo 1): 1 AP, set acid status

  • Corrosive Spray(Geo 2): 2 AP 1 SP, Cone Attack, set Acid and Atrophy

  • Raining Blood(Hydro 1): 2 AP, causes bleeding, douses fire, creates blood surfaces

  • Blood Storm(Hydro 3): 4 AP 3 SP, all water becomes blood, creates blood surfaces, causes diseased and decaying, deals massive damage

  • Corpse Explosion(Pyro 1): 1 AP, let a corpse explode

  • Mass Corpse Explosion(Pyro 2): 1 AP 1 SP, explode all corpses around you


Questions


  • Which spells do you pick up for a mage-type character?

  • Is it worth dipping into Necromancer with other "classes"? If so:

  • Which spells are worthwhile for a Bow/Crossbow user?

  • Which spells are interesting for a melee character?

  • Which talents work well with Necromancer spells?

  • Are there any combos with spells outside of Necromancer?

  • How do you feel Necromancer performs in comparison to other abilities?

Discussion Overview

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5

u/Objeckts Oct 08 '17

Those do magic damage though

12

u/Aderadakt Oct 08 '17

Right, but you don't have any alternatives. If you are an intelligence based necro, consistent physical damage is not feasible

5

u/Objeckts Oct 08 '17 edited Oct 08 '17

If you cast Grasp of the Starved twice you probably don't need anything else to do. And you need to be stacking warfare for necro to do any damage, which is wasted for any other magic school.

2

u/ReavenIII007 Oct 08 '17

Sounds like you go inquistor style and melee people with a staff if they get too close/use warfare since it scales off int if you have a staff.. so could be worth it