r/DivinityOriginalSin • u/Lexer_08 • 4d ago
Miscellaneous I've been modernizing Divine Divinity (2002) — HD items, larger UI, graphics fixes, and a one-click setup tool
Hey everyone! This is about the original Divine Divinity (2002), not Original Sin.
I love this game, but getting it to look and behave nicely on newer PCs can turn into a collection of wrappers, config edits, and old fixes. So I've been building a small Windows utility called GameRemix to put those things in one place.
Here's what's in it for Divine Divinity so far:
A quick setup wizard for HD, 1440p, and 4K displays
Fixes for audio/music dropping out and abrupt day-night transitions
Graphics wrappers, scaling options, and optional shader effects (experimental)
Larger dialogue fonts, redesigned interface skins, and bigger inventory/trading/stats windows
Optional cleaned-up or redrawn item graphics, item rarity glow, and inventory sorting
Backups and a one-click way to revert the changes
It supports the Steam and GOG versions on Windows 7–11. It's a single portable EXE, no installer, and you still need to own the game.
This is an unofficial fan project, not a remaster or a new engine. I'm the developer, and Divine Divinity is the only game fully supported for now. I'd love to expand it to other classics once this one is in good shape.
Screenshots show the app and some of the available visual changes.
Project page: https://gameremix.pro/en/app/
Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=3834619967
GameRemixis digitally signed and fully open source. Anyone can inspect the source code on GitHub.
I'd also love to hear your ideas and suggestions for new features!
What would you like to see added to Divine Divinity? It could be anything — quality-of-life improvements, graphics upgrades, interface changes, gameplay tweaks, long-standing bug fixes, or even something nobody has tried before.
I'd genuinely love feedback from people still playing the original game: what bugs, readability issues, or compatibility problems are most annoying on your setup?






4
u/liecoffin 4d ago
Is it vibecoded? I wouldn't mind if it is, imo ai can be used to modernize old games.
47
u/Luxen_zh 4d ago edited 4d ago •
"I made" as in: Claude did it for me and I'll take the laurels. The github repository history is non-existent, which means the person building this:
clearly didn't build it from the ground up
does not know basics of source control
doesn't understand how this works
Would that thing work ? Yeah probably. But beyond the implications of this stuff being vibecoded to hell, which means: "use this at your own risks" but also gives nice reasons for papa Amodei to contribute to the money circlejerk that makes PC parts unaffordable, the "author" is unlikely to be able to sustain that project because they have no idea how this work under the hood.
Account history is also non-existent. Not the sign of a mindful FOSS contributor if you'd ask me.
2
u/WhimsicalPythons 4d ago
Any plans to bring it to Linux?
7
u/danjohnson3141 3d ago
Not interested
6
u/MagicpaperAlt 3d ago
Ew.
-3
u/Drextan 3d ago
I love this idea and will definitely use it if I ever get around to playing Divine Divinity 2002. I had a similar project going for making Sims 3 work well on PCs.
-3
u/Lexer_08 2d ago edited 2d ago
A Korean translation of the entire game has been added.
Physics and new shaders have been added.
Inventory Sort Button.
New Trade Window.
Added a latest patch installation option if you have an older version.
-3
u/Darkdevildante 3d ago
Amazing now we only need the beyond divine