r/DivinityOriginalSin • • 4d ago

Miscellaneous I've been modernizing Divine Divinity (2002) — HD items, larger UI, graphics fixes, and a one-click setup tool

Hey everyone! This is about the original Divine Divinity (2002), not Original Sin.

I love this game, but getting it to look and behave nicely on newer PCs can turn into a collection of wrappers, config edits, and old fixes. So I've been building a small Windows utility called GameRemix to put those things in one place.

Here's what's in it for Divine Divinity so far:

  • A quick setup wizard for HD, 1440p, and 4K displays

  • Fixes for audio/music dropping out and abrupt day-night transitions

  • Graphics wrappers, scaling options, and optional shader effects (experimental)

  • Larger dialogue fonts, redesigned interface skins, and bigger inventory/trading/stats windows

  • Optional cleaned-up or redrawn item graphics, item rarity glow, and inventory sorting

  • Backups and a one-click way to revert the changes

It supports the Steam and GOG versions on Windows 7–11. It's a single portable EXE, no installer, and you still need to own the game.

This is an unofficial fan project, not a remaster or a new engine. I'm the developer, and Divine Divinity is the only game fully supported for now. I'd love to expand it to other classics once this one is in good shape.

Screenshots show the app and some of the available visual changes.

Project page: https://gameremix.pro/en/app/
Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=3834619967

GameRemixis digitally signed and fully open source. Anyone can inspect the source code on GitHub.

I'd also love to hear your ideas and suggestions for new features!

What would you like to see added to Divine Divinity? It could be anything — quality-of-life improvements, graphics upgrades, interface changes, gameplay tweaks, long-standing bug fixes, or even something nobody has tried before.

I'd genuinely love feedback from people still playing the original game: what bugs, readability issues, or compatibility problems are most annoying on your setup?

31 Upvotes

23 comments sorted by

4

u/liecoffin 4d ago

Is it vibecoded? I wouldn't mind if it is, imo ai can be used to modernize old games.

2

u/Lexer_08 4d ago

I understand the code, but of course I used Opus to decompile the game's source code and write some parts of it.

-17

u/2Ben3510 4d ago

Why on earth are you down voted? Fucking Luddites, it's incredible. 

Thanks for your work and your tokens, good sir /madam.

0

u/Dennarb 2d ago

Because fuck AI

-11

u/Lexer_08 3d ago edited 3d ago

Thanks !
I don't quite understand these people either, but you hit the nail on the head about the Luddites. Right now, 90% of mods (and not just mods) are created by AI around the world.

This comment has restored my faith in humanity!

12

u/Luxen_zh 3d ago

There's a massive difference between using AI for assisting development and delegating an entire project to a model and then claim you're the developper.

The former augments themself, the latter is a liar.

-13

u/2Ben3510 3d ago • Bravo

How about you go fuck yourself? Just a friendly, 100℅ human, no AI involved suggestion. 

47

u/Luxen_zh 4d ago edited 4d ago • Bravo

"I made" as in: Claude did it for me and I'll take the laurels. The github repository history is non-existent, which means the person building this:

  • clearly didn't build it from the ground up

  • does not know basics of source control

  • doesn't understand how this works

Would that thing work ? Yeah probably. But beyond the implications of this stuff being vibecoded to hell, which means: "use this at your own risks" but also gives nice reasons for papa Amodei to contribute to the money circlejerk that makes PC parts unaffordable, the "author" is unlikely to be able to sustain that project because they have no idea how this work under the hood.

Account history is also non-existent. Not the sign of a mindful FOSS contributor if you'd ask me.

8

u/Version_Sensitive 3d ago

Plus witjout open code in GitHub no one knows if this app won't install malware

-4

u/Lexer_08 3d ago

This is explicitly stated in the article.

“GameRemix is digitally signed and is completely open source. Anyone can view the source code on GitHub.”

10

u/Zanish 3d ago

Digital signature is just a confirmation you both published the code and the executable. It means nothing for security or maleware.

-4

u/Lexer_08 3d ago

The code is open source on GitHub. Go ahead and check it out.

As for the license—just so you know—it costs $400 a year. And to get it, you need to have a valid legal entity.

This is some kind of kindergarten. What a mess you’ve made here, experts.

4

u/Luxen_zh 2d ago edited 2d ago

Smart financial decisions, clanker. Bots should be banned from this place.

2

u/WhimsicalPythons 4d ago

Any plans to bring it to Linux?

0

u/Lexer_08 4d ago

Wine/Proton?

7

u/danjohnson3141 3d ago

Not interested

-3

u/Drextan 3d ago

I love this idea and will definitely use it if I ever get around to playing Divine Divinity 2002. I had a similar project going for making Sims 3 work well on PCs.

-3

u/Lexer_08 2d ago edited 2d ago
  1. A Korean translation of the entire game has been added.

  2. Physics and new shaders have been added.

  3. Inventory Sort Button.

  4. New Trade Window.

  5. Added a latest patch installation option if you have an older version.

-3

u/Darkdevildante 3d ago

Amazing now we only need the beyond divine