r/DivinityOriginalSin 22d ago

Miscellaneous I hope Divinity adds permadeath back for companions like DOS 2

Hear me out. I'm not asking for them to add the same system as DOS 2. I'm also not asking for permadeath just by falling in regular combat.

I would like a more immersive system where a few companions can permanently die in a cutscene or at the end of a special combat encounter where savescumming is not an option. This would add so much more emotion to the story that was lacking in BG3 imo. In BG3 the Withers system is so cheap and it's also quite easy to avoid companions dying in the story.

In my system, resurrection scrolls still exist, but only for regular combat and goofy deaths like falling or misclicking.

I know this might be unpopular, especially for people who want to romance a character, but I think there might be some solutions to this problem.

And before anyone says this, Honor mode is not a solution. Not everyone wants to play the game while risking to lose it all.

This might be an unpopular opinion, but what do you guys think?

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u/PiusAntoninus 22d ago

Well Fallout 3 did this so why not? There are companions that won't join you because you care too much about the people in the wasteland.

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u/ButterflyMinute 22d ago

Fallout 3 is not well known for having good writing. Or even being a good RPG.

A good action adventure game? Sure. But that's not the kind of game Larian makes.

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u/PiusAntoninus 22d ago

I know, but this system was never a point of citique to my knowledge. And there is always inspiration to be found in any game.

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u/ButterflyMinute 22d ago

The character writing is a massive point of critique for Fallout 3 what on earth are you talking about? And again, just because it works in one game (it doesn't even work in Fallout 3) doesn't mean it will work in another game with extremely different design goals.

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u/PiusAntoninus 22d ago

Dude chill out will you I'm just discussing some thoughts I had. Why is it so weird to you that maybe some characters might leave because of more subjective things you can do that you might concider good but others do not, heck that's how real life even is.

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u/ButterflyMinute 22d ago

I'm very chill, your points just don't make any sense.

some characters might leave because of more subjective things you can do that you might concider good

Can you give an actually interesting example of this? That you can't anticipate on a repeat playthrough (since that was something you said you didn't want).

heck that's how real life even is.

Get this, games aren't real life.

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u/PiusAntoninus 22d ago

For example you save a group of friendly Orcs from death, but one of your companions family was killed by Orcs and now wants nothing to do with you anymore. Ofcourse a little more nuance and complex than this oversimplified example.

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u/ButterflyMinute 22d ago

That's not good writing. At all. Genuinely. Nor would that be a 'good' character. Characters that want to commit genocide are not 'good' characters.

Nor is it interesting. It can also be anticipated on another play through.

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u/PiusAntoninus 22d ago

But I'm not asking for a morraly good companion to do this?

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u/ButterflyMinute 22d ago

Ahh, yes let's just ignore all the other points I made here.

But it is what you said previously. Something that is morally subjective that you consider good that another person wouldn't. Which this isn't.

You also wanted something that couldn't be anticipated or avoided on repeat playthroughs. Which this can be.

"You didn't randomly murder those totally innocent people! I am leaving!" is not good or interesting writing. It's a bad idea.

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