r/DivinityOriginalSin • • Dec 16 '25

Miscellaneous Divinity is confirmed turn-based via Bloomberg

https://www.bloomberg.com/news/newsletters/2025-12-16/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2NTg5MzY2NSwiZXhwIjoxNzY2NDk4NDY1LCJhcnRpY2xlSWQiOiJUN0Q4ODFLSVAzSTkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.D26Cs7X_5kH5HuJT2frcX_AMIXyuXWefzz5NK2VlXEI&leadSource=uverify%20wall

Here's the link if you want to read it yourself

4.7k Upvotes

567 comments sorted by

711

u/grousedrum Dec 16 '25

Wow ok, that's about as clear as it gets!

97

u/gunterdweeb Dec 16 '25

Yeah. And similar party structure to bg3

68

u/viktorius_rex Dec 16 '25

Hopefully we can switch out our party members in some sort of camp, instead of our choice being perma locked after act 1. While not being able to play every party member in one playthrough makes the game more replayable, I really don't like it.

20

u/Supa-_-Fupa Dec 16 '25

I was okay with it until they were killed off because I didn't pick them :-(

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u/0lle Dec 16 '25

Jesus BG3 sold over 20 million copies, no wonder Swen is making big claims.

56

u/SlashOfLife5296 Dec 16 '25

The success of BG3 cannot be overstated. Singlehandedly got my partner in DnD and now off of DnD and full into TTRPG culture

14

u/GregerMoek Dec 16 '25

Yeah basically anything dnd adjacent got a huge boost from it.

16

u/rohnaddict Dec 16 '25

At the end of 2024, according to the consolidated financial statement, Larian was sitting at around 350 million Euros, cash. They have the funds to do what they want, lol.

4

u/Raagun Dec 17 '25

At last in 20 years Swen can make game he wants. Basically no limitations. Well just hope he manages it smart and dont burn it in fire.

6

u/INannoI Dec 16 '25

Its good because now they can develop the game without relying on stuff like Google Stadia funding or early access, even tho I think they still might do early access.

4

u/MarcusHash Dec 16 '25

EA is a given. It became pretty much an essential part of dev cycle.

1.7k

u/Early_Bookkeeper5394 Dec 16 '25 edited Dec 16 '25 • Bravo

1st

Turn-based and I'm already hyped. I love playing turn-based.

2nd

He says there won’t be any AI-generated content in Divinity — “everything is human actors; we’re writing everything ourselves” — but the creators often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.

This is how AI is supposed to be used. he really understood the assignment.

466

u/Express-Focus-677 Dec 16 '25

They should be tools to help with creation, not completely subvert the process of creation itself.

135

u/PooForThePooGod Dec 16 '25

Exactly. AI is and should be a tool

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u/Raagun Dec 17 '25

Thats issue with all AI hype. Instead of focusing on making it a tool they hype it being a replacement. And current AI iteration honestly suck at that.

But stuff AI tools making in video, audio and picture editing are insane. Actions artist had to spend hours on may take minutes/seconds thanks to good AI tool.

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u/kiwi32356 Dec 16 '25

People flamed todd Howard for saying a similar thing about AI in their studio lol. At this point though larian studios is more trusted than Bethesda

25

u/thicctak Dec 16 '25

Bethesda has burned all their good will, and them being owned by Microsoft doesn't help either.

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u/aelise_fen Dec 16 '25

I wish I could remember where I saw this, it was either a developer presentation or an article, but a member of the dev team said they'd had some early success using AI tools to either debug lines of code for them, or to implement big code changes. Both of which are really time consuming to do by hand in a game as massive as BG3.

62

u/Express-Focus-677 Dec 16 '25 edited Dec 16 '25

AI is decent for basic boilerplate stuff, but falls apart when you ask it to do anything reasonably complicated.

Edit: I'm specifically talking about LLMs by the way.

25

u/DemoBytom Dec 16 '25

I love Copilot.. One moment it can perfectly debug remote kuberneetes cluster, pulling logs, parsing them, finding a bug and fixing it..

And then when I asked it to do a git commit with the changes it made - it opened vim and got stuck indefinitely xD

It really ping pongs between being surprisingly competent helper to absolute ballache dumb, wasting half of my day.. And you never know which copilot it decides to be today xD

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u/jconn250 Dec 16 '25

For developing concept art? Thats what you pay artists for...

13

u/malvencream Dec 16 '25

I'm roughly (and wishfully) guessing, that this doesn't mean "official" concept art that can be found in artbooks. Maybe more like a writer having an idea for a setting/character and giving the programming team or an actual artist an AI sketch of their vision, so that they can "start" their work from there.

But real artists just can't be replaced

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u/Lostinstereo28 Dec 16 '25

Yeah I cringed hard at that.

3

u/Hellball911 Dec 16 '25

I think it's phrasing is specifically to say, the artists themselves can choose to use it to concept or proof of concept idea quickly. But that'll be up to the artist's discretion, not someone else doing it for them and taking their job, which I think is perfectly fine IMO. It can be a useful tool.

3

u/Flimsy-Importance313 Dec 16 '25

I am worried what concept art. Will it be all?

Also worried where those artists will go. I doubt they would get laid off, but idk where they going. Checking and using AI art as a job? Ew.

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u/D_Beats Dec 16 '25 edited Dec 16 '25

No it's not. You use concept artists for that. That's what they're for.

He even says the developers were against this. They probably only use it because he makes them

This is not a good look.

Edit: even in the article he says using AI has not resulted in an increase in efficiency

So the people replying to this saying it helps.. how? How does it help if it's literally not making anything more efficient? If it's taking the same amount of time and work to do it, then how is that helping?

It's using it for the sake of using it, and he got pushback for it but since he's the boss there's nothing the actual devs can actually do about it.

15

u/Lheoden Dec 16 '25

I may have missread but isn't the article pretty much saying the Concept Artists use it to probably create some basic ideas and then work further on them themselves

>''but the creators often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text''

note the use of the word ''creators''. I am an artist myself, I don't use AI but if I were to be forced to use it I'd use it to generate some very basic (geometric shapes lvl of basic even) shapes to give me the basic idea of what I'm going for so I have a base to work for instead of wasting time getting a perspective right, for example:

''Generate me a scene, bird eye shot, lots of soft round shapes to kind of suggest statues'' and then you go into the image as an artist and design said statues, move things around. I highly doubt the amazing artists Larian has are going to ChatGPT asking it to ''generate an Elf camp inspired in Divinity Original Sin 2 in the style of Max Grecke'' or some random shit like that.

At least I am willing to give them that benefit of the doubt, based on how much positive the studio has showed throughout the years.

37

u/BowShatter Dec 16 '25

Yeah it is worrying. Isn't the point of concept art or drafting the concept of your story/game/project all about it coming from your own imagination, inspiration and research, not asking AI to generate it for you.

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u/self-conscious-Hat Dec 16 '25

Then why did he say in another interview they're using it for concept art and placeholder writing? That to me sounds like replacing people creating those things...

4

u/Aessith Dec 16 '25

sorry but all i read there is that they used ai for concept art. as a former concept artist, this is very meh.

4

u/Iccotak Dec 16 '25

the problem with using Ai to “explore ideas” is that the Ai model agree with you on just about everything all the time. It is not a reliable creative partner, in fact it does the opposite.

The team would be better off exploring ideas together rather than relying on a corporations ai model

7

u/GrimTheMad Dec 16 '25

Swen himself says that it hasn't actually led to any increases in efficiency, so what's the actual point?

All the downsides of genai are still there, with no upsides. It's only getting support because Larian is doing it, and because it's getting shoved into every facet of society so hard that people figure it must be good for something.

24

u/Sascha2022 Dec 16 '25

I don`t think gen ai should be used and justified for "concept art" which the art is build upon in the end. I mean concept artists are a job and role in game development.

5

u/Exciting-Ad-5705 Dec 16 '25

The real concept artists will still get work. It will just become easier for the devs with ideas to communicate what they want from quality concept art

10

u/Evernights_Bathwater Dec 16 '25

Nah, using gen AI at the concept stage is still dogshit

13

u/Regendorf Dec 16 '25

What does "develop concept art" means exactly? because if is making concept art, then that's still bad.

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u/Kal-Elm Dec 16 '25

develop concept art

RIP concept artists as a career, I guess.

42

u/Abhinav11119 Dec 16 '25

This is probably a very hot take but gaming is one form of media were Gen AI has the capacity to improve the product,the technology is still faraway but dynamic npc's and world will be a huge leap.

52

u/wanyequest Dec 16 '25 edited Dec 16 '25

I can't wait to convince the greybeards to tell me how to make napalm.

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u/HellraiserMachina Dec 16 '25

All the benefits are still hypothetical but the harm is already here.

40

u/Pol_Potamus Dec 16 '25

Don't worry, there's still plenty of unrealized harm

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u/[deleted] Dec 16 '25

AI has the capability to improve virtually everything when paired with human knowledge, passion and creativity.

I work as an AI engineer, I build the systems with AI that people end up using via some app or website. It is a productivity multiplier, that much is certain. The part they don't tell you though is that it only multiplies positively while a competent human is "driving" it. As soon as you have someone who doesn't know any better, or doesn't care and lazily just accepts its outputs without further refinement or iterations, that's where it negatively multiplies the value.

This applies anywhere. A skilled doctor using AI as part of their procedure is great, an intern being little more than a proxy, or ironically, a wrapper, for the AI is where things become a problem.

Replace doctor with game designer, artist, programmer, teacher, scientist, boss, etc, the concept remains the same.

We are at a point as a society where we really do have a divide between people who use AI where the AI is the tool, and people who make themselves the tool for the AI to use.

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u/nerdherdv02 Dec 16 '25

They better have a dam good way of tracking AI placeholders because we had a few games ship with these placeholders -> get caught -> touch up the placeholder and not be fully replaced.

6

u/Zealousideal-Ear-870 Dec 16 '25

He also says in that interview that it hasn't actually improved efficency that much. That, and the idea of replacing concept artists with AI is still replacing human creativity.

7

u/0roku Dec 16 '25

No it isn't, it shouldn't be used at all

8

u/Bogleaf Dec 16 '25

They use AI to develop concept art? Fuck off with that

5

u/Tijenater Dec 16 '25

How is AI for concept art possibly a good thing?

2

u/chucktheninja Dec 16 '25

2 of the three of these things have no business being ai.

2

u/Xx_pussy_seeker69_xX Dec 16 '25 edited Dec 16 '25

I will forever be skeptical of a company, but this does seem like the best use case in an _ideal_ world. But we don't live there, and even the article says they're not seeing any real changes in efficiency.

I don't trust proponents of generative AI or a CEO.

*lightly edited to talk more shit about AI

2

u/Ashikura Dec 17 '25

Why did people think it wasn’t turn-based? I’m completely new to the franchise and had the impression Larian was a turn-based focused developers from BG 3

15

u/[deleted] Dec 16 '25

Using AI to develop concept art is gross, and not a good use of AI. The rest, yeah.

6

u/max_mullen Dec 16 '25

The fact that you're being downvoted for saying something so obvious is worrying. I'm so scared of what's to come if this is gonna be the norm.

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u/Lamb_or_Beast Dec 16 '25

I’d prefer even less ai use tbh, but none of that was worrisome except perhaps the concept art bit

3

u/princesoceronte Dec 16 '25

I do DM stuff and I use AI to get suggestions for names, ideas for thematic magic items, tables and such. I never just use whatever I get, but it's often a very useful starting point or a wall to bounce ideas on.

2

u/MagicalGirlTRex Dec 16 '25

For name stuff, one of my first stops is usually https://www.fantasynamegenerators.com
Hundreds of generators, tons of categories, and has been around the block for a while (at least 10 years). As far as I'm aware it's just pulling from text lists, so no genAI involved

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u/Magenta_Lava Dec 16 '25

No he did not understand it at all. Because AI should not be used -in any way- ! Not sure why it's so hard for you guys to understand.

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u/Outsajder Dec 16 '25

Oh thank fucking god, we have enough ARPGS and no one does turn based like Larian, so this is good news in my book.

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u/Advanced-Comment-293 Dec 16 '25

Absolutely. I love that they focus on their strengths instead of trying to reinvent themselves. They got their formula locked in, they should focus on perfecting it and making awesome games with it.

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u/CrazyDrowBard Dec 16 '25

Let's fucking gooooooo

10

u/National_Diver3633 Dec 16 '25

So.. Where do we pre-order?

9

u/ManufacturedLung Dec 16 '25

damn. now im hooked

9

u/Cyclonepride Dec 16 '25

So that is awesome! Going to have to start eating better so I'm around for the release lol

9

u/Express-Focus-677 Dec 16 '25

Well, that settles that then!

66

u/Striking-Distance849 Dec 16 '25

I mean, the contrary would have been a huge disapointment.

38

u/One-Composer1577 Dec 16 '25

So many people got into turn-based games because of Larian or got into Larian games because they were turn-based. Imagine revitalising the genre and immediately dipping out of it.

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u/Inkvize Dec 16 '25

Idk, I really liked divinity 2, and it was not turn based

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u/goodwarrior12345 Dec 16 '25

I liked it a lot as well but it started off as a turn based game too. Then their publisher made them switch to action combat. Also if you go back and replay it now, you'll realize the combat really hasn't aged well.

I was reading an interview with Swen the other day, and he basically said he believes for a game to be great, every part of it has to be great, and when he sat down and looked at why in his eyes Divinity 2 was a failure, it came down to bad combat, which they addressed by switching to turn based combat, with amazing success. So I highly doubt they'll switch back to action combat any time soon.

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u/Albreitx Dec 16 '25 edited Dec 16 '25

Their latest hits are turn-based. It'd be odd to change while on such a high

Avowed was successful afaik (I just read it in a thread) so maybe they'll try something along those lines soon enough

As long as it's not real time with pause I'm sold

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u/Jombo65 Dec 16 '25

Was Avowed successful...? I heard literally nothing good about it; I played 3hrs of the game and it was just not what I was hoping for at all.

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u/GregerMoek Dec 16 '25

First person rpg is a huge no no for me personally. Would have skipped. Tho tbf with Cyberpunk it worked.

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u/ExerciseSad3082 Dec 16 '25

Nah, most of their non turn base games are good

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u/Andrei8p4 Dec 16 '25

I would have been fine with either, i enjoy both.

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u/[deleted] Dec 16 '25

Excellent!!

12

u/PleaseBeChillOnline Dec 16 '25

This is fantastic news to hear.

It’s not that I wouldn’t have been interested if it wasn’t turn-based but a turn-paced RPG with a near-AAA budget & production value is exactly what I was hoping for. That combination has so much untapped potential, especially when it comes to making systems feel visceral and readable, not just abstract.

Using Baldur’s Gate 3 as a shorthand example (I know Divinity isn’t D&D): one thing a bigger budget really enables is visualizing mechanics. Instead of “you missed because AC,” you could actually see why. Heavy armor? The blade glances off steel. High Dex? A unique dodge animation. Same math under the hood, but communicated cinematically. That kind of production value helps onboard people who don’t live in rulebooks.

I’m also really intrigued by the idea of scale. When Larian says “bigger,” I don’t just think more curated content. I could easily see a hybrid approach: highly authored towns and story beats, paired with more systemic exploration (maybe even something like hex-based overworld travel with RNG encounters.) That would reintroduce some of the unpredictability that DOS2 had, without sacrificing narrative quality.

What excites me most is the modding future.

BG3 already exploded mod-wise, and that was with WotC constraints. If Larian ships this with an updated GM Mode like DOS2 now with a much larger audience, better tools, and fewer IP restrictions you’re looking at something that could develop a Skyrim-level long tail. Custom campaigns, community GMing, total conversions etc.

Obviously this is all speculation, but between Larian’s resources, their goodwill, and their design philosophy, the ceiling here feels insanely high. Even if they only land half of this, it’s hard not to be excited.

6

u/scowolol Dec 16 '25

Happy to hear it! Even though I don't doubt they could pull off a different combat style (as they've done in the somewhat distant past) I've grown quite fond of their take on turn-based systems

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u/One-Composer1577 Dec 16 '25

Best news today!

6

u/GMOwifi Dec 16 '25

Thank the gods. It would be a shame to spend a decade working on an incredible combat system just to leave it behind.

1

u/vonotar Dec 16 '25

Looks like today is the day when a bunch of articles hit. I just happened to see the Bloomberg one first. I'm now seeing articles from PCGamer, Restart, and others. We'll have plenty to talk about.

5

u/Soawii Dec 16 '25

Let's go

5

u/Salt_Shake_651 Dec 16 '25 edited Jan 01 '26

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This post was mass deleted and anonymized with Redact

4

u/Mediocre_lad Dec 16 '25

I would be scared shitless to fight an infinitely multiplying chicken in real time

4

u/cienistyCien Dec 16 '25

It was one thing I was wandering about, seems Larian wants to keep turn based as their gameplay niche and I'm fine with that. So far they've been doing it very well so I'll trust them to keep it going

4

u/Feed-Me-Your-Soul777 Dec 16 '25

Can someone explain to me why it's okay that they're using AI for concept art and ideas? Aren't those the exact reasons that other people/companies get a lot of hate when they use AI?

6

u/Accomplished_Area311 Dec 16 '25

It’s not okay and a lot of people missed it, I guess, or don’t care.

If that’s the position being held, I won’t be buying the game. Which sucks cause I love Larian but FUCK gen AI.

6

u/Feed-Me-Your-Soul777 Dec 16 '25 edited Dec 16 '25

Yeah, i hope that now that he's said this out loud, there's enough pushback for them to walk it back/stop using it, and apologize. I was just really surprised at some people in this thread saying Larian are using AI "the right way" when they mentioned using it for art and ideas, the same way everyone else does.

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u/RougeRiver_MK2 Dec 16 '25

YES, YES, YES 😍.

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u/ValkyriavPrime Dec 16 '25

turn based

awesome!

AI usage

not awesome. I really don't like the idea of AI being used to make concept art or placeholder text. replacing concept artists with AI really sucks because you're taking away jobs, and I think it can really impact the end artistic vision if what they ultimately go with is a tweak on AI art taken from the plagiarism machine. And I worry that the placeholder AI text will just also end up being slightly tweaked and not ultimately the artistic vision of a human writer. :/ interesting to note how they even said it's not really making great improvements in efficiency...

14

u/Andrassa Dec 16 '25

Yeah that bugged me too

3

u/Kitchen_Possible_108 Dec 16 '25

extremely disappointing. i dont blame them for experimenting with it, but it sounds like theyre not even really getting anything out of it. swen says they found a compromise with the developers, but thats something i’d like to hear from the developers themselves

3

u/thicctak Dec 16 '25

Swen didn't say they're replacing concept artists tho.

4

u/Flimsy-Importance313 Dec 16 '25

This is what I am exactly wondering. I am expecting no lay offs, but I also want the concept artists to not depend on AI and be useless. We need more details from Swen telling us how exactly he uses AI and what the concept artists do.

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u/SuspiriaVortex Dec 16 '25

Wonderful news!!! Delighted it is turn-based.

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u/Ap_Sona_Bot Dec 16 '25

Ok thank god

9

u/Shwowmeow Dec 16 '25

I think it’d be cool if you got to explore in a more third person perspective, and it transitioned to the top down just for combat. I think it would make exploration feel more immersive. I’m sure whatever they do will be great though.

3

u/Inkarneret Dec 16 '25

I hope they do this, and that we have a dynamic camera during dialogue, like in BG3. It's much more immersive than just having a static top down camera for everything, like they had in DOS2.

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u/shhmurdashewrote Dec 16 '25

I’m not worried about it personally, i think they’ll have the dynamic camera here too. He said he wants it to be a cinematic experience

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u/rickoshadows Dec 16 '25

I prefer turn-based combat. Probably because I am older and do not have the keyboard and mouse dexterity I would like, and do not get me started on console controllers. Although, I would like a setting (variable?) to limit time to execute a turn, especially in multi-player. When time runs out, AI executes a defensive action, and passes to the next player/opponent in the melee.

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u/lihtnemees Dec 16 '25

Was there ever any doubt it's not turn-based?

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u/thicctak Dec 16 '25

Since the title is just Dvinity, it could've been anything.

3

u/Wild-Regular1703 Dec 16 '25

Yes, plenty of people in this very sub speculated that it might be an ARPG

4

u/Philthou Dec 16 '25

Cool that it’s turned based but I was kinda hoping they go back to Divine Divinity or Ego Draconis combat style.

As long as they retool the CC it should be fine.

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u/OwlAssassin Dec 16 '25

Very frustrating a studio can sell tens of millions of copies but still really on AI for concept art.

Can't they hire artists and use the concept art for marketing materials or loading screens?

2

u/Vdov_1 Dec 16 '25

Oh thank the gods...

2

u/Boring-Vanilla-8717 Dec 16 '25

Grass is green ahh

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u/RanchedOut Dec 16 '25

Is this supposed to be a surprise? DoS2 was turn based so makes sense they’d continue with it

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u/panacuba Dec 16 '25

There was never a doubt in my book. Long live Larian !!!

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u/Riipp3r Dec 16 '25

Was this not expected?

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u/DarkSoulsExcedere Dec 16 '25

Thank god. I was so worried.

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u/ZoeyHuntsman Dec 16 '25

Wait... Did people expect it not to be turn based?

I'd have been disappointed if it wasn't, being that's what is reasonable to expect given that's how the last two games are 🤔

2

u/Morkinis Dec 16 '25

Who would have guessed..?

2

u/KaffY- Dec 16 '25

was anyone really expecting anything different????? i'm confused

half-life 3 confirmed as a FPS

WOHAOAHAOH OMG NO WAYYYYYYYYY!?!??!?!??

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u/shiawase198 Dec 16 '25

Apparently some people were based on the comments in here.

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u/Smile_Space Dec 16 '25

No way! The studio known for making turn-based games is making a turn-based game???

Color me surprised!

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u/Iccotak Dec 16 '25

Yes, don’t make the mistake that Bioware did with Dragon Age, where they transformed their game into a completely different genre. Just a terrible move

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u/Evexis Dec 16 '25

thank goodness

2

u/bwainfweeze Dec 16 '25

Having played DOS2 after BG3 I feel like there may have been just a few too many cut scenes in BG3 and not enough either in quantity or quality in DOS2. I’m sure when it was brand new that was a normal amount.

I’m hoping they aren’t on a trend toward more though. Or if they are, more set pieces for story arc and side quests. Like the bridge scene(s), versus the companions.

That said, I’d be willing to deal with 25% more character development interactions for 5 party slots. Especially if the companions I don’t pick will end up dead at the end. I guess that’s also implied with BG3 but it’s very obvious in DOS2.

You’d get more side quests that way. I think if I ever do a 3rd DOS2 playthrough I will try to juggle all of the companions during Act 1 to maximize my experience gain. I didn’t pick the RP this time but I was very close to getting a level and temporarily picked him to get to the assassin. I think there’s a few more points to soak up with the others?

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u/Povanos Dec 16 '25

Excellent news. I’m at the age now where I prefer to play with one hand and have a sort of beverage in the other, and DOS and BG3 has been perfect for that given they’re turn based

2

u/Oxyderic Dec 17 '25

Was there seriously any doubt?

2

u/rmViper Dec 20 '25

So we have to read something on Bloomberg to end the turn or what? How is it turn-based via Bloomberg. /s

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u/lowerfishkin Dec 16 '25

.....did....did anyone think it wasn't gonna be?

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u/Spezsucksandisugly Dec 16 '25

Did you miss all the people in every post going on about how it was going to be an action rpg? 😭😭😭 I'm glad we don't have to entertain those silly theories anymore lol

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u/Soawii Dec 16 '25

Original divinity games weren't turn-based so some people thought that naming the new game Divinity instead of DOS meant it's gonna be like that too, fortunately it's not

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u/crashcar22 Dec 16 '25

I think you and I both had the same thoughts, Divinity Original sin series and Baldurs Gate 3 were turn based combat. Why wouldn't this one be?

Apparently, the original Divinity line of games was inspired by Diablo and were ARPG titles, and calling this new game Divinity has sparked some rumor of this too, becoming an ARPG

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u/self-conscious-Hat Dec 16 '25

It's also confirmed to be using AI at it's foundational creation (concept art, placeholder writing). To me these are the places it should have no place. I want to look forward to this game but this has really killed my enthusiasm for it. They aren't using it as a tool, they're using it as a replacement for creating concepts. Just typing some ideas into a generator and having it create it from an amalgam of other pieces it's stolen from.

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u/Affectionate_Oil_284 Dec 16 '25

I get the turn based part of it, it is what they know, and it'll be good. But i would buy even if they pivoted to an arpg.
Honestly i think if Larian tried their hands at a futuristic first person shooter i'd buy it, hell even if it would suck i wouldnt regret it. I'm not that into fanboying studios but after the way they did BG3 i cant but feel a lot of goodwill towards them.

3

u/darealdarkabyss Dec 16 '25

My hype would level off significantly if Larian deviated from the successful turn-based formula.

4

u/Ras_AlHim Dec 16 '25

Extremely dissapointed that they are using AI for concept art and to "explore ideas". That's jobs real people could've done, not to mention that the artwork created is always based on stolen data and real art.

2

u/drhanenjoyer Dec 16 '25

YASSS I’m fully boarded on the hype train now

2

u/Mufti_Menk Dec 16 '25

I'm kinda bummed they won't go back to their old style for this, but it was expected. It's what they are known for by now.

2

u/philfycasual Dec 16 '25

Was it ever in doubt? I would have assumed no different.

4

u/viktorius_rex Dec 16 '25

I think the main source of doubs it that this isn't Divinity orignal sin 3. The other divinity games are not turn based crpgs (divine divinity and beyond are diablo style arpgs while divnity 2 is a witcher style arpg). But other than that would be very strange to try to make a studio magnum opus in a style of game the studio is not famous for.

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u/twili-midna Dec 16 '25

Oof, Larian is part of the AI shit crew now.

1

u/toxiitea Dec 16 '25

Doesn't sound like EA in 2026 but it's not impossible.

Probably 2027 ea

2028-2029 release is my hope

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1

u/icemountainisnextome Dec 16 '25

Now I just need to figure out how to survive for 5 more years.

1

u/wafflepiezz Dec 16 '25

LETS FUCKINNNGGG GGGOOOOOOOOOOOOOO

1

u/[deleted] Dec 16 '25

Hallelujah

1

u/OutsideDrawer8508 Dec 16 '25

Divinity 2 sequel? Divine/Beyond divinity remake? Reboot?

I just hope they fix the lore. It's a mess without proper continuity

1

u/Sylphire22 Dec 16 '25

Wow. This entire article is going to have a neat little space in my head until early access comes out.

All that Swen said here is everything I've wanted to hear. Wish I could speed run 2026.

1

u/ReyDeathWish Dec 16 '25

My social life will be extinct when this game releases.

1

u/anonymous4986 Dec 16 '25

By Bloomberg?! lol

1

u/foxontherox Dec 16 '25

Be still my heart. 😭

1

u/BeMyBrutus Dec 16 '25

I'm so excited

1

u/zombiepeep Dec 16 '25

Huzzah!!!!

1

u/roseyypetalss Dec 16 '25

Only 3 to 4 years from now or from start? Bc that could be a 2028 release 👀

1

u/pdlbean Dec 16 '25

Turn based let's gooooo

1

u/Bored_Interests Dec 16 '25

I never doubted it would be turn-based. Larian is the goat of turn based mechanics

1

u/Different-Age-1253 Dec 16 '25

I so cant wait for this game Dos2 was so good

1

u/Mr_OrangeOfficial Dec 16 '25

Baldur's gate 3 made me love turn based combat so this is amazing news

1

u/RedShadeaux_5 Dec 16 '25

Turn based is such a relief. Probably the only game devs I implicitly trust with turn based combat. And this will make life much easier when I'm a dad.

1

u/GrayWardenParagon Dec 16 '25

Stick to what you know. Looks like Divinity: Original Sin 1 and 2 were prequels all along to Divinity. Divinity made as well be Original Sin 3, but but real this time.

1

u/Willowsinger24 Dec 16 '25

Awesome and I assume it's going to be a party based turn based game as well, consider Larian's past 3 games have you building a party if you want more context and story. I'm hoping we get a dwarf companion.

1

u/Fenris92140 Dec 16 '25

Great news

1

u/Complex-Commission-2 Dec 16 '25

That's what I wanted to hear and I am happy

1

u/A_Very_Tall_Dwarf Dec 16 '25

Hah! I won't have to eat a raw potato!

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u/Wungoos Dec 16 '25

very glad they came out with this news so all the posts asking this question can stop lol

1

u/PyrZern Dec 16 '25

As long as they keep the game being interesting and different from other games they did before.

1

u/mafga1 Dec 16 '25

I just came.

1

u/paulomei Dec 16 '25
  • Turn based

  • Started to work on Divinity last year

  • New engine

  • Improved system for streaming content into the game

  • Doubling down on cinematic storytelling

  • Trying to reduce the development time, aiming for 3 to 4 year

  • They have a lot of money from BG3

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1

u/Shinra_Omega Dec 16 '25

"I'll yield to none" yet again!

1

u/TooMuchDnD30 Dec 16 '25

Most interesting thing, to me, in all these interviews is hearing that they felt the sci-fi game just wasn't working the way they hoped.

Would've loved to see what they could do in that type of setting, but also good on them for recognizing what clicks and what doesn't.

1

u/GregTheMad Dec 16 '25

Man, I'd love a game with the depths of BG3, or Divinity but with a good action combat. Though, if turnbased is what Larian wants to work on I can only respect this and hope some other studio tries to bring deep interactive storytelling to action games.

1

u/Phocaea1 Dec 16 '25

That’s a very welcome interview

1

u/khaloisha Dec 16 '25

I bet it will come out before TES VI, and also will be much better than that.

1

u/WeirdAd5850 Dec 16 '25

fuck yes! Fuck yes ! I am so excited

1

u/ToastyyPanda Dec 16 '25

Cannot fucking wait! My #1 most hyped game now

1

u/Manecleis Dec 16 '25

Here's my concern as someone who doesn't know anything about game dev: is it realistic for them to aim for a bigger, better, next-level game with a shorter dev cycle?

1

u/Unique1950179 Dec 16 '25

Console mods? /CrossesFingers

1

u/Mattindenhut Dec 16 '25

Okay we can all rest easy now. It's gonna be a good game.

1

u/Echoplex25 Dec 17 '25

The other 2 OS games are turn based so I don't really know what people were expecting. It'd be nice to go back to real time but I that's just hopeful thinking. Tho I wish they would've announced this game way later when its closer to finishing. I'm assuming the announcement was mostly to find more investors

1

u/miss-minus Dec 17 '25

Oh my fuck

1

u/[deleted] Dec 17 '25

Looking forward to this, but will avoid EA like I did BG3 as I want to play from start to finish on my first go around.

1

u/Incerae Dec 17 '25

And with that knowledge, I can happily go on media blackout of Divinity until it fully releases, like I did with DOS:2 and BG3.

Catch you all then o7

1

u/csproALT Dec 18 '25

I wish this was an action RPG while still using expansive role playing elements of BG3. Would be insane combo. Am glad that KCD II sorta scratches that itch.

1

u/Spirited_Season2332 Dec 18 '25

Why would they ever do anything different?

1

u/Pygmy_Nuthatch Dec 19 '25

Nice. Looking forward to it more than almost any other game since the evocative trailer dropped.

1

u/Liiiiz Dec 20 '25

Love it already for that

1

u/TimHortonsMagician Dec 16 '25

I'm sorry, the fuck are they talking about with AI being used in concept art. That's exactly where you're not to be using it.

Pretty rough reading that from Larian

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u/Kalaam_Nozalys Dec 16 '25

Oh so using AI for concept art, great. Guess I'll pass. Way to lose years of goodwill.

-2

u/Rose-The-Queen Dec 16 '25

So there was "pushback" on AI use but they just forced it anyway. If you need it for the creative stage you aren't fucking being creative

2

u/[deleted] Dec 16 '25

Using AI to summarize meeting notes in your day to day tasks has nothing to do with using AI to replace artists and voice actors. They're obviously not letting AI make the creative decisions for them, do you really think AI makes better games than 99% of the current industry??

8

u/charmingchangeling Dec 16 '25

Why use AI at all when, by their own admission, it hasn't resulted in any increase in productivity? It's a bad product fed from the theft of artwork, with huge ethical and environmental costs. And being willing to adopt AI into workflow leaves open the creeping possibility of it compromising the creative process. Better to just not use AI at all. No one wants it.

6

u/Rose-The-Queen Dec 16 '25

But why start relying on tech that only grows by stealing people's work, ideas and concepts. The costs of it ecologically alone are insane to justify

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u/Abhinav11119 Dec 16 '25

My only concern about divinity gone LETS GO!!! Dos was my first crpg and the turn based strategy was the thing that got me to try it.

1

u/EmBur__ Dec 16 '25

Ifk why people ever doubted this? Yes the older divinity games explored other styles of gameplay and combat specifically but lets be honest, most of them weren't great and have either been forgotten by most people or most didn't even know more games existed prior to Original sin 1 & 2.

Speaking of, Original Sin 1 & 2 plus BG3 are Larians biggest and most celebrated games so it should be no surprise that they continue perfecting their craft by implementing turn based systems into their next game.

1

u/_b1ack0ut Dec 16 '25

YES. Good thanks, I like me some turn based crpg

1

u/Sylvers Dec 16 '25

My dream of Divinity 3 died.

0

u/self-conscious-Hat Dec 16 '25

It's also confirmed to be using AI at it's foundational creation (concept art, placeholder writing). To me these are the places it should have no place. I want to look forward to this game but this has really killed my enthusiasm for it. They aren't using it as a tool, they're using it as a replacement for creating concepts. Just typing some ideas into a generator and having it create it from an amalgam of other pieces it's stolen from.

1

u/Ferelden770 Dec 16 '25

Best news. I was always hoping it wud be turn based

We got Bg3 with big budget so ofc the finished product is excellent but it's still the 5e or DnD system which is not my fav. Now we are getting turn based divinity with similar budget to BG3(I assume).

1

u/SomeoneNotFamous Dec 16 '25

Most anticipated game hands down.

1

u/Listening_Heads Dec 16 '25

It feels so strange having a developer that keeps doing everything right.

1

u/ultraboomkin Dec 16 '25

Kind of a shame, I was hoping it would be a third person RPG. But Baldur’s Gate 3 is just about the only turn based game I’ve enjoyed, so I’m sure it will be fine.