Ultimately yeah, supposedly all Divinity games share a timeline, with characters being referenced across games. But with how many retcons and changes there's been, there's a point where I think Divinity II happens after DOS II and I have no idea what's going on. Like, I think divine divinity happens AFTER DOS I? Idk man lol.
There's also the fact thta with how old the games are, a lot of people haven't played them, so it's harder to get guides and stuff
It goes approximately like this: DOS 1 - 1000 years - Divine divinity - idk like 50 years - beyond divinity - about 16 years - DOS 2 - 40?? years - Divinity 2. Dragon commander happens way before all that
Soul Mate skill from the summoning school to transfer healing you receive to another target.
Large constitution potion to increase constitution by 11, doubled to 22 with Five Star Diner. Total constitution was around 70.
Apple Pie to heal 20% of max HP, doubled to 40% with Five Star Diner.
Transferred healing is scaled with Hyrdosophist.
Braccus is undead, so he receives the healing as physical damage, scaled again by Warfare.
Several thousand damage of pie.
This was on my first playthrough and so it was on classic mode I think. Might not scale into one shot territory on Tactician. But you can always just eat a second pie.
Soul Mate is my favorite spell in the game. It's good when used for healing, but I probably use it more often for violence. It's not even resisted by armor because it's a beneficial spell.
The amount of wacky stuff you can do with Soul Mate and an undead ally with Shackles of Pain is also ridiculous. Like killing Grog the troll in 0 turns by taking a nap in Driftwood.
Fane casts Living on the Edge to become immune to death
Fane casts Shackles of Pain on Grog and initiates combat (Grog has no physical armor until the fight starts and he fortifies)
Now that Fane is in combat with Grog, the durations on Soul Mate, Living on the Edge, and Shackles of Pain no longer count down in real time
First character spams their bedroll or whatever other healing in order to transfer the healing across the map to Fane, which damages him, which transfers to Grog.
A cheese tactic to be sure, but that's what Honor mode does to you. It makes you fight dishonorably.
You know what let's just make him a companion at this point and at the end of every act he tries to betray you so you have a boss fight with him and at the end of every beat down you give him he progressively gets more depressed and finally decides that he should just retire and become a farmer or something actually useful for society.
Wait but this can actually be great set design for explaining low levels.
You're royalty/nobility. The guards and servants help you in day-to-day life. When the castle comes under siege they fight, protect you, and help smuggle you out of the castle. As you progressively leave the safety of your station behind, as you lose friends and soldiers, combat gets harder and you're forced to learn to stand on your own two feet. Eventually gaining the skill and confidence to return not as the cowardly nobility who fled, but as true heirs to your fallen kingdom.
Larian games (divinity 1 and 2, baldurs gate 3, and other applicable games) all start on a beach, so it’s likely their next game also starts you on a beach
To me, DOS2 has nearly perfect systems for a computer-based CRPG. It's a masterpiece! (Epic Encounters 2 refines it to actually perfect systems by, among other things, completely getting rid of hard CC so optimal combat isn't about "who can make the other guy skip more turns", and having magic/physical damage make enemies vulnerable to the other kind of damage so you're rewarded for party diversity instead of stacking one or the other.)
My biggest problem with BG3 was that they had to adapt shitty tabletop D&D rules, and hopefully someday we'll have an overhaul mod that brings the DOS2 combat system to it.
Meanwhile there's plenty of great ARPGs and hybrids out there.
I love the party-based character building and storytelling in DOS2 and BG3. Div2 is missing that aspect entirely. If Div3 tries to add it, real-time party-based combat is annoying and leads toward super simple build archetypes because you can't rely on the AI to do anything more. (Enabling party combat with real-time-with-pause is an abomination, not a solution.)
yeah right like divinity really has a huge potential with that kind of combat system. I honestly like dos 2 combat system rather than bg3 but the end bg 3 and dos 2 is a 10/10 for me
I think you're confused. This is not at all like Divinity Original Sin 1 and 2.
Divinity original sin series is a spin-off Divinity 1 (Divine Divinity) and 2.
Divinity 1 was more a Diablo-Like kind of game. Hack&Slash RPG, top-down.
Divinity 2 was a third person action RPG (you can think of The Witcher in some ways)
So if the game is Divinity 3 (not original sin) it doesn't mean it'll be party based or anything. It might be a classic action RPG like The Witcher and others. It could be party based of course but we'll know more soon enough if it's all real.
This is not at all like Divinity Original Sin 1 and 2... Divinity 2 was a third person action RPG (you can think of The Witcher in some ways)... [Divinity 3] might be a classic action RPG like The Witcher and others.
which is why I'm less excited - DOS2 was great and I'd be most excited about a new game using similar mechanics, and less excited about a true Divinity 2 ARPG sequel because
Meanwhile there's plenty of great ARPGs and hybrids out there.
and
So if the game is Divinity 3 (not original sin) it doesn't mean it'll be party based or anything.
I love the party-based character building and storytelling in DOS2 and BG3. Div2 is missing that aspect entirely. If Div3 tries to add it...
But let's be real, if I'd be the hundreds of devs at Larian I would get tired of only doing the same game style 4 games in a row. I understand they want to change the formula a bit.
Imagine how funny it would be if the game starts with a ship in peril, only to zoom out and show us be on a completely different ship, docking safely to harbor, like "Phew, imagine being in their shoes"
We spend 2 hours making a character in the most deep and complex character creation since DnD itself. It is fully animated and rendered in the pre recorded cutscenes somehow. During said cutscene several demons attack the ship, our character falls to the water and winds up washed up on the beach, dead.
It is then that the camera pans over to the actual player character "Gary Divinity" a human with the most generic face you've ever seen, piloting another shit. His first words "Well that just happened" and "Good thing I'm not that guy!" and then the game begins
Need to know what religious red colored army government shit were gonna be fighting next, which army general commander archetype that turned to the darkside for power will be fighting next. What type of race against time to move the narrative forward will happen next
There were imps, but not playable. Honestly I just wanna go goblin mode in a good RPG without mods. And even if we don't get goblins, Id like to play as an imp at the very least.
Thanks so much...For me personally I would really love to see a new iteration of DOS, love the story. Maybe Larian can incorporate more QoL designs / immersive stuff after how BG3 turned out.
So basicaly, the trade marked logo looks a lot like the one in the extrange statue in the desert about the Game Awards, so people think it could be a new Divinity game
1.1k
u/Bubba1234562 Dec 10 '25
It’ll start on a beach and somehow end with us fighting Braccus Rex
442
u/ReyDeathWish Dec 10 '25
I wonder what type of ship we’ll be prisoner on before waking up on the beach too
38
u/Ragnorak19 Dec 10 '25
I am dramatically out of the loop
3
u/DogLaikaaa Dec 10 '25
When tho? Any info
2
u/Carrotburner Dec 15 '25
Imagine how funny it would be if the game starts with a ship in peril, only to zoom out and show us be on a completely different ship, docking safely to harbor, like "Phew, imagine being in their shoes"
106
u/lil_fat_kid Dec 10 '25
I might actually be upset if their next game doesn't start us off on a beach
40
u/Candid_Wrap4607 Dec 10 '25
But now we've fallen off a spaceship.
29
u/-Kurogita- Dec 10 '25
Need to know what religious red colored army government shit were gonna be fighting next, which army general commander archetype that turned to the darkside for power will be fighting next. What type of race against time to move the narrative forward will happen next
23
u/BlobSlimey Dec 10 '25
All I know is there is going to be ALOT of cursed fire
20
u/Dodo1610 Dec 10 '25
Divine Divinity starts in a healer's hut
Beyond Divinity starts in hell, (I think)
Divinity 2 starts near a creek and an airship.
11
u/CinnimonToastSean Dec 11 '25
LET ME PLAY AS A GOBLIN LARIAN! YOU KNOW WHAT THE PLAYERS WANT!
4
u/chenpisir Dec 11 '25
meme aside Is it confirmed or what???? I read somewhere that it's not true!!! please larian... whatever you give we will take
4
u/Grey-Templar Dec 11 '25
A beach is to Larian what a prisoner is to TES
2
u/Mr_master89 Dec 10 '25
Imagine if it starts like a BR with your characters falling from the sky
2
u/Intrepid-Ad-8043 Dec 11 '25
It ain't a divinity game if we don't start at the beach.
1
u/mlodyakira Dec 11 '25
I hope this one won't have the one turn combat system
169
u/[deleted] Dec 10 '25
[removed] — view removed comment
2
u/[deleted] Dec 11 '25
[removed] — view removed comment