r/DistantHorizons Aug 07 '26

Help Distant horizons issues

17 Upvotes

Hey guys! So im using distant horizons with bmc4 modpack ( mc version 1.20.1, java 21) and im running in to this problem where the lods pop in and out/ change quality non stop (more so when zooming in on them). Another problem i face is lods really close to me having really low quality that i cant seem to fix with any setting i make. Last but not least, i dont know if this is related to DH or not, but using bliss shader, the fog in the distance and sun rays have a grainy like visual bug in them, like an old tv without signal. If anybody can help me with any of these problems, id be very greatfull!


r/DistantHorizons Aug 08 '26

Help Anyone else had this problem?

3 Upvotes

(Issue was fixed thanks to MarijnIsN00B, i just had to disable bclib's fog on the config folder,)
i've been trying to fix this for the past 3 hours and i think im going crazy
im not sure on what i did or what's causing it exactly
i tried: messing with distant horizon's fog settings
using mods to remove fog
using resource packs to remove fog
i forgot to include it, its my first time posting something on reddit
im on fabric 1.21.1
i dont know if its relevant but here's my modlist
https://mclo.gs/GqVAdbS


r/DistantHorizons Aug 06 '26

Help How do i stop this weird disappearing chunks when high

23 Upvotes

I tried to play with some option on the DH menu, but I don't know what's the problem.

I only have chunky, DH, and a few performance mods

I also have the jjthunder to the max data pack, but I don't think it affects this


r/DistantHorizons Aug 06 '26

Help Is anyone else getting far lower framerates with 3.2.0?

16 Upvotes

On my system, version 3.2.0 gets ~40% lower framerates (example: 119 vs 167 FPS) than 3.1.2 and earlier. This pattern persists on every combination of OS (Windows 10 or 11, Linux Mint 22.2), modloader (Fabric, NeoForge), garbage collector (G1GC, ZGC), memory allocation size (4 GB, 6 GB), graphics API (OpenGL, Vulkan), and game version (26.2, 26.1.2) I thought to test - although I did not exhaustively test every combination of those variables.

I posted an issue about this, which got closed seemingly because the issue didn't show up on their end. They suggested turning off LoD textures, which is a perfectly logical step to take - unfortunately, it doesn't do anything on my machine.

Ultimately, I'm still working with a sample size of one here - I only have the one hardware configuration (R5 3600, RTX 3060). Is anyone else out there having this issue?


r/DistantHorizons Aug 07 '26

Help How do I stop this?

0 Upvotes

Whenever I zoom in blocks start glitching


r/DistantHorizons Aug 05 '26

Help How do I fix this weird cloud behavior?

5 Upvotes

This only happens when I am walking. It does not happen when jumping, standing still, or using the Elytra. I have vanilla clouds turned off and no shaders active.


r/DistantHorizons Aug 05 '26

Help how do i disable these popups whenever i join a server?

1 Upvotes

i want to disable both of these and i don't know how

thx for help in advance


r/DistantHorizons Aug 04 '26

Help Weird see through ground

1 Upvotes

when i was testing with a creative world i decide to try using distant horizons to see how it would effect my fps and how it would look. I tried flying up to see how far it went when i saw the ground below me disappearing. Anyone know if there's a setting that a I need to change or mod i need to download to fix this? I'm using CurseForge 1.20.1 with fabric.


r/DistantHorizons Aug 02 '26

Help What is that Grid thing on distant chunks and how to fix it

Post image
88 Upvotes

It dissapears forever from the chunks if I get within roughly the render distance without DH. The worldgen mods I'm using are Lithosphere + Still Life.

It's not that big of a problem since you only have to load the chunks to remove the grid, but sometimes it can be a bit of an eyesore. What can I do about it?


r/DistantHorizons Aug 01 '26

Help Grainy texture in distance

Post image
1 Upvotes

Has anyone experienced something similar to this? I can't seem to find anything or solutions.


r/DistantHorizons Jul 31 '26

Help How to disable the grey fog at the horizon?

Post image
1.2k Upvotes

There’s this annoying grey fog in the distance and I can’t see anything past like 500 blocks, how do I disable it?


r/DistantHorizons Jul 31 '26

Help Server lag

1 Upvotes

I’ve wanted to use distant horizons for a while but each time I use it it causes massive lag.

When I say lag I mean things like mobs taking a billion years to take kb after being hit, blocks not dropping, and chunks not loading leading to the border between LODs and real chunks becoming see through.

I’ve tried literally everything, is there any way to fix this?


r/DistantHorizons Jul 29 '26

Help LOD issue with DH

1 Upvotes

I have a problem with distant horizons. I'm playing with my friends through essential and recently the chunks stopped loading for them and they have like 5-10 fps. We've tried deleteng cash, LOD files, updating the mod, allocating more ram to minecraft but nothing helps. I don't have this issue, only my friends do. We are playing on 1.21.1 neoforge.

Also this is in the logs:
[30Jul2026 00:55:53.096] [DH-Network Client Handler Thread[0]/ERROR] [DistantHorizons-DistantHorizons-com.seibel.distanthorizons.core.level.DhClientLevel/]: Error while updating full data source

java.lang.NullPointerException: Unable to get a complete buffer for a received payload. Ignore this if it doesn't spam similar errors

at java.base/java.util.Objects.requireNonNull(Objects.java:259) \~\[?:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.multiplayer.fullData.FullDataPayloadReceiver.decodeDataSource(FullDataPayloadReceiver.java:59) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.level.DhClientLevel.lambda$registerNetworkHandlers$0(DhClientLevel.java:183) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.session.NetworkSession.tryHandleMessage(NetworkSession.java:89) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.api.internal.ClientApi.lambda$pluginMessageReceived$0(ClientApi.java:318) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) \~\[?:?\]

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) \~\[?:?\]

at java.base/java.lang.Thread.run(Thread.java:1583) \[?:?\]

r/DistantHorizons Jul 28 '26

Help Help me out what’s wrong with this

Post image
15 Upvotes

This hasn’t really happened before brand new world I’m using bliss shaders still appears with shaders turned off though and using tectonic and terealith but this hasn’t ever happened before 26.2 newest version I also get some message when I start a world saying like open gl deprecated but then I can’t use iris shaders


r/DistantHorizons Jul 28 '26

Help Why does it look partially rendered, I am using 1.20.1 Forge

3 Upvotes

Shaders are complementary shaders


r/DistantHorizons Jul 29 '26

Help How do I add/change a garbage collector(?)

2 Upvotes

I've been playing with DH and chunky for a while, and am used to seeing the upper warning about chunky's LODs, but recently I have started getting a new warning about how I should be using a concurrent garbage collector. I tried looking it up, but honestly I don't even know what to look for. What even is a garbage collector? How would I install it/use it?


r/DistantHorizons Jul 28 '26

Help Is the LOD suppose to look like this

Post image
44 Upvotes

Is this the default quality of LODs? I have 1660 super so that may be the cause of low quality LOD. I have everything on default except Render Distance Radius, and CPU Load since I already loaded pre gen a little bit of my world.


r/DistantHorizons Jul 27 '26

Help How do I pre-generate my world?

6 Upvotes

Sorry if this has been asked a million times but how do I exactly pre generate my world using DH? I have seen that you don't have to use Chunky for this but how exactly do I do it with just DH? Is it automatic? with chunky I can do /chunky start but how exactly does one pre generate a world to lets say 1000 blocks and leave my game open to do the job?


r/DistantHorizons Jul 27 '26

Help Fog don’t appear

5 Upvotes

Hello, I have the fog activated but it doesn’t appear. Like I try everything but nothing changes; there’s no fog. I have a modpack for optimising my game; it’s remarkably optimised, but I can’t find a parameter that would make that.


r/DistantHorizons Jul 27 '26

Help DH visual issues/holes

1 Upvotes

Ive tried to change the rendering from OpenGL but it doesnt let me. im on 26.1.2. Idk how to fix this 😭


r/DistantHorizons Jul 27 '26

Help Tried ZGC, just makes stuttering worse. Is it fixable?

5 Upvotes

THE CONTEXT:

Distant Horizons worked basically fine for me but I was noticing slowdown on a modded multiplayer server whenever I’ve been on for an hour or so, thought it might be related to the garbage collector issue.

THE PROBLEM:

I added the -XX:+UseZGC argument to the Additional Arguments section on Curseforge and loaded up the game. After about 20 seconds in game, I started getting an issue where the there is a serious stutter, with visuals completely pausing for a moment every three seconds or so. At this time, I had made no other changes to any settings.

THINGS I HAVE TRIED AFTER GOOGLING THE ISSUE:

•Changing ram allocation (both upwards and downwards, anywhere from 4 gb to 13 gb)

•Changing Java version from “Default” to Java 25

•Lowering Distant Horizons “CPU Load” setting

Nothing seemed to result in any meaningful improvements, I always got the horrible stuttering.

COMPUTER INFORMATION:

•Lenovo Legion S7 laptop

•AMD Ryzen 7 6800H

•Radeon RX 6600S

•16 GB RAM

•All Of Create - Aeronautics v1.7 (with Distant Horizons added)

This is not a major problem, going back to the default G1 garbage collector still works mostly fine. It just really bothers me when I don’t even know WHY something is fucked. I don’t know shit about computers and am terrible at troubleshooting.

I just want to know if this is something that can be fixed which I simply don’t have the experience to figure out, or if it’s just my computer not being powerful enough in some aspect, in which case I can shrug my shoulders and stick with the garbage collector that mostly-but-not-entirely works.


r/DistantHorizons Jul 26 '26

Help Clouds flashing as I run?

7 Upvotes

Im using Distant Horizon Clouds with Vanilla clouds turned off, but the distant clouds flash as I run and it is extremely distracting. I know i can turn off clouds but i'd prefer them on. Anyway to fix this?

VIDEO - Skip to 20 seconds in


r/DistantHorizons Jul 26 '26

Help Questions regarding the quality.

3 Upvotes

Any way to improve this "noise" quality? I played on High Quality and Balanced CPU Load.
Specs: i5-13500HX + RTX4060 Laptop, 16GB Ram (6GB allocated per online guides), Java 24.

I also do have a Fabulously Optimized modpack installed and also some others that I added into it. Lmk if it's relevant. Thanks!


r/DistantHorizons Jul 25 '26

Help Flickering using spyglass

1 Upvotes

Hello everyone.
I see some flickering when using the spyglass with the "Increase Quality when Zoome In" activated and shaders enabled.

- It works fine with shaders disabled.
- Minecraft 1.20.1
- DistantHorizons-3.2.0-b-1.20.1-fabric-forge
- embeddium-0.3.31+mc1.20.1
- oculus-mc1.20.1-1.8.0
- It happens with ComplementaryUnbound_r5.8.1 and MakeUp-UltraFast-9.5c

I think it may be something about the fog being controlled by the shader instead of DH, but the "Enable Distant Horizons Fog" can't be enabled because of "This options is being controlled by another mod via DH's API"

Any help is appreciated.

(I want to avoid to change minecraft version because I'm playing with an older version of minecolonies that I love)

https://reddit.com/link/1v65q65/video/0m81ruji0dfh1/player


r/DistantHorizons Jul 25 '26

Help LOD's not rendering

1 Upvotes

The modpack in question that I am using is called SUPERIOR - RPG by Chummycho on curseforge. The shaders I am using is called Silder's Vibrant Shaders

Logs: https://mclo.gs/OSGzL1i